feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,11 +1,14 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "WitherBoss.h"
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#include "net.minecraft.h"
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#include "SkullTile.h"
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SkullTile::SkullTile(int id) : EntityTile(id, Material::decoration, isSolidRender() )
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SkullTile::SkullTile(int id) : BaseEntityTile(id, Material::decoration, isSolidRender() )
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{
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setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f);
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}
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@@ -53,13 +56,13 @@ void SkullTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
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AABB *SkullTile::getAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return EntityTile::getAABB(level, x, y, z);
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return BaseEntityTile::getAABB(level, x, y, z);
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}
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void SkullTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void SkullTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by)
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{
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int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3;
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level->setData(x, y, z, dir);
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level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
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}
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shared_ptr<TileEntity> SkullTile::newTileEntity(Level *level)
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@@ -80,9 +83,7 @@ int SkullTile::cloneTileData(Level *level, int x, int y, int z)
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{
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return skull->getSkullType();
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}
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return 0;
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// 4J Stu - Not added yet
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//return EntityTile::cloneTileData(level, x, y, z);
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return BaseEntityTile::cloneTileData(level, x, y, z);
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}
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int SkullTile::getSpawnResourcesAuxValue(int data)
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@@ -98,22 +99,18 @@ void SkullTile::spawnResources(Level *level, int x, int y, int z, int data, floa
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void SkullTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
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{
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// 4J Stu - Not implemented
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#if 0
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if (player->abilities.instabuild)
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{
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// prevent resource drop
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data |= NO_DROP_BIT;
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level.setData(x, y, z, data);
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level->setData(x, y, z, data, Tile::UPDATE_NONE);
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}
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EntityTile::playerWillDestroy(level, x, y, z, data, player);
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#endif
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BaseEntityTile::playerWillDestroy(level, x, y, z, data, player);
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}
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void SkullTile::onRemove(Level *level, int x, int y, int z)//, int id, int data)
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void SkullTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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if (level->isClientSide) return;
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int data = level->getData(x, y, z);
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if ((data & NO_DROP_BIT) == 0)
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{
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shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 1, cloneTileData(level, x, y, z)));
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@@ -127,7 +124,7 @@ void SkullTile::onRemove(Level *level, int x, int y, int z)//, int id, int data)
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popResource(level, x, y, z, item);
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}
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EntityTile::onRemove(level, x, y, z, id, data);
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BaseEntityTile::onRemove(level, x, y, z, id, data);
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}
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int SkullTile::getResource(int data, Random *random, int playerBonusLevel)
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@@ -137,105 +134,136 @@ int SkullTile::getResource(int data, Random *random, int playerBonusLevel)
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void SkullTile::checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull)
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{
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// 4J Stu - Don't have Withers yet, so don't need this
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#if 0
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if (placedSkull.getSkullType() == SkullTileEntity.TYPE_WITHER && y >= 2 && level.difficulty > Difficulty.PEACEFUL) {
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if (placedSkull->getSkullType() == SkullTileEntity::TYPE_WITHER && y >= 2 && level->difficulty > Difficulty::PEACEFUL && !level->isClientSide)
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{
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// Check wither boss spawn
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int ss = Tile::soulsand_Id;
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// check wither boss spawn
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final int ss = Tile.hellSand.id;
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// north-south alignment
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for (int zo = -2; zo <= 0; zo++) {
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// North-south alignment
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for (int zo = -2; zo <= 0; zo++)
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{
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if ( //
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level.getTile(x, y - 1, z + zo) == ss && //
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level.getTile(x, y - 1, z + zo + 1) == ss && //
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level.getTile(x, y - 2, z + zo + 1) == ss && //
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level.getTile(x, y - 1, z + zo + 2) == ss && //
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isSkullAt(level, x, y, z + zo, SkullTileEntity.TYPE_WITHER) && //
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isSkullAt(level, x, y, z + zo + 1, SkullTileEntity.TYPE_WITHER) && //
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isSkullAt(level, x, y, z + zo + 2, SkullTileEntity.TYPE_WITHER)) {
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level->getTile(x, y - 1, z + zo) == ss && //
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level->getTile(x, y - 1, z + zo + 1) == ss && //
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level->getTile(x, y - 2, z + zo + 1) == ss && //
