feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -41,9 +41,9 @@ PistonBaseTile::PistonBaseTile(int id, bool isSticky) : Tile(id, Material::pisto
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// 4J - added initialiser
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ignoreUpdate(false);
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this->isSticky = isSticky;
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setSoundType(SOUND_STONE);
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setDestroyTime(0.5f);
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this->isSticky = isSticky;
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setSoundType(SOUND_STONE);
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setDestroyTime(0.5f);
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iconInside = NULL;
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iconBack = NULL;
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@@ -52,7 +52,7 @@ PistonBaseTile::PistonBaseTile(int id, bool isSticky) : Tile(id, Material::pisto
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Icon *PistonBaseTile::getPlatformTexture()
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{
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return iconPlatform;
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return iconPlatform;
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}
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void PistonBaseTile::updateShape(float x0, float y0, float z0, float x1, float y1, float z1)
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@@ -62,32 +62,32 @@ void PistonBaseTile::updateShape(float x0, float y0, float z0, float x1, float y
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Icon *PistonBaseTile::getTexture(int face, int data)
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{
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int facing = getFacing(data);
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int facing = getFacing(data);
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if (facing > 5)
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if (facing > 5)
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{
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return iconPlatform;
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}
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return iconPlatform;
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}
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if (face == facing)
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if (face == facing)
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{
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// sorry about this mess...
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// when the piston is extended, either normally
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// or because a piston arm animation, the top
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// texture is the furnace bottom
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// sorry about this mess...
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// when the piston is extended, either normally
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// or because a piston arm animation, the top
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// texture is the furnace bottom
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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if (isExtended(data) || tls->xx0 > 0 || tls->yy0 > 0 || tls->zz0 > 0 || tls->xx1 < 1 || tls->yy1 < 1 || tls->zz1 < 1)
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if (isExtended(data) || tls->xx0 > 0 || tls->yy0 > 0 || tls->zz0 > 0 || tls->xx1 < 1 || tls->yy1 < 1 || tls->zz1 < 1)
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{
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return iconInside;
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}
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return iconPlatform;
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}
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if (face == Facing::OPPOSITE_FACING[facing])
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return iconInside;
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}
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return iconPlatform;
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}
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if (face == Facing::OPPOSITE_FACING[facing])
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{
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return iconBack;
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}
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return iconBack;
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}
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return icon;
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return icon;
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}
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Icon *PistonBaseTile::getTexture(const wstring &name)
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@@ -124,107 +124,112 @@ bool PistonBaseTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
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return false;
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}
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void PistonBaseTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void PistonBaseTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int targetData = getNewFacing(level, x, y, z, dynamic_pointer_cast<Player>(by) );
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level->setData(x, y, z, targetData);
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if (!level->isClientSide && !ignoreUpdate())
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int targetData = getNewFacing(level, x, y, z, dynamic_pointer_cast<Player>(by) );
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level->setData(x, y, z, targetData, Tile::UPDATE_CLIENTS);
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if (!level->isClientSide && !ignoreUpdate())
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{
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checkIfExtend(level, x, y, z);
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}
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checkIfExtend(level, x, y, z);
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}
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}
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void PistonBaseTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!level->isClientSide && !ignoreUpdate())
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if (!level->isClientSide && !ignoreUpdate())
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{
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checkIfExtend(level, x, y, z);
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}
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checkIfExtend(level, x, y, z);
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}
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}
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void PistonBaseTile::onPlace(Level *level, int x, int y, int z)
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{
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if (!level->isClientSide && level->getTileEntity(x, y, z) == NULL && !ignoreUpdate())
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if (!level->isClientSide && level->getTileEntity(x, y, z) == NULL && !ignoreUpdate())
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{
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checkIfExtend(level, x, y, z);
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}
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checkIfExtend(level, x, y, z);
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}
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}
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void PistonBaseTile::checkIfExtend(Level *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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int facing = getFacing(data);
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int data = level->getData(x, y, z);
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int facing = getFacing(data);
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if (facing == UNDEFINED_FACING)
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if (facing == UNDEFINED_FACING)
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{
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return;
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}
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bool extend = getNeighborSignal(level, x, y, z, facing);
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return;
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}
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bool extend = getNeighborSignal(level, x, y, z, facing);
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if (extend && !isExtended(data))
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if (extend && !isExtended(data))
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{
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if (canPush(level, x, y, z, facing))
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if (canPush(level, x, y, z, facing))
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{
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//level->setDataNoUpdate(x, y, z, facing | EXTENDED_BIT);
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level->tileEvent(x, y, z, id, TRIGGER_EXTEND, facing);
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}
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}
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level->tileEvent(x, y, z, id, TRIGGER_EXTEND, facing);
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}
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}
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else if (!extend && isExtended(data))
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{
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//level->setDataNoUpdate(x, y, z, facing);
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level->tileEvent(x, y, z, id, TRIGGER_CONTRACT, facing);
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}
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level->setData(x, y, z, facing, UPDATE_CLIENTS);
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level->tileEvent(x, y, z, id, TRIGGER_CONTRACT, facing);
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}
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}
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/**
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* This method checks neighbor signals for this block and the block above,
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* and directly beneath. However, it avoids checking blocks that would be
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* pushed by this block.
