feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -13,8 +13,11 @@ public:
static Entity *create(Level *level) { return new PigZombie(level); }
private:
static AttributeModifier *SPEED_MODIFIER_ATTACKING;
int angerTime;
int playAngrySoundIn;
int playAngrySoundIn;
shared_ptr<Entity> lastAttackTarget;
void _init();
@@ -22,20 +25,20 @@ public:
PigZombie(Level *level);
protected:
bool useNewAi();
virtual void registerAttributes();
virtual bool useNewAi();
public:
virtual int getTexture();
virtual void tick();
virtual bool canSpawn();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void tick();
virtual bool canSpawn();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool hurt(DamageSource *source, int dmg);
virtual bool hurt(DamageSource *source, float dmg);
private:
void alert(shared_ptr<Entity> target);
@@ -45,16 +48,16 @@ protected:
virtual int getHurtSound();
virtual int getDeathSound();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
virtual void dropRareDeathLoot(int rareLootLevel);
virtual int getDeathLoot();
private:
static shared_ptr<ItemInstance> sword;
public:
virtual void finalizeMobSpawn();
virtual bool mobInteract(shared_ptr<Player> player);
shared_ptr<ItemInstance> getCarriedItem();
protected:
virtual void dropRareDeathLoot(int rareLootLevel);
virtual int getDeathLoot();
virtual void populateDefaultEquipmentSlots();
static void staticCtor();
public:
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
};