feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,12 +1,30 @@
#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.dimension.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "WeighedTreasure.h"
#include "ScatteredFeaturePieces.h"
void ScatteredFeaturePieces::loadStatic()
{
StructureFeatureIO::setPieceId(eStructurePiece_DesertPyramidPiece, DesertPyramidPiece::Create, L"TeDP");
StructureFeatureIO::setPieceId(eStructurePiece_JunglePyramidPiece, DesertPyramidPiece::Create, L"TeJP");
StructureFeatureIO::setPieceId(eStructurePiece_SwamplandHut, DesertPyramidPiece::Create, L"TeSH");
}
ScatteredFeaturePieces::ScatteredFeaturePiece::ScatteredFeaturePiece()
{
width = 0;
height = 0;
depth = 0;
heightPosition = 0;
// for reflection
}
ScatteredFeaturePieces::ScatteredFeaturePiece::ScatteredFeaturePiece(Random *random, int west, int floor, int north, int width, int height, int depth) : StructurePiece(0)
{
heightPosition = -1;
@@ -16,6 +34,16 @@ ScatteredFeaturePieces::ScatteredFeaturePiece::ScatteredFeaturePiece(Random *ran
orientation = random->nextInt(4);
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
if( levelGenOptions != NULL )
{
int tempOrientation = 0;
if(levelGenOptions->isFeatureChunk(west>>4,north>>4,StructureFeature::eFeature_Temples, &tempOrientation) )
{
orientation = tempOrientation;
}
}
switch (orientation)
{
case Direction::NORTH:
@@ -28,6 +56,22 @@ ScatteredFeaturePieces::ScatteredFeaturePiece::ScatteredFeaturePiece(Random *ran
}
}
void ScatteredFeaturePieces::ScatteredFeaturePiece::addAdditonalSaveData(CompoundTag *tag)
{
tag->putInt(L"Width", width);
tag->putInt(L"Height", height);
tag->putInt(L"Depth", depth);
tag->putInt(L"HPos", heightPosition);
}
void ScatteredFeaturePieces::ScatteredFeaturePiece::readAdditonalSaveData(CompoundTag *tag)
{
width = tag->getInt(L"Width");
height = tag->getInt(L"Height");
depth = tag->getInt(L"Depth");
heightPosition = tag->getInt(L"HPos");
}
bool ScatteredFeaturePieces::ScatteredFeaturePiece::updateAverageGroundHeight(Level *level, BoundingBox *chunkBB, int offset)
{
if (heightPosition >= 0)
@@ -66,8 +110,23 @@ WeighedTreasure *ScatteredFeaturePieces::DesertPyramidPiece::treasureItems[Scatt
new WeighedTreasure(Item::emerald_Id, 0, 1, 3, 2),
new WeighedTreasure(Item::bone_Id, 0, 4, 6, 20),
new WeighedTreasure(Item::rotten_flesh_Id, 0, 3, 7, 16),
// very rare for pyramids ...
new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 3),
new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 1),
new WeighedTreasure(Item::horseArmorGold_Id, 0, 1, 1, 1),
new WeighedTreasure(Item::horseArmorDiamond_Id, 0, 1, 1, 1),
// ...
