feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@
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#include "net.minecraft.world.level.chunk.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "Material.h"
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#include "Level.h"
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@@ -27,14 +28,14 @@ Region::~Region()
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}
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}
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Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2)
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Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int r)
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{
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this->level = level;
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xc1 = x1 >> 4;
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zc1 = z1 >> 4;
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int xc2 = x2 >> 4;
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int zc2 = z2 >> 4;
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xc1 = (x1 - r) >> 4;
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zc1 = (z1 - r) >> 4;
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int xc2 = (x2 + r) >> 4;
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int zc2 = (z2 + r) >> 4;
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chunks = new LevelChunk2DArray(xc2 - xc1 + 1, zc2 - zc1 + 1);
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@@ -48,7 +49,17 @@ Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2)
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{
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LevelChunkArray *lca = (*chunks)[xc - xc1];
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lca->data[zc - zc1] = chunk;
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//(*chunks)[xc - xc1].data[zc - zc1] = level->getChunk(xc, zc);
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}
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}
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}
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for (int xc = (x1 >> 4); xc <= (x2 >> 4); xc++)
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{
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for (int zc = (z1 >> 4); zc <= (z2 >> 4); zc++)
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{
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LevelChunkArray *lca = (*chunks)[xc - xc1];
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LevelChunk *chunk = lca->data[zc - zc1];
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if (chunk != NULL)
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{
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if (!chunk->isYSpaceEmpty(y1, y2))
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{
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allEmpty = false;
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@@ -147,10 +158,10 @@ shared_ptr<TileEntity> Region::getTileEntity(int x, int y, int z)
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int Region::getLightColor(int x, int y, int z, int emitt, int tileId/*=-1*/)
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{
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int s = getBrightnessPropagate(LightLayer::Sky, x, y, z, tileId);
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int b = getBrightnessPropagate(LightLayer::Block, x, y, z, tileId);
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if (b < emitt) b = emitt;
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return s << 20 | b << 4;
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int s = getBrightnessPropagate(LightLayer::Sky, x, y, z, tileId);
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int b = getBrightnessPropagate(LightLayer::Block, x, y, z, tileId);
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if (b < emitt) b = emitt;
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return s << 20 | b << 4;
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}
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float Region::getBrightness(int x, int y, int z, int emitt)
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@@ -289,14 +300,8 @@ bool Region::isSolidBlockingTile(int x, int y, int z)
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bool Region::isTopSolidBlocking(int x, int y, int z)
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{
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// Temporary workaround until tahgs per-face solidity is finished
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Tile *tile = Tile::tiles[getTile(x, y, z)];
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if (tile == NULL) return false;
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if (tile->material->isSolidBlocking() && tile->isCubeShaped()) return true;
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if (dynamic_cast<StairTile *>(tile)) return (getData(x, y, z) & StairTile::UPSIDEDOWN_BIT) == StairTile::UPSIDEDOWN_BIT;
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if (dynamic_cast<HalfSlabTile *>(tile)) return (getData(x, y, z) & HalfSlabTile::TOP_SLOT_BIT) == HalfSlabTile::TOP_SLOT_BIT;
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return false;
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return level->isTopSolidBlocking(tile, getData(x, y, z));
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}
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bool Region::isEmptyTile(int x, int y, int z)
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@@ -309,15 +314,19 @@ bool Region::isEmptyTile(int x, int y, int z)
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// 4J - brought forward from 1.8.2
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int Region::getBrightnessPropagate(LightLayer::variety layer, int x, int y, int z, int tileId)
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{
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if (y < 0) y = 0;
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if (y < 0) y = 0;
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if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1;
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if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
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if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
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{
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// 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we
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// were returning here. Surrounding has the same value as the enum value in our C++ code, so just cast
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// it to an int
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return (int)layer;
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}
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}
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if (layer == LightLayer::Sky && level->dimension->hasCeiling)
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{
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return 0;
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}
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int id = tileId > -1 ? tileId : getTile(x, y, z);
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if (Tile::propagate[id])
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@@ -334,31 +343,38 @@ int Region::getBrightnessPropagate(LightLayer::variety layer, int x, int y, int
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return br;
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}
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int xc = (x >> 4) - xc1;
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int zc = (z >> 4) - zc1;
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int xc = (x >> 4) - xc1;
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int zc = (z >> 4) - zc1;
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return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
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return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
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}
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// 4J - brought forward from 1.8.2
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int Region::getBrightness(LightLayer::variety layer, int x, int y, int z)
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{
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if (y < 0) y = 0;
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if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1;
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if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
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if (y < 0) y = 0;
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if (y >= Level::maxBuildHeight) y = Level::maxBuildHeight - 1;
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if (y < 0 || y >= Level::maxBuildHeight || x < -Level::MAX_LEVEL_SIZE || z < -Level::MAX_LEVEL_SIZE || x >= Level::MAX_LEVEL_SIZE || z > Level::MAX_LEVEL_SIZE)
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{
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// 4J Stu - The java LightLayer was an enum class type with a member "surrounding" which is what we
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// were returning here. Surrounding has the same value as the enum value in our C++ code, so just cast
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// it to an int
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return (int)layer;
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}
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int xc = (x >> 4) - xc1;
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int zc = (z >> 4) - zc1;
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}
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int xc = (x >> 4) - xc1;
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int zc = (z >> 4) - zc1;
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return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
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return (*chunks)[xc]->data[zc]->getBrightness(layer, x & 15, y, z & 15);
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}
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int Region::getMaxBuildHeight()
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{
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return Level::maxBuildHeight;
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}
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int Region::getDirectSignal(int x, int y, int z, int dir)
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{
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int t = getTile(x, y, z);
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if (t == 0) return Redstone::SIGNAL_NONE;
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return Tile::tiles[t]->getDirectSignal(this, x, y, z, dir);
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}
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