feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,11 +1,14 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "WitherBoss.h"
#include "net.minecraft.h"
#include "SkullTile.h"
SkullTile::SkullTile(int id) : EntityTile(id, Material::decoration, isSolidRender() )
SkullTile::SkullTile(int id) : BaseEntityTile(id, Material::decoration, isSolidRender() )
{
setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f);
}
@@ -53,13 +56,13 @@ void SkullTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
AABB *SkullTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return EntityTile::getAABB(level, x, y, z);
return BaseEntityTile::getAABB(level, x, y, z);
}
void SkullTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void SkullTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by)
{
int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3;
level->setData(x, y, z, dir);
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
shared_ptr<TileEntity> SkullTile::newTileEntity(Level *level)
@@ -80,9 +83,7 @@ int SkullTile::cloneTileData(Level *level, int x, int y, int z)
{
return skull->getSkullType();
}
return 0;
// 4J Stu - Not added yet
//return EntityTile::cloneTileData(level, x, y, z);
return BaseEntityTile::cloneTileData(level, x, y, z);
}
int SkullTile::getSpawnResourcesAuxValue(int data)
@@ -98,22 +99,18 @@ void SkullTile::spawnResources(Level *level, int x, int y, int z, int data, floa
void SkullTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
{
// 4J Stu - Not implemented
#if 0
if (player->abilities.instabuild)
{
// prevent resource drop
data |= NO_DROP_BIT;
level.setData(x, y, z, data);
level->setData(x, y, z, data, Tile::UPDATE_NONE);
}
EntityTile::playerWillDestroy(level, x, y, z, data, player);
#endif
BaseEntityTile::playerWillDestroy(level, x, y, z, data, player);
}
void SkullTile::onRemove(Level *level, int x, int y, int z)//, int id, int data)
void SkullTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if (level->isClientSide) return;
int data = level->getData(x, y, z);
if ((data & NO_DROP_BIT) == 0)
{
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 1, cloneTileData(level, x, y, z)));
@@ -127,7 +124,7 @@ void SkullTile::onRemove(Level *level, int x, int y, int z)//, int id, int data)
popResource(level, x, y, z, item);
}
EntityTile::onRemove(level, x, y, z, id, data);
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
int SkullTile::getResource(int data, Random *random, int playerBonusLevel)
@@ -137,105 +134,136 @@ int SkullTile::getResource(int data, Random *random, int playerBonusLevel)
void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull)
{
// 4J Stu - Don't have Withers yet, so don't need this
#if 0
if (placedSkull.getSkullType() == SkullTileEntity.TYPE_WITHER && y >= 2 && level.difficulty > Difficulty.PEACEFUL) {
if (placedSkull->getSkullType() == SkullTileEntity::TYPE_WITHER && y >= 2 && level->difficulty > Difficulty::PEACEFUL && !level->isClientSide)
{
// Check wither boss spawn
int ss = Tile::soulsand_Id;
// check wither boss spawn
final int ss = Tile.hellSand.id;
// north-south alignment
for (int zo = -2; zo <= 0; zo++) {
// North-south alignment
for (int zo = -2; zo <= 0; zo++)
{
if ( //
level.getTile(x, y - 1, z + zo) == ss && //
level.getTile(x, y - 1, z + zo + 1) == ss && //
level.getTile(x, y - 2, z + zo + 1) == ss && //
level.getTile(x, y - 1, z + zo + 2) == ss && //
isSkullAt(level, x, y, z + zo, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 1, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 2, SkullTileEntity.TYPE_WITHER)) {
level->getTile(x, y - 1, z + zo) == ss && //
level->getTile(x, y - 1, z + zo + 1) == ss && //
level->getTile(x, y - 2, z + zo + 1) == ss && //