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level->getTile(x, y - 1, z + zo + 2) == ss && //
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isSkullAt(level, x, y, z + zo, SkullTileEntity::TYPE_WITHER) && //
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isSkullAt(level, x, y, z + zo + 1, SkullTileEntity::TYPE_WITHER) && //
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isSkullAt(level, x, y, z + zo + 2, SkullTileEntity::TYPE_WITHER))
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{
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level->setData(x, y, z + zo, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
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level->setData(x, y, z + zo + 1, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
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level->setData(x, y, z + zo + 2, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z + zo, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y - 1, z + zo, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y - 1, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y - 1, z + zo + 2, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y - 2, z + zo + 1, 0, 0, Tile::UPDATE_CLIENTS);
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level.setDataNoUpdate(x, y, z + zo, NO_DROP_BIT);
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level.setDataNoUpdate(x, y, z + zo + 1, NO_DROP_BIT);
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level.setDataNoUpdate(x, y, z + zo + 2, NO_DROP_BIT);
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level.setTileNoUpdate(x, y, z + zo, 0);
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level.setTileNoUpdate(x, y, z + zo + 1, 0);
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level.setTileNoUpdate(x, y, z + zo + 2, 0);
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level.setTileNoUpdate(x, y - 1, z + zo, 0);
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level.setTileNoUpdate(x, y - 1, z + zo + 1, 0);
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level.setTileNoUpdate(x, y - 1, z + zo + 2, 0);
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level.setTileNoUpdate(x, y - 2, z + zo + 1, 0);
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// 4J: Check that we can spawn a Wither
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if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg))
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{
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// 4J: Removed !isClientSide check because there's one earlier on
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shared_ptr<WitherBoss> witherBoss = shared_ptr<WitherBoss>( new WitherBoss(level) );
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witherBoss->moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0);
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witherBoss->yBodyRot = 90;
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witherBoss->makeInvulnerable();
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level->addEntity(witherBoss);
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}
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else
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{
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// 4J: Can't spawn, drop resource instead
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 1, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 2, z + zo + 1, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x, y - 1, z + zo + 2, 0, 0);
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shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER));
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x, y, z + zo + 1, itemInstance) );
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level->addEntity(itemEntity);
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}
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if (!level.isClientSide) {
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WitherBoss witherBoss = new WitherBoss(level);
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witherBoss.moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0);
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witherBoss.yBodyRot = 90;
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witherBoss.makeInvulnerable();
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level.addEntity(witherBoss);
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}
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for (int i = 0; i < 120; i++)
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{
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level->addParticle(eParticleType_snowballpoof, x + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + zo + 1 + level->random->nextDouble(), 0, 0, 0);
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}
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for (int i = 0; i < 120; i++) {
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level.addParticle("snowballpoof", x + level.random.nextDouble(), y - 2 + level.random.nextDouble() * 3.9, z + zo + 1 + level.random.nextDouble(), 0, 0, 0);
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}
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level->tileUpdated(x, y, z + zo, 0);
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level->tileUpdated(x, y, z + zo + 1, 0);
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level->tileUpdated(x, y, z + zo + 2, 0);
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level->tileUpdated(x, y - 1, z + zo, 0);
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level->tileUpdated(x, y - 1, z + zo + 1, 0);
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level->tileUpdated(x, y - 1, z + zo + 2, 0);
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level->tileUpdated(x, y - 2, z + zo + 1, 0);
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level.tileUpdated(x, y, z + zo, 0);
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level.tileUpdated(x, y, z + zo + 1, 0);
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level.tileUpdated(x, y, z + zo + 2, 0);
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level.tileUpdated(x, y - 1, z + zo, 0);
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level.tileUpdated(x, y - 1, z + zo + 1, 0);
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level.tileUpdated(x, y - 1, z + zo + 2, 0);
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level.tileUpdated(x, y - 2, z + zo + 1, 0);
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return;
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return;
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}
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}
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// west-east alignment
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for (int xo = -2; xo <= 0; xo++) {
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// West-east alignment
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for (int xo = -2; xo <= 0; xo++)
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{
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if ( //
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level.getTile(x + xo, y - 1, z) == ss && //
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level.getTile(x + xo + 1, y - 1, z) == ss && //
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level.getTile(x + xo + 1, y - 2, z) == ss && //
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level.getTile(x + xo + 2, y - 1, z) == ss && //
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isSkullAt(level, x + xo, y, z, SkullTileEntity.TYPE_WITHER) && //
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isSkullAt(level, x + xo + 1, y, z, SkullTileEntity.TYPE_WITHER) && //
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isSkullAt(level, x + xo + 2, y, z, SkullTileEntity.TYPE_WITHER)) {
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level->getTile(x + xo, y - 1, z) == ss && //
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level->getTile(x + xo + 1, y - 1, z) == ss && //
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level->getTile(x + xo + 1, y - 2, z) == ss && //
