feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,49 +1,22 @@
#pragma once
#include "Tile.h"
#include "Definitions.h"
#include "BasePressurePlateTile.h"
class Random;
class PressurePlateTile : public Tile
class PressurePlateTile : public BasePressurePlateTile
{
friend class Tile;
private:
wstring texture;
public:
enum Sensitivity
enum Sensitivity
{
everything,
mobs,
players
};
everything, mobs, players
};
private:
Sensitivity sensitivity;
protected:
public:
PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity);
public:
virtual int getTickDelay();
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool blocksLight();
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
private:
virtual void checkPressed(Level *level, int x, int y, int z);
public:
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void updateDefaultShape();
virtual int getPistonPushReaction();
void registerIcons(IconRegister *iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};
protected:
virtual int getDataForSignal(int signal);
virtual int getSignalForData(int data);
virtual int getSignalStrength(Level *level, int x, int y, int z);
};