feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,211 +1,48 @@
#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.redstone.h"
#include "PressurePlateTile.h"
#include "SoundTypes.h"
PressurePlateTile::PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity) : Tile(id, material, isSolidRender())
PressurePlateTile::PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity) : BasePressurePlateTile(id, tex, material)
{
this->sensitivity = sensitivity;
this->setTicking(true);
this->texture = tex;
float o = 1 / 16.0f;
setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
// 4J Stu - Move this from base class to use virtual function
updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
}
int PressurePlateTile::getTickDelay()
int PressurePlateTile::getDataForSignal(int signal)
{
return 20;
return signal > 0 ? 1 : 0;
}
AABB *PressurePlateTile::getAABB(Level *level, int x, int y, int z)
int PressurePlateTile::getSignalForData(int data)
{
return NULL;
return data == 1 ? Redstone::SIGNAL_MAX : 0;
}
bool PressurePlateTile::isSolidRender(bool isServerLevel)
int PressurePlateTile::getSignalStrength(Level *level, int x, int y, int z)
{
return false;
}
vector< shared_ptr<Entity> > *entities = NULL;
bool PressurePlateTile::blocksLight()
{
return false;
}
if (sensitivity == everything) entities = level->getEntities(nullptr, getSensitiveAABB(x, y, z));
else if (sensitivity == mobs) entities = level->getEntitiesOfClass(typeid(LivingEntity), getSensitiveAABB(x, y, z));
else if (sensitivity == players) entities = level->getEntitiesOfClass(typeid(Player), getSensitiveAABB(x, y, z));
else __debugbreak(); // 4J-JEV: We're going to delete something at a random location.
bool PressurePlateTile::isCubeShaped()
{
return false;
}
bool PressurePlateTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return true;
}
bool PressurePlateTile::mayPlace(Level *level, int x, int y, int z)
{
return level->isTopSolidBlocking(x, y - 1, z) || FenceTile::isFence(level->getTile(x, y - 1, z));
}
void PressurePlateTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
bool replace = false;
if (!level->isTopSolidBlocking(x, y - 1, z) && !FenceTile::isFence(level->getTile(x, y - 1, z))) replace = true;
if (replace)
if (entities != NULL && !entities->empty())
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
void PressurePlateTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
if (level->getData(x, y, z) == 0)
{
return;
}
checkPressed(level, x, y, z);
}
void PressurePlateTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
if (level->isClientSide) return;
if (level->getData(x, y, z) == 1)
{
return;
}
checkPressed(level, x, y, z);
}
void PressurePlateTile::checkPressed(Level *level, int x, int y, int z)
{
bool wasPressed = level->getData(x, y, z) == 1;
bool shouldBePressed = false;
float b = 2 / 16.0f;
vector<shared_ptr<Entity> > *entities = NULL;
bool entitiesToBeFreed = false;
if (sensitivity == PressurePlateTile::everything) entities = level->getEntities(nullptr, AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
if (sensitivity == PressurePlateTile::mobs)
{
entities = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
entitiesToBeFreed = true;
}
if (sensitivity == PressurePlateTile::players)
{
entities = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
entitiesToBeFreed = true;
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
{
shared_ptr<Entity> e = *it;
if (!e->isIgnoringTileTriggers())
{
if (sensitivity != everything) delete entities;
return Redstone::SIGNAL_MAX;
}
}
}
if (!entities->empty())
{
shouldBePressed = true;
}
if (shouldBePressed && !wasPressed)
{
level->setData(x, y, z, 1);
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
}
if (!shouldBePressed && wasPressed)
{
level->setData(x, y, z, 0);
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
}
if (shouldBePressed)
{
level->addToTickNextTick(x, y, z, id, getTickDelay());
}
if( entitiesToBeFreed )
{
delete entities;
}
}
void PressurePlateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if (data > 0)
{
level->updateNeighborsAt(x, y, z, this->id);
level->updateNeighborsAt(x, y - 1, z, this->id);
}
Tile::onRemove(level, x, y, z, id, data);
}
void PressurePlateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
bool pressed = level->getData(x, y, z) == 1;
float o = 1 / 16.0f;
if (pressed)
{
this->setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
}
else
{
setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
}
}
bool PressurePlateTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return (level->getData(x, y, z)) > 0;
}
bool PressurePlateTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
{
if (level->getData(x, y, z) == 0) return false;
return (dir == 1);
}
bool PressurePlateTile::isSignalSource()
{
return true;
}
void PressurePlateTile::updateDefaultShape()
{
float x = 8 / 16.0f;
float y = 2 / 16.0f;
float z = 8 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}
bool PressurePlateTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->getData(x, y, z) != 0;
}
int PressurePlateTile::getPistonPushReaction()
{
return Material::PUSH_DESTROY;
}
void PressurePlateTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(texture);
if (sensitivity != everything) delete entities;
return Redstone::SIGNAL_NONE;
}