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level->getTile(x + xo + 2, y - 1, z) == ss && //
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isSkullAt(level, x + xo, y, z, SkullTileEntity::TYPE_WITHER) && //
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isSkullAt(level, x + xo + 1, y, z, SkullTileEntity::TYPE_WITHER) && //
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isSkullAt(level, x + xo + 2, y, z, SkullTileEntity::TYPE_WITHER))
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{
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level.setDataNoUpdate(x + xo, y, z, NO_DROP_BIT);
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level.setDataNoUpdate(x + xo + 1, y, z, NO_DROP_BIT);
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level.setDataNoUpdate(x + xo + 2, y, z, NO_DROP_BIT);
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level.setTileNoUpdate(x + xo, y, z, 0);
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level.setTileNoUpdate(x + xo + 1, y, z, 0);
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level.setTileNoUpdate(x + xo + 2, y, z, 0);
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level.setTileNoUpdate(x + xo, y - 1, z, 0);
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level.setTileNoUpdate(x + xo + 1, y - 1, z, 0);
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level.setTileNoUpdate(x + xo + 2, y - 1, z, 0);
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level.setTileNoUpdate(x + xo + 1, y - 2, z, 0);
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level->setData(x + xo, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
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level->setData(x + xo + 1, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
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level->setData(x + xo + 2, y, z, NO_DROP_BIT, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo, y, z, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo + 1, y, z, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo + 2, y, z, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo + 1, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo + 2, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + xo + 1, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS);
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if (!level.isClientSide) {
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WitherBoss witherBoss = new WitherBoss(level);
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witherBoss.moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0);
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witherBoss.makeInvulnerable();
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level.addEntity(witherBoss);
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}
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// 4J: Check that we can spawn a Wither
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if (level->canCreateMore(eTYPE_WITHERBOSS, Level::eSpawnType_Egg))
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{
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// 4J: Removed !isClientSide check because there's one earlier on
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shared_ptr<WitherBoss> witherBoss = shared_ptr<WitherBoss>( new WitherBoss(level) );
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witherBoss->moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0);
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witherBoss->makeInvulnerable();
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level->addEntity(witherBoss);
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}
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else
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{
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// 4J: Can't spawn, drop resource instead
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo, y - 1, z, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 1, z, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 1, y - 2, z, 0, 0);
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Tile::tiles[Tile::soulsand_Id]->spawnResources(level, x + xo + 2, y - 1, z, 0, 0);
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for (int i = 0; i < 120; i++) {
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level.addParticle("snowballpoof", x + xo + 1 + level.random.nextDouble(), y - 2 + level.random.nextDouble() * 3.9, z + level.random.nextDouble(), 0, 0, 0);
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}
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shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(Item::skull_Id, 3, SkullTileEntity::TYPE_WITHER));
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo + 1, y, z, itemInstance) );
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level->addEntity(itemEntity);
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}
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level.tileUpdated(x + xo, y, z, 0);
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level.tileUpdated(x + xo + 1, y, z, 0);
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level.tileUpdated(x + xo + 2, y, z, 0);
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level.tileUpdated(x + xo, y - 1, z, 0);
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level.tileUpdated(x + xo + 1, y - 1, z, 0);
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level.tileUpdated(x + xo + 2, y - 1, z, 0);
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level.tileUpdated(x + xo + 1, y - 2, z, 0);
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for (int i = 0; i < 120; i++)
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{
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level->addParticle(eParticleType_snowballpoof, x + xo + 1 + level->random->nextDouble(), y - 2 + level->random->nextDouble() * 3.9, z + level->random->nextDouble(), 0, 0, 0);
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}
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return;
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level->tileUpdated(x + xo, y, z, 0);
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level->tileUpdated(x + xo + 1, y, z, 0);
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level->tileUpdated(x + xo + 2, y, z, 0);
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level->tileUpdated(x + xo, y - 1, z, 0);
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level->tileUpdated(x + xo + 1, y - 1, z, 0);
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level->tileUpdated(x + xo + 2, y - 1, z, 0);
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level->tileUpdated(x + xo + 1, y - 2, z, 0);
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return;
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}
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}
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}
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#endif
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}
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bool SkullTile::isSkullAt(Level *level, int x, int y, int z, int skullType)
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@@ -260,11 +288,10 @@ void SkullTile::registerIcons(IconRegister *iconRegister)
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Icon *SkullTile::getTexture(int face, int data)
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{
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return Tile::hellSand->getTexture(face);
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return Tile::soulsand->getTexture(face);
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}
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wstring SkullTile::getTileItemIconName()
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{
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return L"";
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//return SkullItem::ICON_NAMES[0];
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return getIconName() + L"_" + SkullItem::ICON_NAMES[0];
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}
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Block a user