feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -500,6 +500,14 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
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return;
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}
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#ifdef _XBOX
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bool lowPriority = ( ( flags & QNET_SENDDATA_LOW_PRIORITY ) == QNET_SENDDATA_LOW_PRIORITY );
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bool requireAck = lowPriority;
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#else
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bool lowPriority = false;
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bool requireAck = ( ( flags & NON_QNET_SENDDATA_ACK_REQUIRED ) == NON_QNET_SENDDATA_ACK_REQUIRED );
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#endif
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if( m_queueIdx == SOCKET_SERVER_END )
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{
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//printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n",
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@@ -507,7 +515,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
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//hostPlayer->GetGamertag(),
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//m_socket->networkPlayer->GetGamertag());
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hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags);
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hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck);
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// DWORD queueSize = hostPlayer->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES );
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// if( queueSize > 24000 )
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@@ -523,7 +531,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
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//m_socket->networkPlayer->GetGamertag(),
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//hostPlayer->GetGamertag());
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socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags);
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socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck);
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}
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}
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}
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