feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -6,11 +6,11 @@
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#include "Sapling.h"
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const unsigned int Sapling::SAPLING_NAMES[SAPLING_NAMES_SIZE] = { IDS_TILE_SAPLING_OAK,
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IDS_TILE_SAPLING_SPRUCE,
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IDS_TILE_SAPLING_BIRCH,
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IDS_TILE_SAPLING_JUNGLE
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};
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int Sapling::SAPLING_NAMES[SAPLING_NAMES_SIZE] = { IDS_TILE_SAPLING_OAK,
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IDS_TILE_SAPLING_SPRUCE,
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IDS_TILE_SAPLING_BIRCH,
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IDS_TILE_SAPLING_JUNGLE
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};
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const wstring Sapling::TEXTURE_NAMES[] = {L"sapling", L"sapling_spruce", L"sapling_birch", L"sapling_jungle"};
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@@ -37,15 +37,7 @@ void Sapling::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (random->nextInt(7) == 0)
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{
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int data = level->getData(x, y, z);
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if ((data & AGE_BIT) == 0)
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{
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level->setData(x, y, z, data | AGE_BIT);
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}
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else
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{
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growTree(level, x, y, z, random);
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}
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advanceTree(level, x, y, z, random);
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}
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}
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}
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@@ -56,6 +48,19 @@ Icon *Sapling::getTexture(int face, int data)
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return icons[data];
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}
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void Sapling::advanceTree(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z);
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if ((data & AGE_BIT) == 0)
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{
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level->setData(x, y, z, data | AGE_BIT, Tile::UPDATE_NONE);
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}
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else
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{
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growTree(level, x, y, z, random);
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}
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}
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void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z) & TYPE_MASK;
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@@ -80,14 +85,12 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
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{
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for (oz = 0; oz >= -1; oz--)
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{
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if (isSapling(level, x + ox, y, z + oz, TYPE_JUNGLE) &&
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isSapling(level, x + ox + 1, y, z + oz, TYPE_JUNGLE) &&
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isSapling(level, x + ox, y, z + oz + 1, TYPE_JUNGLE) &&
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isSapling(level, x + ox + 1, y, z + oz + 1, TYPE_JUNGLE))
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if (isSapling(level, x + ox, y, z + oz, TYPE_JUNGLE) && isSapling(level, x + ox + 1, y, z + oz, TYPE_JUNGLE) && isSapling(level, x + ox, y, z + oz + 1, TYPE_JUNGLE)
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&& isSapling(level, x + ox + 1, y, z + oz + 1, TYPE_JUNGLE))
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{
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f = new MegaTreeFeature(true, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF);
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multiblock = true;
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break;
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f = new MegaTreeFeature(true, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF);
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multiblock = true;
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break;
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}
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}
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if (f != NULL)
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@@ -112,27 +115,27 @@ void Sapling::growTree(Level *level, int x, int y, int z, Random *random)
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}
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if (multiblock)
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{
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level->setTileNoUpdate(x + ox, y, z + oz, 0);
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level->setTileNoUpdate(x + ox + 1, y, z + oz, 0);
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level->setTileNoUpdate(x + ox, y, z + oz + 1, 0);
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level->setTileNoUpdate(x + ox + 1, y, z + oz + 1, 0);
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level->setTileAndData(x + ox, y, z + oz, 0, 0, Tile::UPDATE_NONE);
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level->setTileAndData(x + ox + 1, y, z + oz, 0, 0, Tile::UPDATE_NONE);
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level->setTileAndData(x + ox, y, z + oz + 1, 0, 0, Tile::UPDATE_NONE);
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level->setTileAndData(x + ox + 1, y, z + oz + 1, 0, 0, Tile::UPDATE_NONE);
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}
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else
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{
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level->setTileNoUpdate(x, y, z, 0);
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level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_NONE);
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}
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if (!f->place(level, random, x + ox, y, z + oz))
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{
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if (multiblock)
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{
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level->setTileAndDataNoUpdate(x + ox, y, z + oz, this->id, data);
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level->setTileAndDataNoUpdate(x + ox + 1, y, z + oz, this->id, data);
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level->setTileAndDataNoUpdate(x + ox, y, z + oz + 1, this->id, data);
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level->setTileAndDataNoUpdate(x + ox + 1, y, z + oz + 1, this->id, data);
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level->setTileAndData(x + ox, y, z + oz, id, data, Tile::UPDATE_NONE);
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level->setTileAndData(x + ox + 1, y, z + oz, id, data, Tile::UPDATE_NONE);
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level->setTileAndData(x + ox, y, z + oz + 1, id, data, Tile::UPDATE_NONE);
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level->setTileAndData(x + ox + 1, y, z + oz + 1, id, data, Tile::UPDATE_NONE);
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}
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else
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{
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level->setTileAndDataNoUpdate(x, y, z, this->id, data);
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level->setTileAndData(x, y, z, id, data, Tile::UPDATE_NONE);
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}
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}
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if( f != NULL )
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