};
ScatteredFeaturePieces::DesertPyramidPiece::DesertPyramidPiece()
{
hasPlacedChest[0] = false;
hasPlacedChest[1] = false;
hasPlacedChest[2] = false;
hasPlacedChest[3] = false;
// for reflection
}
ScatteredFeaturePieces::DesertPyramidPiece::DesertPyramidPiece(Random *random, int west, int north) : ScatteredFeaturePiece(random, west, 64, north, 21, 15, 21)
{
hasPlacedChest[0] = false;
@@ -76,6 +135,24 @@ ScatteredFeaturePieces::DesertPyramidPiece::DesertPyramidPiece(Random *random, i
hasPlacedChest[3] = false;
}
void ScatteredFeaturePieces::DesertPyramidPiece::addAdditonalSaveData(CompoundTag *tag)
{
ScatteredFeaturePiece::addAdditonalSaveData(tag);
tag->putBoolean(L"hasPlacedChest0", hasPlacedChest[0]);
tag->putBoolean(L"hasPlacedChest1", hasPlacedChest[1]);
tag->putBoolean(L"hasPlacedChest2", hasPlacedChest[2]);
tag->putBoolean(L"hasPlacedChest3", hasPlacedChest[3]);
}
void ScatteredFeaturePieces::DesertPyramidPiece::readAdditonalSaveData(CompoundTag *tag)
{
ScatteredFeaturePiece::readAdditonalSaveData(tag);
hasPlacedChest[0] = tag->getBoolean(L"hasPlacedChest0");
hasPlacedChest[1] = tag->getBoolean(L"hasPlacedChest1");
hasPlacedChest[2] = tag->getBoolean(L"hasPlacedChest2");
hasPlacedChest[3] = tag->getBoolean(L"hasPlacedChest3");
}
bool ScatteredFeaturePieces::DesertPyramidPiece::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
// pyramid
@@ -181,41 +258,41 @@ bool ScatteredFeaturePieces::DesertPyramidPiece::postProcess(Level *level, Rando
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, width - 5, 1, z, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS, width - 5, 2, z, chunkBB);
}
placeBlock(level, Tile::cloth_Id, baseDecoColor, 10, 0, 7, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 10, 0, 8, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 9, 0, 9, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 11, 0, 9, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 8, 0, 10, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 12, 0, 10, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 7, 0, 10, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 13, 0, 10, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 9, 0, 11, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 11, 0, 11, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 10, 0, 12, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 10, 0, 13, chunkBB);
placeBlock(level, Tile::cloth_Id, blue, 10, 0, 10, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 10, 0, 7, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 10, 0, 8, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 9, 0, 9, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 11, 0, 9, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 8, 0, 10, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 12, 0, 10, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 7, 0, 10, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 13, 0, 10, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 9, 0, 11, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 11, 0, 11, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 10, 0, 12, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 10, 0, 13, chunkBB);
placeBlock(level, Tile::wool_Id, blue, 10, 0, 10, chunkBB);
// outdoor decoration
for (int x = 0; x <= width - 1; x += width - 1)
{
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 2, 1, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 2, 2, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 2, 2, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 2, 3, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 3, 1, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 3, 2, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 3, 2, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 3, 3, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 4, 1, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 4, 1, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS, x, 4, 2, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 4, 3, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 4, 3, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 5, 1, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 5, 2, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 5, 2, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 5, 3, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 6, 1, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 6, 1, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS, x, 6, 2, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 6, 3, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 7, 1, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 7, 2, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 7, 3, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 6, 3, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 7, 1, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 7, 2, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 7, 3, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 8, 1, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 8, 2, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 8, 3, chunkBB);
@@ -223,23 +300,23 @@ bool ScatteredFeaturePieces::DesertPyramidPiece::postProcess(Level *level, Rando
for (int x = 2; x <= width - 3; x += width - 3 - 2)
{
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x - 1, 2, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 2, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 2, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x + 1, 2, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x - 1, 3, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 3, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 3, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x + 1, 3, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x - 1, 4, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x - 1, 4, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS, x, 4, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x + 1, 4, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x + 1, 4, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x - 1, 5, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 5, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 5, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x + 1, 5, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x - 1, 6, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x - 1, 6, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS, x, 6, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x + 1, 6, 00, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x - 1, 7, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x, 7, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, x + 1, 7, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x + 1, 6, 00, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x - 1, 7, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x, 7, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, x + 1, 7, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x - 1, 8, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x, 8, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, x + 1, 8, 0, chunkBB);
@@ -247,9 +324,9 @@ bool ScatteredFeaturePieces::DesertPyramidPiece::postProcess(Level *level, Rando
generateBox(level, chunkBB, 8, 4, 0, 12, 6, 0, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, false);
placeBlock(level, 0, 0, 8, 6, 0, chunkBB);
placeBlock(level, 0, 0, 12, 6, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 9, 5, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 9, 5, 0, chunkBB);
placeBlock(level, Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS, 10, 5, 0, chunkBB);
placeBlock(level, Tile::cloth_Id, baseDecoColor, 11, 5, 0, chunkBB);
placeBlock(level, Tile::wool_Id, baseDecoColor, 11, 5, 0, chunkBB);
// tombs
generateBox(level, chunkBB, 8, -14, 8, 12, -11, 12, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE, false);
@@ -289,7 +366,7 @@ bool ScatteredFeaturePieces::DesertPyramidPiece::postProcess(Level *level, Rando
return true;
}
WeighedTreasure *ScatteredFeaturePieces::JunglePyramidPiece::treasureItems[ScatteredFeaturePieces::JunglePyramidPiece::TREASURE_ITEMS_COUNT] =
{
new WeighedTreasure(Item::diamond_Id, 0, 1, 3, 3),
@@ -298,6 +375,12 @@ WeighedTreasure *ScatteredFeaturePieces::JunglePyramidPiece::treasureItems[Scatt
new WeighedTreasure(Item::emerald_Id, 0, 1, 3, 2),
new WeighedTreasure(Item::bone_Id, 0, 4, 6, 20),
new WeighedTreasure(Item::rotten_flesh_Id, 0, 3, 7, 16),
// very rare for pyramids ...
