feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -500,6 +500,14 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
return;
}
#ifdef _XBOX
bool lowPriority = ( ( flags & QNET_SENDDATA_LOW_PRIORITY ) == QNET_SENDDATA_LOW_PRIORITY );
bool requireAck = lowPriority;
#else
bool lowPriority = false;
bool requireAck = ( ( flags & NON_QNET_SENDDATA_ACK_REQUIRED ) == NON_QNET_SENDDATA_ACK_REQUIRED );
#endif
if( m_queueIdx == SOCKET_SERVER_END )
{
//printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n",
@@ -507,7 +515,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
//hostPlayer->GetGamertag(),
//m_socket->networkPlayer->GetGamertag());
hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags);
hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck);
// DWORD queueSize = hostPlayer->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES );
// if( queueSize > 24000 )
@@ -523,7 +531,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
//m_socket->networkPlayer->GetGamertag(),
//hostPlayer->GetGamertag());
socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags);
socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck);
}
}
}