feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -5,11 +5,11 @@
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bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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for (int i = 0; i < 20; i++)
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for (int i = 0; i < 20; i++)
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{
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int x2 = x + random->nextInt(4) - random->nextInt(4);
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int y2 = y;
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int z2 = z + random->nextInt(4) - random->nextInt(4);
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int x2 = x + random->nextInt(4) - random->nextInt(4);
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int y2 = y;
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int z2 = z + random->nextInt(4) - random->nextInt(4);
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// 4J Stu Added to stop reed features generating areas previously place by game rule generation
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if(app.getLevelGenerationOptions() != NULL)
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@@ -22,25 +22,25 @@ bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z)
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continue;
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}
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}
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if (level->isEmptyTile(x2, y2, z2))
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if (level->isEmptyTile(x2, y2, z2))
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{
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if (level->getMaterial(x2-1, y2-1, z2) == Material::water ||
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level->getMaterial(x2+1, y2-1, z2) == Material::water ||
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level->getMaterial(x2, y2-1, z2-1) == Material::water ||
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level->getMaterial(x2, y2-1, z2+1) == Material::water)
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if (level->getMaterial(x2-1, y2-1, z2) == Material::water ||
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level->getMaterial(x2+1, y2-1, z2) == Material::water ||
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level->getMaterial(x2, y2-1, z2-1) == Material::water ||
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level->getMaterial(x2, y2-1, z2+1) == Material::water)
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{
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int h = 2 + random->nextInt(random->nextInt(3) + 1);
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for (int yy = 0; yy < h; yy++)
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int h = 2 + random->nextInt(random->nextInt(3) + 1);
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for (int yy = 0; yy < h; yy++)
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{
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if ( Tile::reeds->canSurvive(level, x2, y2 + yy, z2) )
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if ( Tile::reeds->canSurvive(level, x2, y2 + yy, z2) )
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{
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level->setTileNoUpdate(x2, y2 + yy, z2, Tile::reeds_Id);
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}
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}
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}
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}
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}
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level->setTileAndData(x2, y2 + yy, z2, Tile::reeds_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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}
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}
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return true;
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return true;
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}
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