feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -4,28 +4,29 @@
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class PistonExtensionTile : public Tile
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{
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public:
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// i'm reusing this block for the sticky pistons
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static const int STICKY_BIT = 8;
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// i'm reusing this block for the sticky pistons
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static const int STICKY_BIT = 8;
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private:
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Icon *overrideTopTexture;
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public:
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PistonExtensionTile(int id);
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void setOverrideTopTexture(Icon *overrideTopTexture);
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void clearOverrideTopTexture();
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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virtual int getResourceCount(Random *random);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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static int getFacing(int data);
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virtual void setOverrideTopTexture(Icon *overrideTopTexture);
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virtual void clearOverrideTopTexture();
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virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual Icon *getTexture(int face, int data);
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virtual void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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virtual int getResourceCount(Random *random);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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static int getFacing(int data);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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};
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