feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -19,7 +19,7 @@ private:
unsigned char *CachedTiles;
public:
Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2);
Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int r);
virtual ~Region();
bool isAllEmpty();
int getTile(int x, int y, int z);
@@ -43,6 +43,7 @@ public:
int getBrightness(LightLayer::variety layer, int x, int y, int z);
int getMaxBuildHeight();
int getDirectSignal(int x, int y, int z, int dir);
LevelChunk* getLevelChunk(int x, int y, int z);