feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -239,7 +239,8 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
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dos->writeShort(SAVE_FILE_VERSION_NUMBER);
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dos->writeInt(lc->x);
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dos->writeInt(lc->z);
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dos->writeLong(level->getTime());
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dos->writeLong(level->getGameTime());
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dos->writeLong(lc->inhabitedTime);
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PIXBeginNamedEvent(0,"Getting block data");
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lc->writeCompressedBlockData(dos);
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@@ -283,7 +284,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
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vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
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if (ticksInChunk != NULL)
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{
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__int64 levelTime = level->getTime();
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__int64 levelTime = level->getGameTime();
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ListTag<CompoundTag> *tickTags = new ListTag<CompoundTag>();
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for( int i = 0; i < ticksInChunk->size(); i++ )
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@@ -313,7 +314,8 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
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level->checkSession();
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tag->putInt(L"xPos", lc->x);
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tag->putInt(L"zPos", lc->z);
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tag->putLong(L"LastUpdate", level->getTime());
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tag->putLong(L"LastUpdate", level->getGameTime());
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tag->putLong(L"InhabitedTime", lc->inhabitedTime);
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// 4J - changes here for new storage. Now have static storage for getting lighting data for block, data, and sky & block lighting. This
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// wasn't required in the original version as we could just reference the information in the level itself, but with our new storage system
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// the full data doesn't normally exist & so getSkyLightData/getBlockLightData etc. need somewhere to output this data. Making this static so
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@@ -372,7 +374,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
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vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
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if (ticksInChunk != NULL)
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{
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__int64 levelTime = level->getTime();
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__int64 levelTime = level->getGameTime();
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ListTag<CompoundTag> *tickTags = new ListTag<CompoundTag>();
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for( int i = 0; i < ticksInChunk->size(); i++ )
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@@ -384,6 +386,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
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teTag->putInt(L"y", td.y);
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teTag->putInt(L"z", td.z);
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teTag->putInt(L"t", (int) (td.m_delay - levelTime));
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teTag->putInt(L"p", td.priorityTilt);
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tickTags->add(teTag);
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}
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@@ -428,6 +431,7 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta
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LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
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{
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PIXBeginNamedEvent(0,"Loading chunk");
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short version = dis->readShort();
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int x = dis->readInt();
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int z = dis->readInt();
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@@ -435,6 +439,11 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
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LevelChunk *levelChunk = new LevelChunk(level, x, z);
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if (version >= SAVE_FILE_VERSION_CHUNK_INHABITED_TIME)
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{
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levelChunk->inhabitedTime = dis->readLong();
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}
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levelChunk->readCompressedBlockData(dis);
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levelChunk->readCompressedDataData(dis);
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levelChunk->readCompressedSkyLightData(dis);
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@@ -451,7 +460,19 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
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levelChunk->terrainPopulated |= LevelChunk::sTerrainPostPostProcessed;
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}
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dis->readFully(levelChunk->biomes);
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#ifndef _CONTENT_PACKAGE
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if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
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{
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// Read the biome data from the stream, but don't use it
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byteArray dummyBiomes(levelChunk->biomes.length);
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dis->readFully(dummyBiomes);
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delete [] dummyBiomes.data;
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}
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else
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#endif
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{
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dis->readFully(levelChunk->biomes);
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}
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CompoundTag *tag = NbtIo::read(dis);
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@@ -459,6 +480,7 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
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if (tag->contains(L"TileTicks"))
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{
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PIXBeginNamedEvent(0,"Loading TileTicks");
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ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
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if (tileTicks != NULL)
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@@ -467,13 +489,16 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
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{
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CompoundTag *teTag = tileTicks->get(i);
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level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
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level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
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}
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}
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PIXEndNamedEvent();
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}
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delete tag;
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PIXEndNamedEvent();
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return levelChunk;
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}
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@@ -556,9 +581,18 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
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}
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#endif
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if (tag->contains(L"Biomes"))
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#ifndef _CONTENT_PACKAGE
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if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
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{
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levelChunk->setBiomes(tag->getByteArray(L"Biomes"));
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// Do nothing
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}
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else
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#endif
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{
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if (tag->contains(L"Biomes"))
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{
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levelChunk->setBiomes(tag->getByteArray(L"Biomes"));
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}
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}
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loadEntities(levelChunk, level, tag);
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@@ -573,7 +607,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
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{
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CompoundTag *teTag = tileTicks->get(i);
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level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
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level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
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}
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}
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}
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