feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -239,7 +239,8 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
dos->writeShort(SAVE_FILE_VERSION_NUMBER);
dos->writeInt(lc->x);
dos->writeInt(lc->z);
dos->writeLong(level->getTime());
dos->writeLong(level->getGameTime());
dos->writeLong(lc->inhabitedTime);
PIXBeginNamedEvent(0,"Getting block data");
lc->writeCompressedBlockData(dos);
@@ -283,7 +284,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
if (ticksInChunk != NULL)
{
__int64 levelTime = level->getTime();
__int64 levelTime = level->getGameTime();
ListTag<CompoundTag> *tickTags = new ListTag<CompoundTag>();
for( int i = 0; i < ticksInChunk->size(); i++ )
@@ -313,7 +314,8 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
level->checkSession();
tag->putInt(L"xPos", lc->x);
tag->putInt(L"zPos", lc->z);
tag->putLong(L"LastUpdate", level->getTime());
tag->putLong(L"LastUpdate", level->getGameTime());
tag->putLong(L"InhabitedTime", lc->inhabitedTime);
// 4J - changes here for new storage. Now have static storage for getting lighting data for block, data, and sky & block lighting. This
// wasn't required in the original version as we could just reference the information in the level itself, but with our new storage system
// the full data doesn't normally exist & so getSkyLightData/getBlockLightData etc. need somewhere to output this data. Making this static so
@@ -372,7 +374,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
if (ticksInChunk != NULL)
{
__int64 levelTime = level->getTime();
__int64 levelTime = level->getGameTime();
ListTag<CompoundTag> *tickTags = new ListTag<CompoundTag>();
for( int i = 0; i < ticksInChunk->size(); i++ )
@@ -384,6 +386,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
teTag->putInt(L"y", td.y);
teTag->putInt(L"z", td.z);
teTag->putInt(L"t", (int) (td.m_delay - levelTime));
teTag->putInt(L"p", td.priorityTilt);
tickTags->add(teTag);
}
@@ -428,6 +431,7 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta
LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
{
PIXBeginNamedEvent(0,"Loading chunk");
short version = dis->readShort();
int x = dis->readInt();
int z = dis->readInt();
@@ -435,6 +439,11 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
LevelChunk *levelChunk = new LevelChunk(level, x, z);
if (version >= SAVE_FILE_VERSION_CHUNK_INHABITED_TIME)
{
levelChunk->inhabitedTime = dis->readLong();
}
levelChunk->readCompressedBlockData(dis);
levelChunk->readCompressedDataData(dis);
levelChunk->readCompressedSkyLightData(dis);
@@ -451,7 +460,19 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
levelChunk->terrainPopulated |= LevelChunk::sTerrainPostPostProcessed;
}
dis->readFully(levelChunk->biomes);
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
{
// Read the biome data from the stream, but don't use it
byteArray dummyBiomes(levelChunk->biomes.length);
dis->readFully(dummyBiomes);
delete [] dummyBiomes.data;
}
else
#endif
{
dis->readFully(levelChunk->biomes);
}
CompoundTag *tag = NbtIo::read(dis);
@@ -459,6 +480,7 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
if (tag->contains(L"TileTicks"))
{
PIXBeginNamedEvent(0,"Loading TileTicks");
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
if (tileTicks != NULL)
@@ -467,13 +489,16 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
{
CompoundTag *teTag = tileTicks->get(i);
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
}
}
PIXEndNamedEvent();
}
delete tag;
PIXEndNamedEvent();
return levelChunk;
}
@@ -556,9 +581,18 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
}
#endif
if (tag->contains(L"Biomes"))
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
{
levelChunk->setBiomes(tag->getByteArray(L"Biomes"));
// Do nothing
}
else
#endif
{
if (tag->contains(L"Biomes"))
{
levelChunk->setBiomes(tag->getByteArray(L"Biomes"));
}
}
loadEntities(levelChunk, level, tag);
@@ -573,7 +607,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
{
CompoundTag *teTag = tileTicks->get(i);
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"));
level->forceAddTileTick(teTag->getInt(L"x"), teTag->getInt(L"y"), teTag->getInt(L"z"), teTag->getInt(L"i"), teTag->getInt(L"t"), teTag->getInt(L"p"));
}
}
}