feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
62
Minecraft.World/RunAroundLikeCrazyGoal.cpp
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62
Minecraft.World/RunAroundLikeCrazyGoal.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "RandomPos.h"
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#include "RunAroundLikeCrazyGoal.h"
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RunAroundLikeCrazyGoal::RunAroundLikeCrazyGoal(EntityHorse *mob, double speedModifier)
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{
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horse = mob;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool RunAroundLikeCrazyGoal::canUse()
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{
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if (horse->isTamed() || horse->rider.lock() == NULL) return false;
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(horse->shared_from_this()), 5, 4);
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if (pos == NULL) return false;
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posX = pos->x;
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posY = pos->y;
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posZ = pos->z;
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return true;
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}
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void RunAroundLikeCrazyGoal::start()
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{
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horse->getNavigation()->moveTo(posX, posY, posZ, speedModifier);
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}
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bool RunAroundLikeCrazyGoal::canContinueToUse()
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{
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return !horse->getNavigation()->isDone() && horse->rider.lock() != NULL;
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}
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void RunAroundLikeCrazyGoal::tick()
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{
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if (horse->getRandom()->nextInt(50) == 0)
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{
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if ( horse->rider.lock()->instanceof(eTYPE_PLAYER) )
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{
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int temper = horse->getTemper();
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int maxTemper = horse->getMaxTemper();
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if (maxTemper > 0 && horse->getRandom()->nextInt(maxTemper) < temper)
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{
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horse->tameWithName(dynamic_pointer_cast<Player>(horse->rider.lock()));
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horse->level->broadcastEntityEvent(horse->shared_from_this(), EntityEvent::TAMING_SUCCEEDED);
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return;
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}
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horse->modifyTemper(5);
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}
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horse->rider.lock()->ride(nullptr);
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horse->rider = weak_ptr<LivingEntity>();
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horse->makeMad();
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horse->level->broadcastEntityEvent(horse->shared_from_this(), EntityEvent::TAMING_FAILED);
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}
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}
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