feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -34,11 +34,8 @@ protected:
|
||||
public:
|
||||
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
|
||||
bool isSolidRender(bool isServerLevel = false);
|
||||
|
||||
bool isCubeShaped();
|
||||
|
||||
int getRenderShape();
|
||||
|
||||
void setBaseShape(LevelSource *level, int x, int y, int z);
|
||||
static bool isStairs(int id);
|
||||
|
||||
@@ -48,59 +45,35 @@ private:
|
||||
public:
|
||||
bool setStepShape(LevelSource *level, int x, int y, int z);
|
||||
bool setInnerPieceShape(LevelSource *level, int x, int y, int z);
|
||||
|
||||
void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
|
||||
|
||||
|
||||
/** DELEGATES: **/
|
||||
public:
|
||||
void addLights(Level *level, int x, int y, int z);
|
||||
|
||||
void animateTick(Level *level, int x, int y, int z, Random *random);
|
||||
|
||||
void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
|
||||
|
||||
void destroy(Level *level, int x, int y, int z, int data);
|
||||
|
||||
int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
|
||||
float getBrightness(LevelSource *level, int x, int y, int z);
|
||||
|
||||
float getExplosionResistance(shared_ptr<Entity> source);
|
||||
|
||||
int getRenderLayer();
|
||||
|
||||
Icon *getTexture(int face, int data);
|
||||
|
||||
int getTickDelay();
|
||||
|
||||
AABB *getTileAABB(Level *level, int x, int y, int z);
|
||||
|
||||
void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
|
||||
|
||||
bool mayPick();
|
||||
|
||||
bool mayPick(int data, bool liquid);
|
||||
|
||||
bool mayPlace(Level *level, int x, int y, int z);
|
||||
|
||||
void onPlace(Level *level, int x, int y, int z);
|
||||
|
||||
void onRemove(Level *level, int x, int y, int z, int id, int data);
|
||||
|
||||
void prepareRender(Level *level, int x, int y, int z);
|
||||
|
||||
void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
|
||||
void tick(Level *level, int x, int y, int z, Random *random);
|
||||
|
||||
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
||||
|
||||
void wasExploded(Level *level, int x, int y, int z);
|
||||
|
||||
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
|
||||
int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
|
||||
|
||||
HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
|
||||
|
||||
virtual void addLights(Level *level, int x, int y, int z);
|
||||
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
|
||||
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
|
||||
virtual void destroy(Level *level, int x, int y, int z, int data);
|
||||
virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
|
||||
virtual float getBrightness(LevelSource *level, int x, int y, int z);
|
||||
virtual float getExplosionResistance(shared_ptr<Entity> source);
|
||||
virtual int getRenderLayer();
|
||||
virtual Icon *getTexture(int face, int data);
|
||||
virtual int getTickDelay(Level *level);
|
||||
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
|
||||
virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
|
||||
virtual bool mayPick();
|
||||
virtual bool mayPick(int data, bool liquid);
|
||||
virtual bool mayPlace(Level *level, int x, int y, int z);
|
||||
virtual void onPlace(Level *level, int x, int y, int z);
|
||||
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
|
||||
virtual void prepareRender(Level *level, int x, int y, int z);
|
||||
virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
virtual void tick(Level *level, int x, int y, int z, Random *random);
|
||||
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
||||
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
|
||||
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
|
||||
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
|
||||
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
|
||||
virtual void registerIcons(IconRegister *iconRegister);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user