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*
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* @param level
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* @param x
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* @param y
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* @param z
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* @return
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*/
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* This method checks neighbor signals for this block and the block above,
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* and directly beneath. However, it avoids checking blocks that would be
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* pushed by this block.
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*
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* @param level
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* @param x
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* @param y
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* @param z
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* @return
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*/
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bool PistonBaseTile::getNeighborSignal(Level *level, int x, int y, int z, int facing)
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{
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// check adjacent neighbors, but not in push direction
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if (facing != Facing::DOWN && level->getSignal(x, y - 1, z, Facing::DOWN)) return true;
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if (facing != Facing::UP && level->getSignal(x, y + 1, z, Facing::UP)) return true;
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if (facing != Facing::NORTH && level->getSignal(x, y, z - 1, Facing::NORTH)) return true;
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if (facing != Facing::SOUTH && level->getSignal(x, y, z + 1, Facing::SOUTH)) return true;
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if (facing != Facing::EAST && level->getSignal(x + 1, y, z, Facing::EAST)) return true;
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if (facing != Facing::WEST && level->getSignal(x - 1, y, z, Facing::WEST)) return true;
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// check adjacent neighbors, but not in push direction
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if (facing != Facing::DOWN && level->hasSignal(x, y - 1, z, Facing::DOWN)) return true;
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if (facing != Facing::UP && level->hasSignal(x, y + 1, z, Facing::UP)) return true;
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if (facing != Facing::NORTH && level->hasSignal(x, y, z - 1, Facing::NORTH)) return true;
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if (facing != Facing::SOUTH && level->hasSignal(x, y, z + 1, Facing::SOUTH)) return true;
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if (facing != Facing::EAST && level->hasSignal(x + 1, y, z, Facing::EAST)) return true;
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if (facing != Facing::WEST && level->hasSignal(x - 1, y, z, Facing::WEST)) return true;
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// check signals above
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if (level->getSignal(x, y, z, 0)) return true;
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if (level->getSignal(x, y + 2, z, 1)) return true;
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if (level->getSignal(x, y + 1, z - 1, 2)) return true;
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if (level->getSignal(x, y + 1, z + 1, 3)) return true;
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if (level->getSignal(x - 1, y + 1, z, 4)) return true;
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if (level->getSignal(x + 1, y + 1, z, 5)) return true;
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// check signals above
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if (level->hasSignal(x, y, z, 0)) return true;
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if (level->hasSignal(x, y + 2, z, 1)) return true;
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if (level->hasSignal(x, y + 1, z - 1, 2)) return true;
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if (level->hasSignal(x, y + 1, z + 1, 3)) return true;
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if (level->hasSignal(x - 1, y + 1, z, 4)) return true;
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if (level->hasSignal(x + 1, y + 1, z, 5)) return true;
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return false;
