feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -4,18 +4,27 @@ class Random;
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class PortalForcer
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{
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public:
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class PortalPosition : public Pos
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{
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public:
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__int64 lastUsed;
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PortalPosition(int x, int y, int z, __int64 time);
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};
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private:
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ServerLevel *level;
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Random *random;
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unordered_map<__int64, PortalPosition *> cachedPortals;
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vector<__int64> cachedPortalKeys;
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public:
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// 4J Stu Added - Java has no ctor, but we need to initialise random
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PortalForcer();
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PortalForcer(ServerLevel *level);
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~PortalForcer();
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void force(Level *level, shared_ptr<Entity> e);
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public:
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bool findPortal(Level *level, shared_ptr<Entity> e);
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public:
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bool createPortal(Level *level, shared_ptr<Entity> e);
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void force(shared_ptr<Entity> e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal);
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bool findPortal(shared_ptr<Entity> e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal);
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bool createPortal(shared_ptr<Entity> e);
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void tick(__int64 time);
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};
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