feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -7,6 +7,9 @@ class Path;
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class PathfinderMob : public Mob
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{
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public:
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static AttributeModifier *SPEED_MODIFIER_FLEEING;
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private:
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static const int MAX_TURN = 30;
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@@ -22,6 +25,13 @@ protected:
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bool holdGround;
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int fleeTime;
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private:
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Pos *restrictCenter;
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float restrictRadius;
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Goal *leashRestrictionGoal;
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bool addedLeashRestrictionGoal;
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protected:
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virtual bool shouldHoldGround();
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virtual void serverAiStep();
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virtual void findRandomStrollLocation(int quadrant = -1);
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@@ -35,13 +45,23 @@ protected:
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public:
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virtual bool canSpawn();
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bool isPathFinding();
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void setPath(Path *path);
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shared_ptr<Entity> getAttackTarget();
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void setAttackTarget(shared_ptr<Entity> attacker);
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virtual bool isPathFinding();
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virtual void setPath(Path *path);
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virtual shared_ptr<Entity> getAttackTarget();
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virtual void setAttackTarget(shared_ptr<Entity> attacker);
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// might move to navigation, might make area
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virtual bool isWithinRestriction();
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virtual bool isWithinRestriction(int x, int y, int z);
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virtual void restrictTo(int x, int y, int z, int radius);
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virtual Pos *getRestrictCenter();
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virtual float getRestrictRadius();
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virtual void clearRestriction();
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virtual bool hasRestriction();
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protected:
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float getWalkingSpeedModifier();
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void tickLeash();
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void onLeashDistance(float distanceToLeashHolder);
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// 4J added
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public:
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