level->getTile(x, y - 1, z + zo + 2) == ss && //
isSkullAt(level, x, y, z + zo, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 1, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 2, SkullTileEntity::TYPE_WITHER))
{
level->setData(x, y, z + zo, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x, y, z + zo + 1, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x, y, z + zo + 2, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + zo, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + zo, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 2, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
level.setDataNoUpdate(x, y, z + zo, NO_DROP_BIT);
level.setDataNoUpdate(x, y, z + zo + 1, NO_DROP_BIT);
level.setDataNoUpdate(x, y, z + zo + 2, NO_DROP_BIT);
level.setTileNoUpdate(x, y, z + zo, 0);
level.setTileNoUpdate(x, y, z + zo + 1, 0);
level.setTileNoUpdate(x, y, z + zo + 2, 0);
level.setTileNoUpdate(x, y - 1, z + zo, 0);
level.setTileNoUpdate(x, y - 1, z + zo + 1, 0);
level.setTileNoUpdate(x, y - 1, z + zo + 2, 0);
level.setTileNoUpdate(x, y - 2, z + zo + 1, 0);
// 4J: Check that we can spawn a Wither
if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg))
{
// 4J: Removed !isClientSide check because there's one earlier on
shared_ptr<WitherBoss> witherBoss = shared_ptr<WitherBoss>( new WitherBoss(level) );
witherBoss->moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0);
witherBoss->yBodyRot = 90;
witherBoss->makeInvulnerable();
level->addEntity(witherBoss);
}
else
{
// 4J: Can't spawn, drop resource instead
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 1, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 2, z + zo + 1, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 2, 0, 0);
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER));
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x, y, z + zo + 1, itemInstance) );
level->addEntity(itemEntity);
}
if (!level.isClientSide) {
WitherBoss witherBoss = new WitherBoss(level);
witherBoss.moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0);
witherBoss.yBodyRot = 90;
witherBoss.makeInvulnerable();
level.addEntity(witherBoss);
}
for (int i = 0; i < 120; i++)
{
level->addParticle(eParticleType_snowballpoof, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + zo + 1 + level->random->nextDouble(), 0, 0, 0);
}
for (int i = 0; i < 120; i++) {
level.addParticle("snowballpoof", x + level.random.nextDouble(), y - 2 + level.random.nextDouble() * 3.9, z + zo + 1 + level.random.nextDouble(), 0, 0, 0);
}
level->tileUpdated(x, y, z + zo, 0);
level->tileUpdated(x, y, z + zo + 1, 0);
level->tileUpdated(x, y, z + zo + 2, 0);
level->tileUpdated(x, y - 1, z + zo, 0);
level->tileUpdated(x, y - 1, z + zo + 1, 0);
level->tileUpdated(x, y - 1, z + zo + 2, 0);
level->tileUpdated(x, y - 2, z + zo + 1, 0);
level.tileUpdated(x, y, z + zo, 0);
level.tileUpdated(x, y, z + zo + 1, 0);
level.tileUpdated(x, y, z + zo + 2, 0);
level.tileUpdated(x, y - 1, z + zo, 0);
level.tileUpdated(x, y - 1, z + zo + 1, 0);
level.tileUpdated(x, y - 1, z + zo + 2, 0);
level.tileUpdated(x, y - 2, z + zo + 1, 0);
return;
return;
}
}
// west-east alignment
for (int xo = -2; xo <= 0; xo++) {
// West-east alignment
for (int xo = -2; xo <= 0; xo++)
{
if ( //
level.getTile(x + xo, y - 1, z) == ss && //
level.getTile(x + xo + 1, y - 1, z) == ss && //
level.getTile(x + xo + 1, y - 2, z) == ss && //
level.getTile(x + xo + 2, y - 1, z) == ss && //
isSkullAt(level, x + xo, y, z, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x + xo + 1, y, z, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x + xo + 2, y, z, SkullTileEntity.TYPE_WITHER)) {
level->getTile(x + xo, y - 1, z) == ss && //
level->getTile(x + xo + 1, y - 1, z) == ss && //