new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 3),
new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 1),
new WeighedTreasure(Item::horseArmorGold_Id, 0, 1, 1, 1),
new WeighedTreasure(Item::horseArmorDiamond_Id, 0, 1, 1, 1),
// ...
};
@@ -307,6 +390,11 @@ WeighedTreasure *ScatteredFeaturePieces::JunglePyramidPiece::dispenserItems[Scat
// new WeighedTreasure(Item.fireball.id, 0, 1, 1, 10),
};
ScatteredFeaturePieces::JunglePyramidPiece::JunglePyramidPiece()
{
// for reflection
}
ScatteredFeaturePieces::JunglePyramidPiece::JunglePyramidPiece(Random *random, int west, int north) : ScatteredFeaturePiece(random, west, 64, north, 12, 10, 15)
{
placedMainChest = false;
@@ -315,6 +403,24 @@ ScatteredFeaturePieces::JunglePyramidPiece::JunglePyramidPiece(Random *random, i
placedTrap2 = false;
}
void ScatteredFeaturePieces::JunglePyramidPiece::addAdditonalSaveData(CompoundTag *tag)
{
ScatteredFeaturePiece::addAdditonalSaveData(tag);
tag->putBoolean(L"placedMainChest", placedMainChest);
tag->putBoolean(L"placedHiddenChest", placedHiddenChest);
tag->putBoolean(L"placedTrap1", placedTrap1);
tag->putBoolean(L"placedTrap2", placedTrap2);
}
void ScatteredFeaturePieces::JunglePyramidPiece::readAdditonalSaveData(CompoundTag *tag)
{
ScatteredFeaturePiece::readAdditonalSaveData(tag);
placedMainChest = tag->getBoolean(L"placedMainChest");
placedHiddenChest = tag->getBoolean(L"placedHiddenChest");
placedTrap1 = tag->getBoolean(L"placedTrap1");
placedTrap2 = tag->getBoolean(L"placedTrap2");
}
bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
if (!updateAverageGroundHeight(level, chunkBB, 0))
@@ -457,7 +563,7 @@ bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(Level *level, Rando
placeBlock(level, Tile::redStoneDust_Id, 0, 5, -3, 2, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 5, -3, 1, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 4, -3, 1, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 3, -3, 1, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 3, -3, 1, chunkBB);
if (!placedTrap1)
{
placedTrap1 = createDispenser(level, chunkBB, random, 3, -2, 1, Facing::NORTH, WeighedTreasureArray(dispenserItems,DISPENSER_ITEMS_COUNT), 2);
@@ -473,7 +579,7 @@ bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(Level *level, Rando
placeBlock(level, Tile::redStoneDust_Id, 0, 8, -3, 6, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 9, -3, 6, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 9, -3, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 9, -3, 4, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 9, -3, 4, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 9, -2, 4, chunkBB);
if (!placedTrap2)
{
@@ -485,28 +591,28 @@ bool ScatteredFeaturePieces::JunglePyramidPiece::postProcess(Level *level, Rando
{
placedMainChest = createChest(level, chunkBB, random, 8, -3, 3, WeighedTreasure::addToTreasure(WeighedTreasureArray(treasureItems,TREASURE_ITEMS_COUNT), Item::enchantedBook->createForRandomTreasure(random)), 2 + random->nextInt(5));
}
placeBlock(level, Tile::mossStone_Id, 0, 9, -3, 2, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 8, -3, 1, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 4, -3, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 5, -2, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 5, -1, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 6, -3, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 7, -2, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 7, -1, 5, chunkBB);
