feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -34,11 +34,8 @@ protected:
public:
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
int getRenderShape();
void setBaseShape(LevelSource *level, int x, int y, int z);
static bool isStairs(int id);
@@ -48,59 +45,35 @@ private:
public:
bool setStepShape(LevelSource *level, int x, int y, int z);
bool setInnerPieceShape(LevelSource *level, int x, int y, int z);
void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
/** DELEGATES: **/
public:
void addLights(Level *level, int x, int y, int z);
void animateTick(Level *level, int x, int y, int z, Random *random);
void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
void destroy(Level *level, int x, int y, int z, int data);
int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
float getBrightness(LevelSource *level, int x, int y, int z);
float getExplosionResistance(shared_ptr<Entity> source);
int getRenderLayer();
Icon *getTexture(int face, int data);
int getTickDelay();
AABB *getTileAABB(Level *level, int x, int y, int z);
void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
bool mayPick();
bool mayPick(int data, bool liquid);
bool mayPlace(Level *level, int x, int y, int z);
void onPlace(Level *level, int x, int y, int z);
void onRemove(Level *level, int x, int y, int z, int id, int data);
void prepareRender(Level *level, int x, int y, int z);
void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
void tick(Level *level, int x, int y, int z, Random *random);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
void wasExploded(Level *level, int x, int y, int z);
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
virtual void addLights(Level *level, int x, int y, int z);
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
virtual float getBrightness(LevelSource *level, int x, int y, int z);
virtual float getExplosionResistance(shared_ptr<Entity> source);
virtual int getRenderLayer();
virtual Icon *getTexture(int face, int data);
virtual int getTickDelay(Level *level);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
virtual bool mayPick();
virtual bool mayPick(int data, bool liquid);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual void prepareRender(Level *level, int x, int y, int z);
virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
virtual void registerIcons(IconRegister *iconRegister);
};