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return false;
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}
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void PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1, int facing)
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bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1, int facing)
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{
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ignoreUpdate(true);
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if (param1 == TRIGGER_EXTEND)
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if (!level->isClientSide)
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{
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level->setDataNoUpdate(x, y, z, facing | EXTENDED_BIT);
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}
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else
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{
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level->setDataNoUpdate(x, y, z, facing);
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bool extend = getNeighborSignal(level, x, y, z, facing);
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if (extend && param1 == TRIGGER_CONTRACT)
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{
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level->setData(x, y, z, facing | EXTENDED_BIT, UPDATE_CLIENTS);
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return false;
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}
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else if (!extend && param1 == TRIGGER_EXTEND)
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{
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return false;
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}
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}
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if (param1 == TRIGGER_EXTEND)
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if (param1 == TRIGGER_EXTEND)
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{
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PIXBeginNamedEvent(0,"Create push\n");
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if (createPush(level, x, y, z, facing))
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if (createPush(level, x, y, z, facing))
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{
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// 4J - it is (currently) critical that this setData sends data to the client, so have added a bool to the method so that it sends data even if the data was already set to the same value
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// as before, which was actually its behaviour until a change in 1.0.1 meant that setData only conditionally sent updates to listeners. If the data update Isn't sent, then what
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@@ -237,139 +242,140 @@ void PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
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// We really need to spend some time investigating a better way for pistons to work as it all seems a bit scary how the host/client interact, but forcing this to send should at least
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// restore the behaviour of the pistons to something closer to what they were before the 1.0.1 update. By sending this data update, then (4) in the list above doesn't happen
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// because the client does actually receive an update for this tile from the host after the event has been processed on the cient.
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level->setData(x, y, z, facing | EXTENDED_BIT, true);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_TILE_PISTON_OUT, 0.5f, level->random->nextFloat() * 0.25f + 0.6f);
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}
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level->setData(x, y, z, facing | EXTENDED_BIT, Tile::UPDATE_CLIENTS, true);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_TILE_PISTON_OUT, 0.5f, level->random->nextFloat() * 0.25f + 0.6f);
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}
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else
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{
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level->setDataNoUpdate(x, y, z, facing);
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return false;
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}
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PIXEndNamedEvent();
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}
