feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,11 +6,11 @@
#include "Sapling.h"
const unsigned int Sapling::SAPLING_NAMES[SAPLING_NAMES_SIZE] = { IDS_TILE_SAPLING_OAK,
IDS_TILE_SAPLING_SPRUCE,
IDS_TILE_SAPLING_BIRCH,
IDS_TILE_SAPLING_JUNGLE
};
int Sapling::SAPLING_NAMES[SAPLING_NAMES_SIZE] = { IDS_TILE_SAPLING_OAK,
IDS_TILE_SAPLING_SPRUCE,
IDS_TILE_SAPLING_BIRCH,
IDS_TILE_SAPLING_JUNGLE
};
const wstring Sapling::TEXTURE_NAMES[] = {L"sapling", L"sapling_spruce", L"sapling_birch", L"sapling_jungle"};
@@ -37,15 +37,7 @@ void Sapling::tick(Level *level, int x, int y, int z, Random *random)
{
if (random->nextInt(7) == 0)
{
int data = level->getData(x, y, z);
if ((data & AGE_BIT) == 0)
{
level->setData(x, y, z, data | AGE_BIT);
}
else
{
growTree(level, x, y, z, random);
}
advanceTree(level, x, y, z, random);
}
}
}
@@ -56,6 +48,19 @@ Icon *Sapling::getTexture(int face, int data)
return icons[data];
}
void Sapling::advanceTree(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z);
if ((data & AGE_BIT) == 0)
{
level->setData(x, y, z, data | AGE_BIT, Tile::UPDATE_NONE);
}
else
{
growTree(level, x, y, z, random);
}
}
void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z) & TYPE_MASK;
@@ -80,14 +85,12 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
{
for (oz = 0; oz >= -1; oz--)
{
if (isSapling(level, x + ox, y, z + oz, TYPE_JUNGLE) &&
isSapling(level, x + ox + 1, y, z + oz, TYPE_JUNGLE) &&
isSapling(level, x + ox, y, z + oz + 1, TYPE_JUNGLE) &&
isSapling(level, x + ox + 1, y, z + oz + 1, TYPE_JUNGLE))
if (isSapling(level, x + ox, y, z + oz, TYPE_JUNGLE) && isSapling(level, x + ox + 1, y, z + oz, TYPE_JUNGLE) && isSapling(level, x + ox, y, z + oz + 1, TYPE_JUNGLE)
&& isSapling(level, x + ox + 1, y, z + oz + 1, TYPE_JUNGLE))
{
f = new MegaTreeFeature(true, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF);
multiblock = true;
break;
f = new MegaTreeFeature(true, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF);
multiblock = true;
break;
}
}
if (f != NULL)
@@ -112,27 +115,27 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
}
if (multiblock)
{
level->setTileNoUpdate(x + ox, y, z + oz, 0);
level->setTileNoUpdate(x + ox + 1, y, z + oz, 0);
level->setTileNoUpdate(x + ox, y, z + oz + 1, 0);
level->setTileNoUpdate(x + ox + 1, y, z + oz + 1, 0);
level->setTileAndData(x + ox, y, z + oz, 0, 0, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz, 0, 0, Tile::UPDATE_NONE);
level->setTileAndData(x + ox, y, z + oz + 1, 0, 0, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz + 1, 0, 0, Tile::UPDATE_NONE);
}
else
{
level->setTileNoUpdate(x, y, z, 0);
level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_NONE);
}
if (!f->place(level, random, x + ox, y, z + oz))
{
if (multiblock)
{
level->setTileAndDataNoUpdate(x + ox, y, z + oz, this->id, data);
level->setTileAndDataNoUpdate(x + ox + 1, y, z + oz, this->id, data);
level->setTileAndDataNoUpdate(x + ox, y, z + oz + 1, this->id, data);
level->setTileAndDataNoUpdate(x + ox + 1, y, z + oz + 1, this->id, data);
level->setTileAndData(x + ox, y, z + oz, id, data, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz, id, data, Tile::UPDATE_NONE);
level->setTileAndData(x + ox, y, z + oz + 1, id, data, Tile::UPDATE_NONE);
level->setTileAndData(x + ox + 1, y, z + oz + 1, id, data, Tile::UPDATE_NONE);
}
else
{
level->setTileAndDataNoUpdate(x, y, z, this->id, data);
level->setTileAndData(x, y, z, id, data, Tile::UPDATE_NONE);
}
}
if( f != NULL )