placeBlock(level, Tile::mossStone_Id, 0, 8, -3, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 9, -3, 2, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 8, -3, 1, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 4, -3, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 5, -2, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 5, -1, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 6, -3, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 7, -2, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 7, -1, 5, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 8, -3, 5, chunkBB);
generateBox(level, chunkBB, 9, -1, 1, 9, -1, 5, false, random, &stoneSelector);
// hidden room
generateAirBox(level, chunkBB, 8, -3, 8, 10, -1, 10);
placeBlock(level, Tile::stoneBrickSmooth_Id, SmoothStoneBrickTile::TYPE_DETAIL, 8, -2, 11, chunkBB);
placeBlock(level, Tile::stoneBrickSmooth_Id, SmoothStoneBrickTile::TYPE_DETAIL, 9, -2, 11, chunkBB);
placeBlock(level, Tile::stoneBrickSmooth_Id, SmoothStoneBrickTile::TYPE_DETAIL, 10, -2, 11, chunkBB);
placeBlock(level, Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_DETAIL, 8, -2, 11, chunkBB);
placeBlock(level, Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_DETAIL, 9, -2, 11, chunkBB);
placeBlock(level, Tile::stoneBrick_Id, SmoothStoneBrickTile::TYPE_DETAIL, 10, -2, 11, chunkBB);
placeBlock(level, Tile::lever_Id, LeverTile::getLeverFacing(getOrientationData(Tile::lever_Id, Facing::NORTH)), 8, -2, 12, chunkBB);
placeBlock(level, Tile::lever_Id, LeverTile::getLeverFacing(getOrientationData(Tile::lever_Id, Facing::NORTH)), 9, -2, 12, chunkBB);
placeBlock(level, Tile::lever_Id, LeverTile::getLeverFacing(getOrientationData(Tile::lever_Id, Facing::NORTH)), 10, -2, 12, chunkBB);
generateBox(level, chunkBB, 8, -3, 8, 8, -3, 10, false, random, &stoneSelector);
generateBox(level, chunkBB, 10, -3, 8, 10, -3, 10, false, random, &stoneSelector);
placeBlock(level, Tile::mossStone_Id, 0, 10, -2, 9, chunkBB);
placeBlock(level, Tile::mossyCobblestone_Id, 0, 10, -2, 9, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 8, -2, 9, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 8, -2, 10, chunkBB);
placeBlock(level, Tile::redStoneDust_Id, 0, 10, -1, 9, chunkBB);
@@ -526,12 +632,117 @@ void ScatteredFeaturePieces::JunglePyramidPiece::MossStoneSelector::next(Random
{
if (random->nextFloat() < .4f)
{
nextId = Tile::stoneBrick_Id;
nextId = Tile::cobblestone_Id;
}
else
{
nextId = Tile::mossStone_Id;
nextId = Tile::mossyCobblestone_Id;
}
}
ScatteredFeaturePieces::JunglePyramidPiece::MossStoneSelector ScatteredFeaturePieces::JunglePyramidPiece::stoneSelector;
ScatteredFeaturePieces::JunglePyramidPiece::MossStoneSelector ScatteredFeaturePieces::JunglePyramidPiece::stoneSelector;
ScatteredFeaturePieces::SwamplandHut::SwamplandHut()
{
spawnedWitch = false;
// for reflection
}
ScatteredFeaturePieces::SwamplandHut::SwamplandHut(Random *random, int west, int north) : ScatteredFeaturePiece(random, west, 64, north, 7, 5, 9)
{
spawnedWitch = false;
}
void ScatteredFeaturePieces::SwamplandHut::addAdditonalSaveData(CompoundTag *tag)
{
ScatteredFeaturePiece::addAdditonalSaveData(tag);
tag->putBoolean(L"Witch", spawnedWitch);