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}
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else if (param1 == TRIGGER_CONTRACT)
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{
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PIXBeginNamedEvent(0,"Contract phase A\n");
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shared_ptr<TileEntity> prevTileEntity = level->getTileEntity(x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing]);
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if (prevTileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(prevTileEntity) != NULL)
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shared_ptr<TileEntity> prevTileEntity = level->getTileEntity(x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing]);
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if (prevTileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(prevTileEntity) != NULL)
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{
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dynamic_pointer_cast<PistonPieceEntity>(prevTileEntity)->finalTick();
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}
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dynamic_pointer_cast<PistonPieceEntity>(prevTileEntity)->finalTick();
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}
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stopSharingIfServer(level, x, y, z); // 4J added
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level->setTileAndDataNoUpdate(x, y, z, Tile::pistonMovingPiece_Id, facing);
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level->setTileEntity(x, y, z, PistonMovingPiece::newMovingPieceEntity(id, facing, facing, false, true));
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level->setTileAndData(x, y, z, Tile::pistonMovingPiece_Id, facing, Tile::UPDATE_ALL);
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level->setTileEntity(x, y, z, PistonMovingPiece::newMovingPieceEntity(id, facing, facing, false, true));
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PIXEndNamedEvent();
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// sticky movement
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if (isSticky)
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// sticky movement
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if (isSticky)
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{
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PIXBeginNamedEvent(0,"Contract sticky phase A\n");
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int twoX = x + Facing::STEP_X[facing] * 2;
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int twoY = y + Facing::STEP_Y[facing] * 2;
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int twoZ = z + Facing::STEP_Z[facing] * 2;
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int block = level->getTile(twoX, twoY, twoZ);
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int blockData = level->getData(twoX, twoY, twoZ);
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bool pistonPiece = false;
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int twoX = x + Facing::STEP_X[facing] * 2;
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int twoY = y + Facing::STEP_Y[facing] * 2;
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int twoZ = z + Facing::STEP_Z[facing] * 2;
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int block = level->getTile(twoX, twoY, twoZ);
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int blockData = level->getData(twoX, twoY, twoZ);
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bool pistonPiece = false;
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PIXEndNamedEvent();
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if (block == Tile::pistonMovingPiece_Id)
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if (block == Tile::pistonMovingPiece_Id)
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{
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PIXBeginNamedEvent(0,"Contract sticky phase B\n");
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// the block two steps away is a moving piston block piece,
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// so replace it with the real data, since it's probably
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// this piston which is changing too fast
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shared_ptr<TileEntity> tileEntity = level->getTileEntity(twoX, twoY, twoZ);
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if (tileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != NULL )
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// the block two steps away is a moving piston block piece, so replace it with the real data,
