feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -8,40 +8,32 @@
PlayerInputPacket::PlayerInputPacket()
{
xa = 0.0f;
ya = 0.0f;
xxa = 0.0f;
yya = 0.0f;
isJumpingVar = false;
isSneakingVar = false;
xRot = 0.0f;
yRot = 0.0f;
}
PlayerInputPacket::PlayerInputPacket(float xa, float ya, bool isJumpingVar, bool isSneakingVar, float xRot, float yRot)
PlayerInputPacket::PlayerInputPacket(float xxa, float yya, bool isJumpingVar, bool isSneakingVar)
{
this->xa = xa;
this->ya = ya;
this->xxa = xxa;
this->yya = yya;
this->isJumpingVar = isJumpingVar;
this->isSneakingVar = isSneakingVar;
this->xRot = xRot;
this->yRot = yRot;
}
void PlayerInputPacket::read(DataInputStream *dis) //throws IOException
{
xa = dis->readFloat();
ya = dis->readFloat();
xRot = dis->readFloat();
yRot = dis->readFloat();
xxa = dis->readFloat();
yya = dis->readFloat();
isJumpingVar = dis->readBoolean();
isSneakingVar = dis->readBoolean();
}
void PlayerInputPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeFloat(xa);
dos->writeFloat(ya);
dos->writeFloat(xRot);
dos->writeFloat(yRot);
dos->writeFloat(xxa);
dos->writeFloat(yya);
dos->writeBoolean(isJumpingVar);
dos->writeBoolean(isSneakingVar);
}
@@ -53,27 +45,17 @@ void PlayerInputPacket::handle(PacketListener *listener)
int PlayerInputPacket::getEstimatedSize()
{
return 18;
return 10;
}
float PlayerInputPacket::getXa()
float PlayerInputPacket::getXxa()
{
return xa;
return xxa;
}
float PlayerInputPacket::getXRot()
float PlayerInputPacket::getYya()
{
return xRot;
}
float PlayerInputPacket::getYa()
{
return ya;
}
float PlayerInputPacket::getYRot()
{
return yRot;
return yya;
}
bool PlayerInputPacket::isJumping()