feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -27,45 +27,45 @@ private:
static DWORD tlsIdx;
// 4J - was just a static but implemented with TLS for our version
static bool ignoreUpdate();
static bool ignoreUpdate();
static void ignoreUpdate(bool set);
public:
PistonBaseTile(int id, bool isSticky);
Icon *getPlatformTexture();
Icon *getPlatformTexture();
virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(int face, int data);
static Icon *getTexture(const wstring &name);
void registerIcons(IconRegister *iconRegister);
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
private:
void checkIfExtend(Level *level, int x, int y, int z);
bool getNeighborSignal(Level *level, int x, int y, int z, int facing);
void checkIfExtend(Level *level, int x, int y, int z);
bool getNeighborSignal(Level *level, int x, int y, int z, int facing);
public:
virtual void triggerEvent(Level *level, int x, int y, int z, int param1, int facing);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual bool triggerEvent(Level *level, int x, int y, int z, int param1, int facing);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isCubeShaped();
virtual bool isCubeShaped();
static int getFacing(int data);
static bool isExtended(int data);
static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<Player> player);
static int getFacing(int data);
static bool isExtended(int data);
static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player);
private:
static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable);
static bool canPush(Level *level, int sx, int sy, int sz, int facing);
static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable);
static bool canPush(Level *level, int sx, int sy, int sz, int facing);
static void stopSharingIfServer(Level *level, int x, int y, int z); // 4J added
bool createPush(Level *level, int sx, int sy, int sz, int facing);
bool createPush(Level *level, int sx, int sy, int sz, int facing);
};