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// since it's probably this piston which is changing too fast
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shared_ptr<TileEntity> tileEntity = level->getTileEntity(twoX, twoY, twoZ);
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if (tileEntity != NULL && dynamic_pointer_cast<PistonPieceEntity>(tileEntity) != NULL )
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{
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shared_ptr<PistonPieceEntity> ppe = dynamic_pointer_cast<PistonPieceEntity>(tileEntity);
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shared_ptr<PistonPieceEntity> ppe = dynamic_pointer_cast<PistonPieceEntity>(tileEntity);
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if (ppe->getFacing() == facing && ppe->isExtending())
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if (ppe->getFacing() == facing && ppe->isExtending())
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{
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// force the tile to air before pushing
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ppe->finalTick();
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block = ppe->getId();
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blockData = ppe->getData();
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pistonPiece = true;
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}
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}
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// force the tile to air before pushing
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ppe->finalTick();
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block = ppe->getId();
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blockData = ppe->getData();
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pistonPiece = true;
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}
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}
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PIXEndNamedEvent();
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}
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}
|
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PIXBeginNamedEvent(0,"Contract sticky phase C\n");
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if (!pistonPiece && block > 0 && (isPushable(block, level, twoX, twoY, twoZ, false))
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&& (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_NORMAL || block == Tile::pistonBase_Id || block == Tile::pistonStickyBase_Id))
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if (!pistonPiece && block > 0 && (isPushable(block, level, twoX, twoY, twoZ, false))
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&& (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_NORMAL || block == Tile::pistonBase_Id || block == Tile::pistonStickyBase_Id))
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{
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stopSharingIfServer(level, twoX, twoY, twoZ); // 4J added
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x += Facing::STEP_X[facing];
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y += Facing::STEP_Y[facing];
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z += Facing::STEP_Z[facing];
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x += Facing::STEP_X[facing];
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y += Facing::STEP_Y[facing];
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z += Facing::STEP_Z[facing];
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level->setTileAndDataNoUpdate(x, y, z, Tile::pistonMovingPiece_Id, blockData);
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level->setTileEntity(x, y, z, PistonMovingPiece::newMovingPieceEntity(block, blockData, facing, false, false));
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level->setTileAndData(x, y, z, Tile::pistonMovingPiece_Id, blockData, Tile::UPDATE_ALL);
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level->setTileEntity(x, y, z, PistonMovingPiece::newMovingPieceEntity(block, blockData, facing, false, false));
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ignoreUpdate(false);
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level->setTile(twoX, twoY, twoZ, 0);
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level->removeTile(twoX, twoY, twoZ);
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ignoreUpdate(true);
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}
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else if (!pistonPiece)
|
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{
