feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,7 +3,10 @@
#include "RedStoneDustTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "Direction.h"
#include "DiodeTile.h"
@@ -11,10 +14,10 @@
#include "IntBuffer.h"
#include "..\Minecraft.Client\Tesselator.h"
const wstring RedStoneDustTile::TEXTURE_CROSS = L"redstoneDust_cross";
const wstring RedStoneDustTile::TEXTURE_LINE = L"redstoneDust_line";
const wstring RedStoneDustTile::TEXTURE_CROSS_OVERLAY = L"redstoneDust_cross_overlay";
const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"redstoneDust_line_overlay";
const wstring RedStoneDustTile::TEXTURE_CROSS = L"_cross";
const wstring RedStoneDustTile::TEXTURE_LINE = L"_line";
const wstring RedStoneDustTile::TEXTURE_CROSS_OVERLAY = L"_cross_overlay";
const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"_line_overlay";
RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
@@ -71,13 +74,13 @@ int RedStoneDustTile::getColor(LevelSource *level, int x, int y, int z, int data
bool RedStoneDustTile::mayPlace(Level *level, int x, int y, int z)
{
return level->isTopSolidBlocking(x, y - 1, z) || level->getTile(x, y - 1, z) == Tile::lightGem_Id;
return level->isTopSolidBlocking(x, y - 1, z) || level->getTile(x, y - 1, z) == Tile::glowstone_Id;
}
void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z)
{
updatePowerStrength(level, x, y, z, x, y, z);
vector<TilePos> updates = vector<TilePos>(toUpdate.begin(), toUpdate.end());
toUpdate.clear();
@@ -94,16 +97,19 @@ void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z, in
int old = level->getData(x, y, z);
int target = 0;
this->shouldSignal = false;
bool neighborSignal = level->hasNeighborSignal(x, y, z);
this->shouldSignal = true;
target = checkTarget(level, xFrom, yFrom, zFrom, target);
if (neighborSignal)
shouldSignal = false;
int neighborSignal = level->getBestNeighborSignal(x, y, z);
shouldSignal = true;
if (neighborSignal > Redstone::SIGNAL_NONE && neighborSignal > target - 1)
{
target = 15;
target = neighborSignal;
}
else
{
int newTarget = 0;
for (int i = 0; i < 4; i++)
{
int xt = x;
@@ -113,57 +119,32 @@ void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z, in
if (i == 2) zt--;
if (i == 3) zt++;
if (xt != xFrom || y != yFrom || zt != zFrom) target = checkTarget(level, xt, y, zt, target);
if (xt != xFrom || zt != zFrom) newTarget = checkTarget(level, xt, y, zt, newTarget);
if (level->isSolidBlockingTile(xt, y, zt) && !level->isSolidBlockingTile(x, y + 1, z))
{
if (xt != xFrom || y + 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y + 1, zt, target);
if ((xt != xFrom || zt != zFrom) && y >= yFrom)
newTarget = checkTarget(level, xt, y + 1, zt, newTarget);
}
else if (!level->isSolidBlockingTile(xt, y, zt))
{
if (xt != xFrom || y - 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y - 1, zt, target);
if ((xt != xFrom || zt != zFrom) && y <= yFrom)
newTarget = checkTarget(level, xt, y - 1, zt, newTarget);
}
}
if (target > 0) target--;
if (newTarget > target) target = newTarget - 1;
else if (target > 0) target--;
else target = 0;
if (neighborSignal > target - 1)
{
target = neighborSignal;
}
}
if (old != target)
{
level->noNeighborUpdate = true;
level->setData(x, y, z, target);
level->setTilesDirty(x, y, z, x, y, z);
level->noNeighborUpdate = false;
level->setData(x, y, z, target, Tile::UPDATE_CLIENTS);
for (int i = 0; i < 4; i++)
{
int xt = x;
int zt = z;
int yt = y - 1;
if (i == 0) xt--;
if (i == 1) xt++;
if (i == 2) zt--;
if (i == 3) zt++;
if (level->isSolidBlockingTile(xt, y, zt)) yt += 2;
int current = 0;
current = checkTarget(level, xt, y, zt, -1);
target = level->getData(x, y, z);
if (target > 0) target--;
if (current >= 0 && current != target)
{
updatePowerStrength(level, xt, y, zt, x, y, z);
}
current = checkTarget(level, xt, yt, zt, -1);
target = level->getData(x, y, z);
if (target > 0) target--;
if (current >= 0 && current != target)
{
updatePowerStrength(level, xt, yt, zt, x, y, z);
}
}
if (old < target || target == 0)
{
toUpdate.insert(TilePos(x, y, z));
toUpdate.insert(TilePos(x - 1, y, z));
@@ -185,7 +166,7 @@ void RedStoneDustTile::checkCornerChangeAt(Level *level, int x, int y, int z)
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y, z + 1, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
}
@@ -254,7 +235,6 @@ int RedStoneDustTile::checkTarget(Level *level, int x, int y, int z, int target)
void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (level->isClientSide) return;
int face = level->getData(x, y, z);
bool ok = mayPlace(level, x, y, z);
@@ -264,8 +244,8 @@ void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int ty
}
else
{
spawnResources(level, x, y, z, face, 0);
level->setTile(x, y, z, 0);
spawnResources(level, x, y, z, 0, 0);
level->removeTile(x, y, z);
}
Tile::neighborChanged(level, x, y, z, type);
@@ -276,44 +256,48 @@ int RedStoneDustTile::getResource(int data, Random *random, int playerBonusLevel
return Item::redStone->id;
}
bool RedStoneDustTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
int RedStoneDustTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (!shouldSignal) return false;
if (!shouldSignal) return Redstone::SIGNAL_NONE;
return getSignal(level, x, y, z, dir);
}
bool RedStoneDustTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
int RedStoneDustTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (!shouldSignal) return false;
if (level->getData(x, y, z) == 0) return false;
if (!shouldSignal) return Redstone::SIGNAL_NONE;
int data = level->getData(x, y, z);
if (data == Facing::DOWN)
{
return Redstone::SIGNAL_NONE;
}
if (dir == 1) return true;
if (dir == Facing::UP) return data;
bool w = RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y, z, Direction::WEST)
|| (!level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y - 1, z, Direction::UNDEFINED));
bool e = RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y, z, Direction::EAST)
|| (!level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y - 1, z, Direction::UNDEFINED));
bool n = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z - 1, Direction::NORTH)
|| (!level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z - 1, Direction::UNDEFINED));
bool s = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z + 1, Direction::SOUTH)
|| (!level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z + 1, Direction::UNDEFINED));
bool w = shouldReceivePowerFrom(level, x - 1, y, z, Direction::WEST)
|| (!level->isSolidBlockingTile(x - 1, y, z) && shouldReceivePowerFrom(level, x - 1, y - 1, z, Direction::UNDEFINED));
bool e = shouldReceivePowerFrom(level, x + 1, y, z, Direction::EAST)
|| (!level->isSolidBlockingTile(x + 1, y, z) && shouldReceivePowerFrom(level, x + 1, y - 1, z, Direction::UNDEFINED));
bool n = shouldReceivePowerFrom(level, x, y, z - 1, Direction::NORTH)
|| (!level->isSolidBlockingTile(x, y, z - 1) && shouldReceivePowerFrom(level, x, y - 1, z - 1, Direction::UNDEFINED));
bool s = shouldReceivePowerFrom(level, x, y, z + 1, Direction::SOUTH)
|| (!level->isSolidBlockingTile(x, y, z + 1) && shouldReceivePowerFrom(level, x, y - 1, z + 1, Direction::UNDEFINED));
if (!level->isSolidBlockingTile(x, y + 1, z))
{
if (level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y + 1, z, Direction::UNDEFINED)) w = true;
if (level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y + 1, z, Direction::UNDEFINED)) e = true;
if (level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z - 1, Direction::UNDEFINED)) n = true;
if (level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z + 1, Direction::UNDEFINED)) s = true;
if (level->isSolidBlockingTile(x - 1, y, z) && shouldReceivePowerFrom(level, x - 1, y + 1, z, Direction::UNDEFINED)) w = true;
if (level->isSolidBlockingTile(x + 1, y, z) && shouldReceivePowerFrom(level, x + 1, y + 1, z, Direction::UNDEFINED)) e = true;
if (level->isSolidBlockingTile(x, y, z - 1) && shouldReceivePowerFrom(level, x, y + 1, z - 1, Direction::UNDEFINED)) n = true;
if (level->isSolidBlockingTile(x, y, z + 1) && shouldReceivePowerFrom(level, x, y + 1, z + 1, Direction::UNDEFINED)) s = true;
}
if (!n && !e && !w && !s && (dir >= 2 && dir <= 5)) return true;
if (!n && !e && !w && !s && (dir >= 2 && dir <= 5)) return data;
if (dir == 2 && n && (!w && !e)) return true;
if (dir == 3 && s && (!w && !e)) return true;
if (dir == 4 && w && (!n && !s)) return true;
if (dir == 5 && e && (!n && !s)) return true;
if (dir == 2 && n && (!w && !e)) return data;
if (dir == 3 && s && (!w && !e)) return data;
if (dir == 4 && w && (!n && !s)) return data;
if (dir == 5 && e && (!n && !s)) return data;
return false;
return Redstone::SIGNAL_NONE;
}
@@ -374,11 +358,11 @@ bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z,
int t = level->getTile(x, y, z);
if (t == Tile::redStoneDust_Id) return true;
if (t == 0) return false;
if (t == Tile::diode_off_Id || t == Tile::diode_on_Id)
if (Tile::diode_off->isSameDiode(t))
{
int data = level->getData(x, y, z);
return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
}
int data = level->getData(x, y, z);
return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
}
else if (Tile::tiles[t]->isSignalSource() && direction != Direction::UNDEFINED) return true;
return false;
@@ -386,18 +370,18 @@ bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z,
bool RedStoneDustTile::shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction)
{
if (shouldConnectTo(level, x, y, z, direction))
if (shouldConnectTo(level, x, y, z, direction))
{
return true;
}
return true;
}
int t = level->getTile(x, y, z);
if (t == Tile::diode_on_Id)
int t = level->getTile(x, y, z);
if (t == Tile::diode_on_Id)
{
int data = level->getData(x, y, z);
return direction == (data & DiodeTile::DIRECTION_MASK);
}
return false;
int data = level->getData(x, y, z);
return direction == (data & DiodeTile::DIRECTION_MASK);
}
return false;
}
int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
@@ -407,10 +391,10 @@ int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
void RedStoneDustTile::registerIcons(IconRegister *iconRegister)
{
iconCross = iconRegister->registerIcon(TEXTURE_CROSS);
iconLine = iconRegister->registerIcon(TEXTURE_LINE);
iconCrossOver = iconRegister->registerIcon(TEXTURE_CROSS_OVERLAY);
iconLineOver = iconRegister->registerIcon(TEXTURE_LINE_OVERLAY);
iconCross = iconRegister->registerIcon(getIconName() + TEXTURE_CROSS);
iconLine = iconRegister->registerIcon(getIconName() + TEXTURE_LINE);
iconCrossOver = iconRegister->registerIcon(getIconName() + TEXTURE_CROSS_OVERLAY);
iconLineOver = iconRegister->registerIcon(getIconName() + TEXTURE_LINE_OVERLAY);
icon = iconCross;
}