feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -3,7 +3,10 @@
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#include "RedStoneDustTile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "Direction.h"
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#include "DiodeTile.h"
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@@ -11,10 +14,10 @@
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#include "IntBuffer.h"
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#include "..\Minecraft.Client\Tesselator.h"
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const wstring RedStoneDustTile::TEXTURE_CROSS = L"redstoneDust_cross";
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const wstring RedStoneDustTile::TEXTURE_LINE = L"redstoneDust_line";
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const wstring RedStoneDustTile::TEXTURE_CROSS_OVERLAY = L"redstoneDust_cross_overlay";
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const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"redstoneDust_line_overlay";
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const wstring RedStoneDustTile::TEXTURE_CROSS = L"_cross";
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const wstring RedStoneDustTile::TEXTURE_LINE = L"_line";
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const wstring RedStoneDustTile::TEXTURE_CROSS_OVERLAY = L"_cross_overlay";
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const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"_line_overlay";
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RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSolidRender())
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{
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@@ -71,13 +74,13 @@ int RedStoneDustTile::getColor(LevelSource *level, int x, int y, int z, int data
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bool RedStoneDustTile::mayPlace(Level *level, int x, int y, int z)
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{
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return level->isTopSolidBlocking(x, y - 1, z) || level->getTile(x, y - 1, z) == Tile::lightGem_Id;
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return level->isTopSolidBlocking(x, y - 1, z) || level->getTile(x, y - 1, z) == Tile::glowstone_Id;
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}
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void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z)
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{
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updatePowerStrength(level, x, y, z, x, y, z);
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vector<TilePos> updates = vector<TilePos>(toUpdate.begin(), toUpdate.end());
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toUpdate.clear();
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@@ -94,16 +97,19 @@ void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z, in
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int old = level->getData(x, y, z);
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int target = 0;
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this->shouldSignal = false;
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bool neighborSignal = level->hasNeighborSignal(x, y, z);
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this->shouldSignal = true;
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target = checkTarget(level, xFrom, yFrom, zFrom, target);
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if (neighborSignal)
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shouldSignal = false;
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int neighborSignal = level->getBestNeighborSignal(x, y, z);
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shouldSignal = true;
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if (neighborSignal > Redstone::SIGNAL_NONE && neighborSignal > target - 1)
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{
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target = 15;
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target = neighborSignal;
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}
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else
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{
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int newTarget = 0;
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for (int i = 0; i < 4; i++)
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{
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int xt = x;
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@@ -113,57 +119,32 @@ void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z, in
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if (i == 2) zt--;
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if (i == 3) zt++;
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if (xt != xFrom || y != yFrom || zt != zFrom) target = checkTarget(level, xt, y, zt, target);
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if (xt != xFrom || zt != zFrom) newTarget = checkTarget(level, xt, y, zt, newTarget);
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if (level->isSolidBlockingTile(xt, y, zt) && !level->isSolidBlockingTile(x, y + 1, z))
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{
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if (xt != xFrom || y + 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y + 1, zt, target);
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if ((xt != xFrom || zt != zFrom) && y >= yFrom)
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newTarget = checkTarget(level, xt, y + 1, zt, newTarget);
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}
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else if (!level->isSolidBlockingTile(xt, y, zt))
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{
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if (xt != xFrom || y - 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y - 1, zt, target);
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if ((xt != xFrom || zt != zFrom) && y <= yFrom)
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newTarget = checkTarget(level, xt, y - 1, zt, newTarget);
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}
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}
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if (target > 0) target--;
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if (newTarget > target) target = newTarget - 1;
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else if (target > 0) target--;
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else target = 0;
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if (neighborSignal > target - 1)
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{
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target = neighborSignal;
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}
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}
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if (old != target)
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{
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level->noNeighborUpdate = true;
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level->setData(x, y, z, target);
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level->setTilesDirty(x, y, z, x, y, z);
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level->noNeighborUpdate = false;