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stopSharingIfServer(level, x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing]); // 4J added
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ignoreUpdate(false);
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level->setTile(x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing], 0);
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level->removeTile(x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing]);
|
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ignoreUpdate(true);
|
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}
|
||||
}
|
||||
PIXEndNamedEvent();
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||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
stopSharingIfServer(level, x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing]); // 4J added
|
||||
ignoreUpdate(false);
|
||||
level->setTile(x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing], 0);
|
||||
level->removeTile(x + Facing::STEP_X[facing], y + Facing::STEP_Y[facing], z + Facing::STEP_Z[facing]);
|
||||
ignoreUpdate(true);
|
||||
}
|
||||
}
|
||||
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_TILE_PISTON_IN, 0.5f, level->random->nextFloat() * 0.15f + 0.6f);
|
||||
}
|
||||
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_TILE_PISTON_IN, 0.5f, level->random->nextFloat() * 0.15f + 0.6f);
|
||||
}
|
||||
|
||||
ignoreUpdate(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PistonBaseTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
|
||||
{
|
||||
int data = (forceData == -1 ) ? level->getData(x, y, z) : forceData;
|
||||
int data = (forceData == -1 ) ? level->getData(x, y, z) : forceData;
|
||||
|
||||
if (isExtended(data))
|
||||
if (isExtended(data))
|
||||
{
|
||||
const float thickness = PLATFORM_THICKNESS / 16.0f;
|
||||
switch (getFacing(data))
|
||||
const float thickness = PLATFORM_THICKNESS / 16.0f;
|
||||
switch (getFacing(data))
|
||||
{
|
||||
case Facing::DOWN:
|
||||
setShape(0, thickness, 0, 1, 1, 1);
|
||||
break;
|
||||
setShape(0, thickness, 0, 1, 1, 1);
|
||||
break;
|
||||
case Facing::UP:
|
||||
setShape(0, 0, 0, 1, 1 - thickness, 1);
|
||||
break;
|
||||
setShape(0, 0, 0, 1, 1 - thickness, 1);
|
||||
break;
|
||||
case Facing::NORTH:
|
||||
setShape(0, 0, thickness, 1, 1, 1);
|
||||
break;
|
||||
setShape(0, 0, thickness, 1, 1, 1);
|
||||
break;
|
||||
case Facing::SOUTH:
|
||||
setShape(0, 0, 0, 1, 1, 1 - thickness);
|
||||
break;
|
||||
setShape(0, 0, 0, 1, 1, 1 - thickness);
|
||||
break;
|
||||
case Facing::WEST:
|
||||
setShape(thickness, 0, 0, 1, 1, 1);
|
||||
break;
|
||||
setShape(thickness, 0, 0, 1, 1, 1);
|
||||
break;
|
||||
case Facing::EAST:
|
||||
setShape(0, 0, 0, 1 - thickness, 1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
setShape(0, 0, 0, 1 - thickness, 1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
setShape(0, 0, 0, 1, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void PistonBaseTile::updateDefaultShape()
|
||||
@@ -379,8 +385,8 @@ void PistonBaseTile::updateDefaultShape()
|
||||
|
||||
void PistonBaseTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
|
||||
{
|
||||
setShape(0, 0, 0, 1, 1, 1);
|
||||
Tile::addAABBs(level, x, y, z, box, boxes, source);
|
||||
setShape(0, 0, 0, 1, 1, 1);
|
||||
Tile::addAABBs(level, x, y, z, box, boxes, source);
|
||||
}
|
||||
|
||||
AABB *PistonBaseTile::getAABB(Level *level, int x, int y, int z)
|
||||
@@ -404,64 +410,68 @@ bool PistonBaseTile::isExtended(int data)
|
||||
return (data & EXTENDED_BIT) != 0;
|
||||
}
|
||||
|
||||
int PistonBaseTile::getNewFacing(Level *level, int x, int y, int z, shared_ptr<Player> player)
|
||||
int PistonBaseTile::getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player)
|
||||
{
|
||||
if (Mth::abs((float) player->x - x) < 2 && Mth::abs((float) player->z - z) < 2)
|
||||
if (Mth::abs((float) player->x - x) < 2 && Mth::abs((float) player->z - z) < 2)
|
||||
{
|
||||
// If the player is above the block, the slot is on the top
|
||||
double py = player->y + 1.82 - player->heightOffset;
|
||||
if (py - y > 2)
|
||||
// If the player is above the block, the slot is on the top
|
||||
double py = player->y + 1.82 - player->heightOffset;
|
||||
if (py - y > 2)
|
||||
{
|
||||
return Facing::UP;
|
||||
}
|
||||
// If the player is below the block, the slot is on the bottom
|
||||
if (y - py > 0)
|
||||
return Facing::UP;
|
||||
}
|
||||
// If the player is below the block, the slot is on the bottom
|
||||
if (y - py > 0)
|
||||
{
|
||||
return Facing::DOWN;
|
||||
}
|
||||
}
|
||||
// The slot is on the side
|
||||
int i = Mth::floor(player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
|
||||
if (i == 0) return Facing::NORTH;
|
||||
if (i == 1) return Facing::EAST;
|
||||
if (i == 2) return Facing::SOUTH;
|
||||
