feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,6 +3,7 @@
#include "net.minecraft.world.level.chunk.h"
#include "net.minecraft.world.level.dimension.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.redstone.h"
#include "Material.h"
#include "Level.h"
@@ -27,14 +28,14 @@ Region::~Region()
}
}
Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2)
Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int r)
{
this->level = level;
xc1 = x1 >> 4;
zc1 = z1 >> 4;
int xc2 = x2 >> 4;
int zc2 = z2 >> 4;
xc1 = (x1 - r) >> 4;
zc1 = (z1 - r) >> 4;
int xc2 = (x2 + r) >> 4;
int zc2 = (z2 + r) >> 4;
chunks = new LevelChunk2DArray(xc2 - xc1 + 1, zc2 - zc1 + 1);
@@ -48,7 +49,17 @@ Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2)
{
LevelChunkArray *lca = (*chunks)[xc - xc1];
lca->data[zc - zc1] = chunk;
//(*chunks)[xc - xc1].data[zc - zc1] = level->getChunk(xc, zc);
}
}
}
for (int xc = (x1 >> 4); xc <= (x2 >> 4); xc++)
{
for (int zc = (z1 >> 4); zc <= (z2 >> 4); zc++)
{
LevelChunkArray *lca = (*chunks)[xc - xc1];
LevelChunk *chunk = lca->data[zc - zc1];
if (chunk != NULL)
{
if (!chunk->isYSpaceEmpty(y1, y2))
{
allEmpty = false;
@@ -147,10 +158,10 @@ shared_ptr<TileEntity> Region::getTileEntity(int x, int y, int z)
int Region::getLightColor(int x, int y, int z, int emitt, int tileId/*=-1*/)
{
int s = getBrightnessPropagate(LightLayer::Sky, x, y, z, tileId);
int b = getBrightnessPropagate(LightLayer::Block, x, y, z, tileId);
if (b < emitt) b = emitt;
return s << 20 | b << 4;
int s = getBrightnessPropagate(LightLayer::Sky, x, y, z, tileId);
int b = getBrightnessPropagate(LightLayer::Block, x, y, z, tileId);
if (b < emitt) b = emitt;
return s << 20 | b << 4;
}
float Region::getBrightness(int x, int y, int z, int emitt)
@@ -289,14 +300,8 @@ bool Region::isSolidBlockingTile(int x, int y, int z)
bool Region::isTopSolidBlocking(int x, int y, int z)
{
// Temporary workaround until tahgs per-face solidity is finished
Tile *tile = Tile::tiles[getTile(x, y, z)];
if (tile == NULL) return false;
if (tile->material->isSolidBlocking() && tile->isCubeShaped()) return true;
if (dynamic_cast<StairTile *>(tile)) return (getData(x, y, z) & StairTile::UPSIDEDOWN_BIT) == StairTile::UPSIDEDOWN_BIT;
if (dynamic_cast<HalfSlabTile *>(tile)) return (getData(x, y, z) & HalfSlabTile::TOP_SLOT_BIT) == HalfSlabTile::TOP_SLOT_BIT;
return false;
return level->isTopSolidBlocking(tile, getData(x, y, z));
}
bool Region::isEmptyTile(int x, int y, int z)
@@ -309,15 +314,19 @@ bool Region::isEmptyTile(int x, int y, int z)
// 4J - brought forward from 1.8.2
int Region::getBrightnessPropagate(LightLayer::variety layer, int x, int y, int z, int tileId)
{
if (y < 0) y = 0;
if (y < 0) y = 0;
if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1;
if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
{
// 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we
// were returning here. Surrounding has the same value as the enum value in our C++ code, so just cast
// it to an int
return (int)layer;
}
}
if (layer == LightLayer::Sky && level->dimension->hasCeiling)
{
return 0;
}
int id = tileId > -1 ? tileId : getTile(x, y, z);
if (Tile::propagate[id])
@@ -334,31 +343,38 @@ int Region::getBrightnessPropagate(LightLayer::variety layer, int x, int y, int
return br;
}
int xc = (x >> 4) - xc1;
int zc = (z >> 4) - zc1;
int xc = (x >> 4) - xc1;
int zc = (z >> 4) - zc1;
return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
}
// 4J - brought forward from 1.8.2
int Region::getBrightness(LightLayer::variety layer, int x, int y, int z)
{
if (y < 0) y = 0;
if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1;
if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
if (y < 0) y = 0;
if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1;
if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
{
// 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we
// were returning here. Surrounding has the same value as the enum value in our C++ code, so just cast
// it to an int
return (int)layer;
}
int xc = (x >> 4) - xc1;
int zc = (z >> 4) - zc1;
}
int xc = (x >> 4) - xc1;
int zc = (z >> 4) - zc1;
return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
}
int Region::getMaxBuildHeight()
{
return Level::maxBuildHeight;
}
int Region::getDirectSignal(int x, int y, int z, int dir)
{
int t = getTile(x, y, z);
if (t == 0) return Redstone::SIGNAL_NONE;
return Tile::tiles[t]->getDirectSignal(this, x, y, z, dir);
}