level->getTile(x + xo + 1, y - 2, z) == ss && //
level->getTile(x + xo + 2, y - 1, z) == ss && //
isSkullAt(level, x + xo, y, z, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x + xo + 1, y, z, SkullTileEntity::TYPE_WITHER) && //
isSkullAt(level, x + xo + 2, y, z, SkullTileEntity::TYPE_WITHER))
{
level.setDataNoUpdate(x + xo, y, z, NO_DROP_BIT);
level.setDataNoUpdate(x + xo + 1, y, z, NO_DROP_BIT);
level.setDataNoUpdate(x + xo + 2, y, z, NO_DROP_BIT);
level.setTileNoUpdate(x + xo, y, z, 0);
level.setTileNoUpdate(x + xo + 1, y, z, 0);
level.setTileNoUpdate(x + xo + 2, y, z, 0);
level.setTileNoUpdate(x + xo, y - 1, z, 0);
level.setTileNoUpdate(x + xo + 1, y - 1, z, 0);
level.setTileNoUpdate(x + xo + 2, y - 1, z, 0);
level.setTileNoUpdate(x + xo + 1, y - 2, z, 0);
level->setData(x + xo, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x + xo + 1, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setData(x + xo + 2, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 1, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 2, y, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 2, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + xo + 1, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
if (!level.isClientSide) {
WitherBoss witherBoss = new WitherBoss(level);
witherBoss.moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0);
witherBoss.makeInvulnerable();
level.addEntity(witherBoss);
}
// 4J: Check that we can spawn a Wither
if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg))
{
// 4J: Removed !isClientSide check because there's one earlier on
shared_ptr<WitherBoss> witherBoss = shared_ptr<WitherBoss>( new WitherBoss(level) );
witherBoss->moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0);
witherBoss->makeInvulnerable();
level->addEntity(witherBoss);
}
else
{
// 4J: Can't spawn, drop resource instead
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo, y - 1, z, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 1, z, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 2, z, 0, 0);
Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 2, y - 1, z, 0, 0);
for (int i = 0; i < 120; i++) {
level.addParticle("snowballpoof", x + xo + 1 + level.random.nextDouble(), y - 2 + level.random.nextDouble() * 3.9, z + level.random.nextDouble(), 0, 0, 0);
}
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER));
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo + 1, y, z, itemInstance) );
level->addEntity(itemEntity);
}
level.tileUpdated(x + xo, y, z, 0);
level.tileUpdated(x + xo + 1, y, z, 0);
level.tileUpdated(x + xo + 2, y, z, 0);
level.tileUpdated(x + xo, y - 1, z, 0);
level.tileUpdated(x + xo + 1, y - 1, z, 0);
level.tileUpdated(x + xo + 2, y - 1, z, 0);
level.tileUpdated(x + xo + 1, y - 2, z, 0);
for (int i = 0; i < 120; i++)
{
level->addParticle(eParticleType_snowballpoof, x + xo + 1 + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + level->random->nextDouble(), 0, 0, 0);
}
return;
level->tileUpdated(x + xo, y, z, 0);
level->tileUpdated(x + xo + 1, y, z, 0);
level->tileUpdated(x + xo + 2, y, z, 0);
level->tileUpdated(x + xo, y - 1, z, 0);
level->tileUpdated(x + xo + 1, y - 1, z, 0);
level->tileUpdated(x + xo + 2, y - 1, z, 0);
level->tileUpdated(x + xo + 1, y - 2, z, 0);
return;
}
}
}
#endif
}
bool SkullTile::isSkullAt(Level *level, int x, int y, int z, int skullType)
@@ -260,11 +288,10 @@ void SkullTile::registerIcons(IconRegister *iconRegister)
Icon *SkullTile::getTexture(int face, int data)
{
return Tile::hellSand->getTexture(face);
return Tile::soulsand->getTexture(face);
}
wstring SkullTile::getTileItemIconName()
{
return L"";
//return SkullItem::ICON_NAMES[0];
return getIconName() + L"_" + SkullItem::ICON_NAMES[0];
}