feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -2,6 +2,7 @@
using namespace std;
#include "Monster.h"
#include "MobGroupData.h"
class Spider : public Monster
{
@@ -13,33 +14,45 @@ private:
static const int DATA_FLAGS_ID = 16;
public:
Spider(Level *level);
Spider(Level *level);
protected:
virtual void defineSynchedData();
public:
virtual void tick();
virtual int getMaxHealth();
virtual double getRideHeight();
protected:
virtual bool makeStepSound();
virtual void registerAttributes();
virtual shared_ptr<Entity> findAttackTarget();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
virtual void playStepSound(int xt, int yt, int zt, int t);
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool onLadder();
virtual void makeStuckInWeb();
virtual float getModelScale();
virtual MobType getMobType();
virtual bool canBeAffected(MobEffectInstance *newEffect);
virtual bool isClimbing();
virtual void setClimbing(bool value);
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
private:
static const float SPIDER_SPECIAL_EFFECT_CHANCE;
public:
class SpiderEffectsGroupData : public MobGroupData
{
public:
int effectId;
SpiderEffectsGroupData();
void setRandomEffect(Random *random);
};
};