feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -17,7 +17,7 @@ public:
static const wstring TEXTURE_LINE_OVERLAY;
private:
bool shouldSignal;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
Icon *iconCross;
Icon *iconLine;
Icon *iconCrossOver;
@@ -25,34 +25,34 @@ private:
public:
RedStoneDustTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getColor() const; // 4J Added
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
private:
void updatePowerStrength(Level *level, int x, int y, int z);
void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
void checkCornerChangeAt(Level *level, int x, int y, int z);
void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
void checkCornerChangeAt(Level *level, int x, int y, int z);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
private:
int checkTarget(Level *level, int x, int y, int z, int target);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir) ;
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
virtual bool isSignalSource();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
static bool shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction);
virtual int cloneTileId(Level *level, int x, int y, int z);