feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,8 +3,6 @@
#include "net.minecraft.network.packet.h"
#include "PlayerAbilitiesPacket.h"
const float PlayerAbilitiesPacket::SPEED_ACCURACY = 255.0f;
PlayerAbilitiesPacket::PlayerAbilitiesPacket()
{
invulnerable = false;
@@ -17,24 +15,24 @@ PlayerAbilitiesPacket::PlayerAbilitiesPacket()
PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities *abilities)
{
this->setInvulnerable(abilities->invulnerable);
this->setFlying(abilities->flying);
this->setCanFly(abilities->mayfly);
this->setInstabuild(abilities->instabuild);
this->setFlyingSpeed(abilities->getFlyingSpeed());
this->setWalkingSpeed(abilities->getWalkingSpeed());
setInvulnerable(abilities->invulnerable);
setFlying(abilities->flying);
setCanFly(abilities->mayfly);
setInstabuild(abilities->instabuild);
setFlyingSpeed(abilities->getFlyingSpeed());
setWalkingSpeed(abilities->getWalkingSpeed());
}
void PlayerAbilitiesPacket::read(DataInputStream *dis)
{
byte bitfield = dis->readByte();
this->setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
this->setFlying((bitfield & FLAG_FLYING) > 0);
this->setCanFly((bitfield & FLAG_CAN_FLY) > 0);
this->setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
this->setFlyingSpeed(dis->readByte() / SPEED_ACCURACY);
this->setWalkingSpeed(dis->readByte() / SPEED_ACCURACY);
setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
setFlying((bitfield & FLAG_FLYING) > 0);
setCanFly((bitfield & FLAG_CAN_FLY) > 0);
setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
setFlyingSpeed(dis->readFloat());
setWalkingSpeed(dis->readFloat());
}
void PlayerAbilitiesPacket::write(DataOutputStream *dos)
@@ -47,8 +45,8 @@ void PlayerAbilitiesPacket::write(DataOutputStream *dos)
if (canInstabuild()) bitfield |= FLAG_INSTABUILD;
dos->writeByte(bitfield);
dos->writeByte((int) (flyingSpeed * SPEED_ACCURACY));
dos->writeByte((int) (walkingSpeed * SPEED_ACCURACY));
dos->writeFloat(flyingSpeed);
dos->writeFloat(walkingSpeed);
}
void PlayerAbilitiesPacket::handle(PacketListener *listener)
@@ -113,7 +111,7 @@ float PlayerAbilitiesPacket::getFlyingSpeed()
void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed)
{
this->flyingSpeed = flySpeed;
flyingSpeed = flySpeed;
}
float PlayerAbilitiesPacket::getWalkingSpeed()