feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.biome.h"
|
||||
#include "net.minecraft.world.level.levelgen.structure.h"
|
||||
#include "ScatteredFeaturePieces.h"
|
||||
#include "RandomScatteredLargeFeature.h"
|
||||
|
||||
const wstring RandomScatteredLargeFeature::OPTION_SPACING = L"distance";
|
||||
vector<Biome *> RandomScatteredLargeFeature::allowedBiomes;
|
||||
|
||||
void RandomScatteredLargeFeature::staticCtor()
|
||||
@@ -11,29 +13,55 @@ void RandomScatteredLargeFeature::staticCtor()
|
||||
allowedBiomes.push_back( Biome::desert );
|
||||
allowedBiomes.push_back( Biome::desertHills );
|
||||
allowedBiomes.push_back( Biome::jungle );
|
||||
allowedBiomes.push_back( Biome::jungleHills );
|
||||
allowedBiomes.push_back( Biome::swampland );
|
||||
}
|
||||
|
||||
void RandomScatteredLargeFeature::_init()
|
||||
{
|
||||
spacing = 32;
|
||||
minSeparation = 8;
|
||||
|
||||
swamphutEnemies.push_back(new Biome::MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
|
||||
}
|
||||
|
||||
RandomScatteredLargeFeature::RandomScatteredLargeFeature()
|
||||
{
|
||||
_init();
|
||||
}
|
||||
|
||||
RandomScatteredLargeFeature::RandomScatteredLargeFeature(unordered_map<wstring, wstring> options)
|
||||
{
|
||||
_init();
|
||||
|
||||
for(AUTO_VAR(it, options.begin()); it != options.end(); ++it)
|
||||
{
|
||||
if (it->first.compare(OPTION_SPACING) == 0)
|
||||
{
|
||||
spacing = Mth::getInt(it->second, spacing, minSeparation + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wstring RandomScatteredLargeFeature::getFeatureName()
|
||||
{
|
||||
return L"Temple";
|
||||
}
|
||||
|
||||
bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
|
||||
{
|
||||
int featureSpacing = 32;
|
||||
int minFeatureSeparation = 8;
|
||||
|
||||
int xx = x;
|
||||
int zz = z;
|
||||
if (x < 0) x -= featureSpacing - 1;
|
||||
if (z < 0) z -= featureSpacing - 1;
|
||||
if (x < 0) x -= spacing - 1;
|
||||
if (z < 0) z -= spacing - 1;
|
||||
|
||||
int xCenterFeatureChunk = x / featureSpacing;
|
||||
int zCenterFeatureChunk = z / featureSpacing;
|
||||
int xCenterFeatureChunk = x / spacing;
|
||||
int zCenterFeatureChunk = z / spacing;
|
||||
Random *r = level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
|
||||
xCenterFeatureChunk *= featureSpacing;
|
||||
zCenterFeatureChunk *= featureSpacing;
|
||||
xCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
|
||||
zCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
|
||||
xCenterFeatureChunk *= spacing;
|
||||
zCenterFeatureChunk *= spacing;
|
||||
xCenterFeatureChunk += r->nextInt(spacing - minSeparation);
|
||||
zCenterFeatureChunk += r->nextInt(spacing - minSeparation);
|
||||
x = xx;
|
||||
z = zz;
|
||||
|
||||
@@ -46,11 +74,14 @@ bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat
|
||||
|
||||
if (forcePlacement || (x == xCenterFeatureChunk && z == zCenterFeatureChunk))
|
||||
{
|
||||
bool biomeOk = level->getBiomeSource()->containsOnly(x * 16 + 8, z * 16 + 8, 0, allowedBiomes);
|
||||
if (biomeOk)
|
||||
Biome *biome = level->getBiomeSource()->getBiome(x * 16 + 8, z * 16 + 8);
|
||||
for (AUTO_VAR(it,allowedBiomes.begin()); it != allowedBiomes.end(); ++it)
|
||||
{
|
||||
// System.out.println("feature at " + (x * 16) + " " + (z * 16));
|
||||
return true;
|
||||
Biome *a = *it;
|
||||
if (biome == a)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,25 +91,50 @@ bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat
|
||||
|
||||
StructureStart *RandomScatteredLargeFeature::createStructureStart(int x, int z)
|
||||
{
|
||||
// System.out.println("feature at " + (x * 16) + " " + (z * 16));
|
||||
return new ScatteredFeatureStart(level, random, x, z);
|
||||
}
|
||||
|
||||
|
||||
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ)
|
||||
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart()
|
||||
{
|
||||
if (level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8) == Biome::jungle)
|
||||
// for reflection
|
||||
}
|
||||
|
||||
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ)
|
||||
{
|
||||
Biome *biome = level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8);
|
||||
if (biome == Biome::jungle || biome == Biome::jungleHills)
|
||||
{
|
||||
ScatteredFeaturePieces::JunglePyramidPiece *startRoom = new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16, chunkZ * 16);
|
||||
pieces.push_back(startRoom);
|
||||
// System.out.println("jungle feature at " + (chunkX * 16) + " " + (chunkZ * 16));
|
||||
}
|
||||
else if (biome == Biome::swampland)
|
||||
{
|
||||
ScatteredFeaturePieces::SwamplandHut *startRoom = new ScatteredFeaturePieces::SwamplandHut(random, chunkX * 16, chunkZ * 16);
|
||||
pieces.push_back(startRoom);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScatteredFeaturePieces::DesertPyramidPiece *startRoom = new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16, chunkZ * 16);
|
||||
pieces.push_back(startRoom);
|
||||
// System.out.println("desert feature at " + (chunkX * 16) + " " + (chunkZ * 16));
|
||||
}
|
||||
|
||||
calculateBoundingBox();
|
||||
}
|
||||
|
||||
bool RandomScatteredLargeFeature::isSwamphut(int cellX, int cellY, int cellZ)
|
||||
{
|
||||
StructureStart *structureAt = getStructureAt(cellX, cellY, cellZ);
|
||||
if (structureAt == NULL || !( dynamic_cast<ScatteredFeatureStart *>( structureAt ) ) || structureAt->pieces.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
StructurePiece *first = NULL;
|
||||
AUTO_VAR(it, structureAt->pieces.begin());
|
||||
if(it != structureAt->pieces.end() ) first = *it;
|
||||
return dynamic_cast<ScatteredFeaturePieces::SwamplandHut *>(first) != NULL;
|
||||
}
|
||||
|
||||
vector<Biome::MobSpawnerData *> *RandomScatteredLargeFeature::getSwamphutEnemies()
|
||||
{
|
||||
return &swamphutEnemies;
|
||||
}
|
||||
Reference in New Issue
Block a user