}
void ScatteredFeaturePieces::SwamplandHut::readAdditonalSaveData(CompoundTag *tag)
{
ScatteredFeaturePiece::readAdditonalSaveData(tag);
spawnedWitch = tag->getBoolean(L"Witch");
}
bool ScatteredFeaturePieces::SwamplandHut::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
if (!updateAverageGroundHeight(level, chunkBB, 0))
{
return false;
}
// floor and ceiling
generateBox(level, chunkBB, 1, 1, 1, 5, 1, 7, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 1, 4, 2, 5, 4, 7, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 2, 1, 0, 4, 1, 0, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
// walls
generateBox(level, chunkBB, 2, 2, 2, 3, 3, 2, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 1, 2, 3, 1, 3, 6, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 5, 2, 3, 5, 3, 6, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 2, 2, 7, 4, 3, 7, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
// pillars
generateBox(level, chunkBB, 1, 0, 2, 1, 3, 2, Tile::treeTrunk_Id, Tile::treeTrunk_Id, false);
generateBox(level, chunkBB, 5, 0, 2, 5, 3, 2, Tile::treeTrunk_Id, Tile::treeTrunk_Id, false);
generateBox(level, chunkBB, 1, 0, 7, 1, 3, 7, Tile::treeTrunk_Id, Tile::treeTrunk_Id, false);
generateBox(level, chunkBB, 5, 0, 7, 5, 3, 7, Tile::treeTrunk_Id, Tile::treeTrunk_Id, false);
// windows
placeBlock(level, Tile::fence_Id, 0, 2, 3, 2, chunkBB);
placeBlock(level, Tile::fence_Id, 0, 3, 3, 7, chunkBB);
placeBlock(level, 0, 0, 1, 3, 4, chunkBB);
placeBlock(level, 0, 0, 5, 3, 4, chunkBB);
placeBlock(level, 0, 0, 5, 3, 5, chunkBB);
placeBlock(level, Tile::flowerPot_Id, FlowerPotTile::TYPE_MUSHROOM_RED, 1, 3, 5, chunkBB);
// decoration
placeBlock(level, Tile::workBench_Id, 0, 3, 2, 6, chunkBB);
placeBlock(level, Tile::cauldron_Id, 0, 4, 2, 6, chunkBB);
// front railings
placeBlock(level, Tile::fence_Id, 0, 1, 2, 1, chunkBB);
placeBlock(level, Tile::fence_Id, 0, 5, 2, 1, chunkBB);
// placeBlock(level, Tile.torch.id, 0, 1, 3, 1, chunkBB);
// placeBlock(level, Tile.torch.id, 0, 5, 3, 1, chunkBB);
// ceiling edges
int south = getOrientationData(Tile::stairs_wood_Id, StairTile::DIR_NORTH);
int east = getOrientationData(Tile::stairs_wood_Id, StairTile::DIR_WEST);
int west = getOrientationData(Tile::stairs_wood_Id, StairTile::DIR_EAST);
int north = getOrientationData(Tile::stairs_wood_Id, StairTile::DIR_SOUTH);
generateBox(level, chunkBB, 0, 4, 1, 6, 4, 1, Tile::stairs_sprucewood_Id, south, Tile::stairs_sprucewood_Id, south, false);
generateBox(level, chunkBB, 0, 4, 2, 0, 4, 7, Tile::stairs_sprucewood_Id, west, Tile::stairs_sprucewood_Id, west, false);
generateBox(level, chunkBB, 6, 4, 2, 6, 4, 7, Tile::stairs_sprucewood_Id, east, Tile::stairs_sprucewood_Id, east, false);
generateBox(level, chunkBB, 0, 4, 8, 6, 4, 8, Tile::stairs_sprucewood_Id, north, Tile::stairs_sprucewood_Id, north, false);
// fill pillars down to solid ground
for (int z = 2; z <= 7; z += 5)
{
for (int x = 1; x <= 5; x += 4)
{
fillColumnDown(level, Tile::treeTrunk_Id, 0, x, -1, z, chunkBB);
}
}
if (!spawnedWitch)
{
int wx = getWorldX(2, 5);
int wy = getWorldY(2);
int wz = getWorldZ(2, 5);
if (chunkBB->isInside(wx, wy, wz))
{
spawnedWitch = true;
shared_ptr<Witch> witch = shared_ptr<Witch>( new Witch(level) );
witch->moveTo(wx + .5, wy, wz + .5, 0, 0);
witch->finalizeMobSpawn(NULL);
level->addEntity(witch);
}
}
return true;
}