feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -57,7 +57,7 @@ enum eSOUND_TYPE
eSoundType_MOB_CAT_PURR,
eSoundType_MOB_CAT_PURREOW,
eSoundType_MOB_CAT_MEOW,
eSoundType_MOB_CAT_HITT,
eSoundType_MOB_CAT_HIT,
// eSoundType_MOB_IRONGOLEM_THROW,
// eSoundType_MOB_IRONGOLEM_HIT,
// eSoundType_MOB_IRONGOLEM_DEATH,
@@ -147,6 +147,72 @@ enum eSOUND_TYPE
eSoundType_DIG_STONE,
eSoundType_DIG_WOOD,
// 1.6.4
eSoundType_FIREWORKS_LAUNCH,
eSoundType_FIREWORKS_BLAST,
eSoundType_FIREWORKS_BLAST_FAR,
eSoundType_FIREWORKS_LARGE_BLAST,
eSoundType_FIREWORKS_LARGE_BLAST_FAR,
eSoundType_FIREWORKS_TWINKLE,
eSoundType_FIREWORKS_TWINKLE_FAR,
eSoundType_MOB_BAT_IDLE,
eSoundType_MOB_BAT_HURT,
eSoundType_MOB_BAT_DEATH,
eSoundType_MOB_BAT_TAKEOFF,
eSoundType_MOB_WITHER_SPAWN,
eSoundType_MOB_WITHER_IDLE, //"mob.wither.idle";
eSoundType_MOB_WITHER_HURT, //"mob.wither.hurt";
eSoundType_MOB_WITHER_DEATH,//"mob.wither.death";
eSoundType_MOB_WITHER_SHOOT,//"mob.wither.shoot";
eSoundType_MOB_COW_STEP,
eSoundType_MOB_CHICKEN_STEP,
eSoundType_MOB_PIG_STEP,
eSoundType_MOB_ENDERMAN_STARE,
eSoundType_MOB_ENDERMAN_SCREAM,
eSoundType_MOB_SHEEP_SHEAR,
eSoundType_MOB_SHEEP_STEP,
eSoundType_MOB_SKELETON_DEATH,
eSoundType_MOB_SKELETON_STEP,
eSoundType_MOB_SPIDER_STEP,
eSoundType_MOB_WOLF_STEP,
eSoundType_MOB_ZOMBIE_STEP,
eSoundType_LIQUID_SWIM,
eSoundType_MOB_HORSE_LAND,
eSoundType_MOB_HORSE_ARMOR,
eSoundType_MOB_HORSE_LEATHER,
eSoundType_MOB_HORSE_ZOMBIE_DEATH,
eSoundType_MOB_HORSE_SKELETON_DEATH,
eSoundType_MOB_HORSE_DONKEY_DEATH,
eSoundType_MOB_HORSE_DEATH,
eSoundType_MOB_HORSE_ZOMBIE_HIT,
eSoundType_MOB_HORSE_SKELETON_HIT,
eSoundType_MOB_HORSE_DONKEY_HIT,
eSoundType_MOB_HORSE_HIT,
eSoundType_MOB_HORSE_ZOMBIE_IDLE,
eSoundType_MOB_HORSE_SKELETON_IDLE,
eSoundType_MOB_HORSE_DONKEY_IDLE,
eSoundType_MOB_HORSE_IDLE,
eSoundType_MOB_HORSE_DONKEY_ANGRY,
eSoundType_MOB_HORSE_ANGRY,
eSoundType_MOB_HORSE_GALLOP,
eSoundType_MOB_HORSE_BREATHE,
eSoundType_MOB_HORSE_WOOD,
eSoundType_MOB_HORSE_SOFT,
eSoundType_MOB_HORSE_JUMP,
eSoundType_MOB_WITCH_IDLE,
eSoundType_MOB_WITCH_HURT,
eSoundType_MOB_WITCH_DEATH,
eSoundType_MOB_SLIME_BIG,
eSoundType_MOB_SLIME_SMALL,
eSoundType_EATING,
eSoundType_RANDOM_LEVELUP,
eSoundType_FIRE_NEWIGNITE,
eSoundType_MAX
};