feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -2,20 +2,22 @@
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.pathfinder.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "PathNavigation.h"
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PathNavigation::PathNavigation(Mob *mob, Level *level, float maxDist)
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PathNavigation::PathNavigation(Mob *mob, Level *level)
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{
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this->mob = mob;
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this->level = level;
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this->maxDist = maxDist;
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dist = mob->getAttribute(SharedMonsterAttributes::FOLLOW_RANGE);
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path = NULL;
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speed = 0.0f;
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speedModifier = 0.0;
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avoidSun = false;
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_tick = 0;
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lastStuckCheck = 0;
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@@ -67,9 +69,9 @@ void PathNavigation::setAvoidSun(bool avoidSun)
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this->avoidSun = avoidSun;
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}
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void PathNavigation::setSpeed(float speed)
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void PathNavigation::setSpeedModifier(double speedModifier)
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{
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this->speed = speed;
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this->speedModifier = speedModifier;
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}
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void PathNavigation::setCanFloat(bool canFloat)
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@@ -77,38 +79,43 @@ void PathNavigation::setCanFloat(bool canFloat)
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this->canFloat = canFloat;
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}
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float PathNavigation::getMaxDist()
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{
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return (float) dist->getValue();
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}
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Path *PathNavigation::createPath(double x, double y, double z)
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{
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if (!canUpdatePath()) return NULL;
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return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat);
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return level->findPath(mob->shared_from_this(), Mth::floor(x), (int) y, Mth::floor(z), getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat);
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}
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bool PathNavigation::moveTo(double x, double y, double z, float speed)
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bool PathNavigation::moveTo(double x, double y, double z, double speedModifier)
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{
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MemSect(52);
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Path *newPath = createPath(Mth::floor(x), (int) y, Mth::floor(z));
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MemSect(0);
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// No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it
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return moveTo(newPath, speed);
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return moveTo(newPath, speedModifier);
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}
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Path *PathNavigation::createPath(shared_ptr<Mob> target)
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Path *PathNavigation::createPath(shared_ptr<Entity> target)
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{
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if (!canUpdatePath()) return NULL;
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return level->findPath(mob->shared_from_this(), target, maxDist, _canPassDoors, _canOpenDoors, avoidWater, canFloat);
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return level->findPath(mob->shared_from_this(), target, getMaxDist(), _canPassDoors, _canOpenDoors, avoidWater, canFloat);
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}
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bool PathNavigation::moveTo(shared_ptr<Mob> target, float speed)
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bool PathNavigation::moveTo(shared_ptr<Entity> target, double speedModifier)
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{
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MemSect(53);
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Path *newPath = createPath(target);
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MemSect(0);
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// No need to delete newPath here as this will be copied into the member variable path and the class can assume responsibility for it
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if (newPath != NULL) return moveTo(newPath, speed);
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if (newPath != NULL) return moveTo(newPath, speedModifier);
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else return false;
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}
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bool PathNavigation::moveTo(Path *newPath, float speed)
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bool PathNavigation::moveTo(Path *newPath, double speedModifier)
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{
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if(newPath == NULL)
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{
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@@ -128,7 +135,7 @@ bool PathNavigation::moveTo(Path *newPath, float speed)
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if (avoidSun) trimPathFromSun();
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if (path->getSize() == 0) return false;
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this->speed = speed;
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this->speedModifier = speedModifier;
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Vec3 *mobPos = getTempMobPos();
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lastStuckCheck = _tick;
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lastStuckCheckPos->x = mobPos->x;
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@@ -153,7 +160,7 @@ void PathNavigation::tick()
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Vec3 *target = path->currentPos(mob->shared_from_this());
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if (target == NULL) return;
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mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speed);
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mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z, speedModifier);
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}
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void PathNavigation::updatePath()
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