if (i == 3) return Facing::WEST;
|
||||
return 0;
|
||||
return Facing::DOWN;
|
||||
}
|
||||
}
|
||||
// The slot is on the side
|
||||
int i = Mth::floor(player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
|
||||
if (i == 0) return Facing::NORTH;
|
||||
if (i == 1) return Facing::EAST;
|
||||
if (i == 2) return Facing::SOUTH;
|
||||
if (i == 3) return Facing::WEST;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool PistonBaseTile::isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable)
|
||||
{
|
||||
// special case for obsidian
|
||||
if (block == Tile::obsidian_Id)
|
||||
// special case for obsidian
|
||||
if (block == Tile::obsidian_Id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (block == Tile::pistonBase_Id || block == Tile::pistonStickyBase_Id)
|
||||
if (block == Tile::pistonBase_Id || block == Tile::pistonStickyBase_Id)
|
||||
{
|
||||
// special case for piston bases
|
||||
if (isExtended(level->getData(cx, cy, cz)))
|
||||
// special case for piston bases
|
||||
if (isExtended(level->getData(cx, cy, cz)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Tile::tiles[block]->getDestroySpeed(level, cx, cy, cz) == Tile::INDESTRUCTIBLE_DESTROY_TIME)
|
||||
if (Tile::tiles[block]->getDestroySpeed(level, cx, cy, cz) == Tile::INDESTRUCTIBLE_DESTROY_TIME)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_BLOCK)
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_BLOCK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!allowDestroyable && Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_DESTROY)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_DESTROY)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if(!allowDestroyable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if( Tile::tiles[block]->isEntityTile() ) // 4J - java uses instanceof EntityTile here
|
||||
{
|
||||
@@ -474,19 +484,19 @@ bool PistonBaseTile::isPushable(int block, Level *level, int cx, int cy, int cz,
|
||||
|
||||
bool PistonBaseTile::canPush(Level *level, int sx, int sy, int sz, int facing)
|
||||
{
|
||||
int cx = sx + Facing::STEP_X[facing];
|
||||
int cy = sy + Facing::STEP_Y[facing];
|
||||
int cz = sz + Facing::STEP_Z[facing];
|
||||
int cx = sx + Facing::STEP_X[facing];
|
||||
int cy = sy + Facing::STEP_Y[facing];
|
||||
int cz = sz + Facing::STEP_Z[facing];
|
||||
|
||||
for (int i = 0; i < MAX_PUSH_DEPTH + 1; i++)
|
||||
for (int i = 0; i < MAX_PUSH_DEPTH + 1; i++)
|
||||
{
|
||||
|
||||
if (cy <= 0 || cy >= (Level::maxBuildHeight - 1))
|
||||
{
|
||||
// out of bounds
|
||||
return false;
|
||||
}
|
||||
|
||||
// out of bounds
|
||||
return false;
|
||||
}
|
||||
|
||||
// 4J - added to also check for out of bounds in x/z for our finite world
|
||||
int minXZ = - (level->dimension->getXZSize() * 16 ) / 2;
|
||||
int maxXZ = (level->dimension->getXZSize() * 16 ) / 2 - 1;
|
||||
@@ -494,35 +504,35 @@ bool PistonBaseTile::canPush(Level *level, int sx, int sy, int sz, int facing)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int block = level->getTile(cx, cy, cz);
|
||||
if (block == 0)
|
||||
int block = level->getTile(cx, cy, cz);
|
||||
if (block == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isPushable(block, level, cx, cy, cz, true))
|
||||
if (!isPushable(block, level, cx, cy, cz, true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_DESTROY)
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_DESTROY)
|
||||
{
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == MAX_PUSH_DEPTH)
|
||||
if (i == MAX_PUSH_DEPTH)
|
||||
{
|
||||
// we've reached the maximum push depth
|
||||
// without finding air or a breakable block
|
||||
return false;
|
||||
}
|
||||
// we've reached the maximum push depth
|
||||
// without finding air or a breakable block
|
||||
return false;
|
||||
}
|
||||
|
||||
cx += Facing::STEP_X[facing];
|
||||
cy += Facing::STEP_Y[facing];
|
||||
cz += Facing::STEP_Z[facing];
|
||||
}
|
||||
cx += Facing::STEP_X[facing];
|
||||
cy += Facing::STEP_Y[facing];
|
||||
cz += Facing::STEP_Z[facing];
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@@ -541,18 +551,18 @@ void PistonBaseTile::stopSharingIfServer(Level *level, int x, int y, int z)
|
||||
|
||||
bool PistonBaseTile::createPush(Level *level, int sx, int sy, int sz, int facing)
|
||||
{
|
||||
int cx = sx + Facing::STEP_X[facing];
|
||||
int cy = sy + Facing::STEP_Y[facing];
|
||||
int cz = sz + Facing::STEP_Z[facing];
|
||||
int cx = sx + Facing::STEP_X[facing];
|
||||
int cy = sy + Facing::STEP_Y[facing];
|
||||
int cz = sz + Facing::STEP_Z[facing];
|
||||
|
||||
for (int i = 0; i < MAX_PUSH_DEPTH + 1; i++)
|
||||
for (int i = 0; i < MAX_PUSH_DEPTH + 1; i++)
|
||||
{
|
||||
if (cy <= 0 || cy >= (Level::maxBuildHeight - 1))
|
||||
{
|
||||
// out of bounds
|
||||
return false;
|
||||
}
|
