feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -2,20 +2,22 @@
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.pathfinder.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "PathNavigation.h"
PathNavigation::PathNavigation(Mob *mob, Level *level, float maxDist)
PathNavigation::PathNavigation(Mob *mob, Level *level)
{
this->mob = mob;
this->level = level;
this->maxDist = maxDist;
dist = mob->getAttribute(SharedMonsterAttributes::FOLLOW_RANGE);
path = NULL;
speed = 0.0f;
speedModifier = 0.0;
avoidSun = false;
_tick = 0;
lastStuckCheck = 0;
@@ -67,9 +69,9 @@ void PathNavigation::setAvoidSun(bool avoidSun)
this->avoidSun = avoidSun;
}
void PathNavigation::setSpeed(float speed)
void PathNavigation::setSpeedModifier(double speedModifier)
{
this->speed = speed;
this->speedModifier = speedModifier;
}
void PathNavigation::setCanFloat(bool canFloat)
@@ -77,38 +79,43 @@ void PathNavigation::setCanFloat(bool canFloat)
this->canFloat = canFloat;
}
float PathNavigation::getMaxDist()
{
return (float) dist->getValue();
}
Path *PathNavigation::createPath(double x, double y, double z)
{
if (!canUpdatePath()) return NULL;
return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat);
return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat);
}
bool PathNavigation::moveTo(double x, double y, double z, float speed)
bool PathNavigation::moveTo(double x, double y, double z, double speedModifier)
{
MemSect(52);
Path *newPath = createPath(Mth::floor(x), (int) y, Mth::floor(z));
MemSect(0);
// No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it
return moveTo(newPath, speed);
return moveTo(newPath, speedModifier);
}
Path *PathNavigation::createPath(shared_ptr<Mob> target)
Path *PathNavigation::createPath(shared_ptr<Entity> target)
{
if (!canUpdatePath()) return NULL;
return level->findPath(mob->shared_from_this(), target, maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat);
return level->findPath(mob->shared_from_this(), target, getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat);
}
bool PathNavigation::moveTo(shared_ptr<Mob> target, float speed)
bool PathNavigation::moveTo(shared_ptr<Entity> target, double speedModifier)
{
MemSect(53);
Path *newPath = createPath(target);
MemSect(0);
// No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it
if (newPath != NULL) return moveTo(newPath, speed);
if (newPath != NULL) return moveTo(newPath, speedModifier);
else return false;
}
bool PathNavigation::moveTo(Path *newPath, float speed)
bool PathNavigation::moveTo(Path *newPath, double speedModifier)
{
if(newPath == NULL)
{
@@ -128,7 +135,7 @@ bool PathNavigation::moveTo(Path *newPath, float speed)
if (avoidSun) trimPathFromSun();
if (path->getSize() == 0) return false;
this->speed = speed;
this->speedModifier = speedModifier;
Vec3 *mobPos = getTempMobPos();
lastStuckCheck = _tick;
lastStuckCheckPos->x = mobPos->x;
@@ -153,7 +160,7 @@ void PathNavigation::tick()
Vec3 *target = path->currentPos(mob->shared_from_this());
if (target == NULL) return;
mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speed);
mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speedModifier);
}
void PathNavigation::updatePath()