feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -15,7 +15,7 @@ const int OcelotSitOnTileGoal::SIT_TICKS = 60 * SharedConstants::TICKS_PER_SECON
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const int OcelotSitOnTileGoal::SEARCH_RANGE = 8;
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const double OcelotSitOnTileGoal::SIT_CHANCE = 0.0065f;
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OcelotSitOnTileGoal::OcelotSitOnTileGoal(Ozelot *ocelot, float speed)
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OcelotSitOnTileGoal::OcelotSitOnTileGoal(Ocelot *ocelot, double speedModifier)
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{
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_tick = 0;
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tryTicks = 0;
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@@ -25,7 +25,7 @@ OcelotSitOnTileGoal::OcelotSitOnTileGoal(Ozelot *ocelot, float speed)
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tileZ = 0;
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this->ocelot = ocelot;
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this->speed = speed;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag | Control::JumpControlFlag);
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}
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@@ -41,16 +41,20 @@ bool OcelotSitOnTileGoal::canContinueToUse()
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void OcelotSitOnTileGoal::start()
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{
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speed);
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speedModifier);
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_tick = 0;
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tryTicks = 0;
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maxTicks = ocelot->getRandom()->nextInt(ocelot->getRandom()->nextInt(SIT_TICKS) + SIT_TICKS) + SIT_TICKS;
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ocelot->getSitGoal()->wantToSit(false);
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ocelot->setSittingOnTile(true); // 4J-Added.
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}
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void OcelotSitOnTileGoal::stop()
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{
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ocelot->setSitting(false);
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ocelot->setSittingOnTile(false); // 4J-Added.
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}
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void OcelotSitOnTileGoal::tick()
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@@ -60,7 +64,7 @@ void OcelotSitOnTileGoal::tick()
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if (ocelot->distanceToSqr(tileX, tileY + 1, tileZ) > 1)
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{
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ocelot->setSitting(false);
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speed);
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speedModifier);
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tryTicks++;
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}
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else if (!ocelot->isSitting())
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@@ -88,9 +92,9 @@ bool OcelotSitOnTileGoal::findNearestTile()
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if (dist < distSqr)
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{
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this->tileX = x;
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this->tileY = y;
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this->tileZ = z;
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tileX = x;
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tileY = y;
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tileZ = z;
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distSqr = dist;
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}
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}
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