||||
|
||||
// out of bounds
|
||||
return false;
|
||||
}
|
||||
|
||||
// 4J - added to also check for out of bounds in x/z for our finite world
|
||||
int minXZ = - (level->dimension->getXZSize() * 16 ) / 2;
|
||||
int maxXZ = (level->dimension->getXZSize() * 16 ) / 2 - 1;
|
||||
@@ -561,68 +571,91 @@ bool PistonBaseTile::createPush(Level *level, int sx, int sy, int sz, int facing
|
||||
return false;
|
||||
}
|
||||
|
||||
int block = level->getTile(cx, cy, cz);
|
||||
if (block == 0)
|
||||
int block = level->getTile(cx, cy, cz);
|
||||
if (block == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!isPushable(block, level, cx, cy, cz, true))
|
||||
if (!isPushable(block, level, cx, cy, cz, true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_DESTROY)
|
||||
if (Tile::tiles[block]->getPistonPushReaction() == Material::PUSH_DESTROY)
|
||||
{
|
||||
// this block is destroyed when pushed
|
||||
Tile::tiles[block]->spawnResources(level, cx, cy, cz, level->getData(cx, cy, cz), 0);
|
||||
// setting the tile to air is actually superflous, but
|
||||
// helps vs multiplayer problems
|
||||
// this block is destroyed when pushed
|
||||
Tile::tiles[block]->spawnResources(level, cx, cy, cz, level->getData(cx, cy, cz), 0);
|
||||
// setting the tile to air is actually superflous, but helps vs multiplayer problems
|
||||
stopSharingIfServer(level, cx, cy, cz); // 4J added
|
||||
level->setTile(cx, cy, cz, 0);
|
||||
break;
|
||||
}
|
||||
level->removeTile(cx, cy, cz);
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == MAX_PUSH_DEPTH)
|
||||
if (i == MAX_PUSH_DEPTH)
|
||||
{
|
||||
// we've reached the maximum push depth
|
||||
// without finding air or a breakable block
|
||||
return false;
|
||||
}
|
||||
// we've reached the maximum push depth without finding air or a breakable block
|
||||
return false;
|
||||
}
|
||||
|
||||
cx += Facing::STEP_X[facing];
|
||||
cy += Facing::STEP_Y[facing];
|
||||
cz += Facing::STEP_Z[facing];
|
||||
}
|
||||
cx += Facing::STEP_X[facing];
|
||||
cy += Facing::STEP_Y[facing];
|
||||
cz += Facing::STEP_Z[facing];
|
||||
}
|
||||
|
||||
while (cx != sx || cy != sy || cz != sz)
|
||||
int ex = cx;
|
||||
int ey = cy;
|
||||
int ez = cz;
|
||||
int count = 0;
|
||||
int tiles[MAX_PUSH_DEPTH + 1];
|
||||
|
||||
while (cx != sx || cy != sy || cz != sz)
|
||||
{
|
||||
|
||||
int nx = cx - Facing::STEP_X[facing];
|
||||
int ny = cy - Facing::STEP_Y[facing];
|
||||
int nz = cz - Facing::STEP_Z[facing];
|
||||
int nx = cx - Facing::STEP_X[facing];
|
||||
int ny = cy - Facing::STEP_Y[facing];
|
||||
int nz = cz - Facing::STEP_Z[facing];
|
||||
|
||||
int block = level->getTile(nx, ny, nz);
|
||||
int data = level->getData(nx, ny, nz);
|
||||
int block = level->getTile(nx, ny, nz);
|
||||
int data = level->getData(nx, ny, nz);
|
||||
|
||||
stopSharingIfServer(level, cx, cy, cz); // 4J added
|
||||
|
||||
if (block == id && nx == sx && ny == sy && nz == sz)
|
||||
if (block == id && nx == sx && ny == sy && nz == sz)
|
||||
{
|
||||
level->setTileAndDataNoUpdate(cx, cy, cz, Tile::pistonMovingPiece_Id, facing | (isSticky ? PistonExtensionTile::STICKY_BIT : 0), false);
|
||||
level->setTileEntity(cx, cy, cz, PistonMovingPiece::newMovingPieceEntity(Tile::pistonExtensionPiece_Id, facing | (isSticky ? PistonExtensionTile::STICKY_BIT : 0), facing, true, false));
|
||||
}
|
||||
level->setTileAndData(cx, cy, cz, Tile::pistonMovingPiece_Id, facing | (isSticky ? PistonExtensionTile::STICKY_BIT : 0), Tile::UPDATE_NONE);
|
||||
level->setTileEntity(cx, cy, cz, PistonMovingPiece::newMovingPieceEntity(Tile::pistonExtensionPiece_Id, facing | (isSticky ? PistonExtensionTile::STICKY_BIT : 0), facing, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
level->setTileAndDataNoUpdate(cx, cy, cz, Tile::pistonMovingPiece_Id, data, false);
|
||||
level->setTileEntity(cx, cy, cz, PistonMovingPiece::newMovingPieceEntity(block, data, facing, true, false));
|
||||
}
|
||||
level->setTileAndData(cx, cy, cz, Tile::pistonMovingPiece_Id, data, Tile::UPDATE_NONE);
|
||||
level->setTileEntity(cx, cy, cz, PistonMovingPiece::newMovingPieceEntity(block, data, facing, true, false));
|
||||
}
|
||||
tiles[count++] = block;
|
||||
|
||||
cx = nx;
|
||||
cy = ny;
|
||||
cz = nz;
|
||||
}
|
||||
cx = nx;
|
||||
cy = ny;
|
||||
cz = nz;
|
||||
}
|
||||
|
||||
return true;
|
||||
cx = ex;
|
||||
cy = ey;
|
||||
cz = ez;
|
||||
count = 0;
|
||||
|
||||
while (cx != sx || cy != sy || cz != sz)
|
||||
{
|
||||
int nx = cx - Facing::STEP_X[facing];
|
||||
int ny = cy - Facing::STEP_Y[facing];
|
||||
int nz = cz - Facing::STEP_Z[facing];
|
||||
|
||||
level->updateNeighborsAt(nx, ny, nz, tiles[count++]);
|
||||
|
||||
cx = nx;
|
||||
cy = ny;
|
||||
cz = nz;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user