feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,9 +6,9 @@
#include "StairTile.h"
int StairTile::DEAD_SPACES[8][2] = {
{2, 6}, {3, 7}, {2, 3}, {6, 7},
{0, 4}, {1, 5}, {0, 1}, {4, 5}
};
{2, 6}, {3, 7}, {2, 3}, {6, 7},
{0, 4}, {1, 5}, {0, 1}, {4, 5}
};
StairTile::StairTile(int id, Tile *base,int basedata) : Tile(id, base->material, isSolidRender())
{
@@ -325,45 +325,6 @@ void StairTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList
}
}
//int data = level->getData(x, y, z);
//int dir = data & 0x3;
//float lowerPieceY0 = 0;
//float lowerPieceY1 = 0.5f;
//float upperPieceY0 = 0.5f;
//float upperPieceY1 = 1;
//if ((data & UPSIDEDOWN_BIT) != 0)
//{
// lowerPieceY0 = .5f;
// lowerPieceY1 = 1;
// upperPieceY0 = 0;
// upperPieceY1 = .5f;
//}
//setShape(0, lowerPieceY0, 0, 1, lowerPieceY1, 1);
//Tile::addAABBs(level, x, y, z, box, boxes);
//if (dir == 0)
//{
// setShape(0.5f, upperPieceY0, 0, 1, upperPieceY1, 1);
// Tile::addAABBs(level, x, y, z, box, boxes);
//}
//else if (dir == 1)
//{
// setShape(0, upperPieceY0, 0, .5f, upperPieceY1, 1);
// Tile::addAABBs(level, x, y, z, box, boxes);
//}
//else if (dir == 2)
//{
// setShape(0, upperPieceY0, 0.5f, 1, upperPieceY1, 1);
// Tile::addAABBs(level, x, y, z, box, boxes);
//}
//else if (dir == 3)
//{
// setShape(0, upperPieceY0, 0, 1, upperPieceY1, .5f);
// Tile::addAABBs(level, x, y, z, box, boxes);
//}
setShape(0, 0, 0, 1, 1, 1);
}
@@ -416,9 +377,9 @@ Icon *StairTile::getTexture(int face, int data)
return base->getTexture(face, basedata);
}
int StairTile::getTickDelay()
int StairTile::getTickDelay(Level *level)
{
return base->getTickDelay();
return base->getTickDelay(level);
}
AABB *StairTile::getTileAABB(Level *level, int x, int y, int z)
@@ -485,20 +446,20 @@ bool StairTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player
return base->use(level, x, y, z, player, 0, 0, 0, 0);
}
void StairTile::wasExploded(Level *level, int x, int y, int z)
void StairTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion)
{
base->wasExploded(level, x, y, z);
base->wasExploded(level, x, y, z, explosion);
}
void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = ( Mth::floor(by->yRot * 4 / (360) + 0.5) ) & 3;
int usd = level->getData(x, y, z) & UPSIDEDOWN_BIT;
if (dir == 0) level->setData(x, y, z, DIR_SOUTH | usd);
if (dir == 1) level->setData(x, y, z, DIR_WEST | usd);
if (dir == 2) level->setData(x, y, z, DIR_NORTH | usd);
if (dir == 3) level->setData(x, y, z, DIR_EAST | usd);
if (dir == 0) level->setData(x, y, z, DIR_SOUTH | usd, Tile::UPDATE_CLIENTS);
if (dir == 1) level->setData(x, y, z, DIR_WEST | usd, Tile::UPDATE_CLIENTS);
if (dir == 2) level->setData(x, y, z, DIR_NORTH | usd, Tile::UPDATE_CLIENTS);
if (dir == 3) level->setData(x, y, z, DIR_EAST | usd, Tile::UPDATE_CLIENTS);
}
int StairTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)