feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -74,23 +74,34 @@ Painting::Painting(Level *level, int xTile, int yTile, int zTile, int dir) : Han
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}
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// 4J Stu - Added this so that we can use some shared_ptr functions that were needed in the ctor
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void Painting::PaintingPostConstructor(int dir)
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// 4J Stu - Added motive param for debugging/artists only
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void Painting::PaintingPostConstructor(int dir, int motive)
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{
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vector<Motive *> *survivableMotives = new vector<Motive *>();
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for (int i = 0 ; i < LAST_VALUE; i++)
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#ifndef _CONTENT_PACKAGE
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if (app.DebugArtToolsOn() && motive >= 0)
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{
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this->motive = (Motive *)Motive::values[i];
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this->motive = (Motive *)Motive::values[motive];
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setDir(dir);
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if (survives())
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{
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survivableMotives->push_back(this->motive);
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}
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}
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if (!survivableMotives->empty())
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else
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#endif
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{
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this->motive = survivableMotives->at(random->nextInt((int)survivableMotives->size()));
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vector<Motive *> *survivableMotives = new vector<Motive *>();
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for (int i = 0 ; i < LAST_VALUE; i++)
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{
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this->motive = (Motive *)Motive::values[i];
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setDir(dir);
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if (survives())
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{
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survivableMotives->push_back(this->motive);
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}
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}
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if (!survivableMotives->empty())
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{
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this->motive = survivableMotives->at(random->nextInt((int)survivableMotives->size()));
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}
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setDir(dir);
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}
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setDir(dir);
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}
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Painting::Painting(Level *level, int x, int y, int z, int dir, wstring motiveName) : HangingEntity( level , x, y, z, dir )
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@@ -142,7 +153,16 @@ int Painting::getHeight()
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return motive->h;
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}
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void Painting::dropItem()
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void Painting::dropItem(shared_ptr<Entity> causedBy)
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{
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if ( (causedBy != NULL) && causedBy->instanceof(eTYPE_PLAYER) )
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(causedBy);
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if (player->abilities.instabuild)
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{
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return;
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}
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}
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spawnAtLocation(shared_ptr<ItemInstance>(new ItemInstance(Item::painting)), 0.0f);
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}
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