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level->setData(x, y, z, target, Tile::UPDATE_CLIENTS);
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for (int i = 0; i < 4; i++)
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{
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int xt = x;
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int zt = z;
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int yt = y - 1;
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if (i == 0) xt--;
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if (i == 1) xt++;
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if (i == 2) zt--;
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if (i == 3) zt++;
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if (level->isSolidBlockingTile(xt, y, zt)) yt += 2;
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int current = 0;
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current = checkTarget(level, xt, y, zt, -1);
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target = level->getData(x, y, z);
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if (target > 0) target--;
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if (current >= 0 && current != target)
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{
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updatePowerStrength(level, xt, y, zt, x, y, z);
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}
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current = checkTarget(level, xt, yt, zt, -1);
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target = level->getData(x, y, z);
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if (target > 0) target--;
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if (current >= 0 && current != target)
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{
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updatePowerStrength(level, xt, yt, zt, x, y, z);
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}
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}
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if (old < target || target == 0)
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{
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toUpdate.insert(TilePos(x, y, z));
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toUpdate.insert(TilePos(x - 1, y, z));
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@@ -185,7 +166,7 @@ void RedStoneDustTile::checkCornerChangeAt(Level *level, int x, int y, int z)
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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}
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@@ -254,7 +235,6 @@ int RedStoneDustTile::checkTarget(Level *level, int x, int y, int z, int target)
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void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (level->isClientSide) return;
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int face = level->getData(x, y, z);
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bool ok = mayPlace(level, x, y, z);
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@@ -264,8 +244,8 @@ void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int ty
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}
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else
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{
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spawnResources(level, x, y, z, face, 0);
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level->setTile(x, y, z, 0);
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spawnResources(level, x, y, z, 0, 0);
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level->removeTile(x, y, z);
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}
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Tile::neighborChanged(level, x, y, z, type);
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@@ -276,44 +256,48 @@ int RedStoneDustTile::getResource(int data, Random *random, int playerBonusLevel
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return Item::redStone->id;
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}
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bool RedStoneDustTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
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int RedStoneDustTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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if (!shouldSignal) return false;
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if (!shouldSignal) return Redstone::SIGNAL_NONE;
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return getSignal(level, x, y, z, dir);
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}
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bool RedStoneDustTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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int RedStoneDustTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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if (!shouldSignal) return false;
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if (level->getData(x, y, z) == 0) return false;
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if (!shouldSignal) return Redstone::SIGNAL_NONE;
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int data = level->getData(x, y, z);
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if (data == Facing::DOWN)
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{
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return Redstone::SIGNAL_NONE;
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}
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if (dir == 1) return true;
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if (dir == Facing::UP) return data;
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bool w = RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y, z, Direction::WEST)
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|| (!level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y - 1, z, Direction::UNDEFINED));
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bool e = RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y, z, Direction::EAST)
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|| (!level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y - 1, z, Direction::UNDEFINED));
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bool n = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z - 1, Direction::NORTH)
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|| (!level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z - 1, Direction::UNDEFINED));
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bool s = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z + 1, Direction::SOUTH)
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|| (!level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z + 1, Direction::UNDEFINED));
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bool w = shouldReceivePowerFrom(level, x - 1, y, z, Direction::WEST)
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|| (!level->isSolidBlockingTile(x - 1, y, z) && shouldReceivePowerFrom(level, x - 1, y - 1, z, Direction::UNDEFINED));
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bool e = shouldReceivePowerFrom(level, x + 1, y, z, Direction::EAST)
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|| (!level->isSolidBlockingTile(x + 1, y, z) && shouldReceivePowerFrom(level, x + 1, y - 1, z, Direction::UNDEFINED));
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bool n = shouldReceivePowerFrom(level, x, y, z - 1, Direction::NORTH)
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|| (!level->isSolidBlockingTile(x, y, z - 1) && shouldReceivePowerFrom(level, x, y - 1, z - 1, Direction::UNDEFINED));
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bool s = shouldReceivePowerFrom(level, x, y, z + 1, Direction::SOUTH)
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|| (!level->isSolidBlockingTile(x, y, z + 1) && shouldReceivePowerFrom(level, x, y - 1, z + 1, Direction::UNDEFINED));
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if (!level->isSolidBlockingTile(x, y + 1, z))
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{
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if (level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y + 1, z, Direction::UNDEFINED)) w = true;
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if (level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y + 1, z, Direction::UNDEFINED)) e = true;
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if (level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z - 1, Direction::UNDEFINED)) n = true;
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if (level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z + 1, Direction::UNDEFINED)) s = true;
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if (level->isSolidBlockingTile(x - 1, y, z) && shouldReceivePowerFrom(level, x - 1, y + 1, z, Direction::UNDEFINED)) w = true;
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if (level->isSolidBlockingTile(x + 1, y, z) && shouldReceivePowerFrom(level, x + 1, y + 1, z, Direction::UNDEFINED)) e = true;
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if (level->isSolidBlockingTile(x, y, z - 1) && shouldReceivePowerFrom(level, x, y + 1, z - 1, Direction::UNDEFINED)) n = true;
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if (level->isSolidBlockingTile(x, y, z + 1) && shouldReceivePowerFrom(level, x, y + 1, z + 1, Direction::UNDEFINED)) s = true;
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}
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if (!n && !e && !w && !s && (dir >= 2 && dir <= 5)) return true;
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if (!n && !e && !w && !s && (dir >= 2 && dir <= 5)) return data;
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if (dir == 2 && n && (!w && !e)) return true;
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if (dir == 3 && s && (!w && !e)) return true;
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if (dir == 4 && w && (!n && !s)) return true;
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if (dir == 5 && e && (!n && !s)) return true;
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if (dir == 2 && n && (!w && !e)) return data;
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if (dir == 3 && s && (!w && !e)) return data;
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if (dir == 4 && w && (!n && !s)) return data;
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if (dir == 5 && e && (!n && !s)) return data;
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return false;
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return Redstone::SIGNAL_NONE;
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}
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@@ -374,11 +358,11 @@ bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z,
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int t = level->getTile(x, y, z);
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if (t == Tile::redStoneDust_Id) return true;
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if (t == 0) return false;
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if (t == Tile::diode_off_Id || t == Tile::diode_on_Id)
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if (Tile::diode_off->isSameDiode(t))
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
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}
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
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}
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else if (Tile::tiles[t]->isSignalSource() && direction != Direction::UNDEFINED) return true;
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return false;
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@@ -386,18 +370,18 @@ bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z,
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bool RedStoneDustTile::shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction)
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{
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if (shouldConnectTo(level, x, y, z, direction))
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if (shouldConnectTo(level, x, y, z, direction))
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{
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return true;
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}
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return true;
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}
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int t = level->getTile(x, y, z);
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if (t == Tile::diode_on_Id)
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int t = level->getTile(x, y, z);
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if (t == Tile::diode_on_Id)
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK);
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}
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return false;
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK);
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}
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return false;
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}
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int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
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@@ -407,10 +391,10 @@ int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
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void RedStoneDustTile::registerIcons(IconRegister *iconRegister)
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{
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iconCross = iconRegister->registerIcon(TEXTURE_CROSS);
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iconLine = iconRegister->registerIcon(TEXTURE_LINE);
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iconCrossOver = iconRegister->registerIcon(TEXTURE_CROSS_OVERLAY);
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iconLineOver = iconRegister->registerIcon(TEXTURE_LINE_OVERLAY);
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iconCross = iconRegister->registerIcon(getIconName() + TEXTURE_CROSS);
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iconLine = iconRegister->registerIcon(getIconName() + TEXTURE_LINE);
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iconCrossOver = iconRegister->registerIcon(getIconName() + TEXTURE_CROSS_OVERLAY);
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iconLineOver = iconRegister->registerIcon(getIconName() + TEXTURE_LINE_OVERLAY);
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icon = iconCross;
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}
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Reference in New Issue
Block a user