feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
61
Minecraft.World/OcelotAttackGoal.cpp
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61
Minecraft.World/OcelotAttackGoal.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.phys.h"
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#include "OcelotAttackGoal.h"
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OcelotAttackGoal::OcelotAttackGoal(Mob *mob)
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{
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target = weak_ptr<LivingEntity>();
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attackTime = 0;
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speed = 0;
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trackTarget = false;
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this->mob = mob;
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this->level = mob->level;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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}
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bool OcelotAttackGoal::canUse()
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{
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shared_ptr<LivingEntity> bestTarget = mob->getTarget();
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if (bestTarget == NULL) return false;
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target = weak_ptr<LivingEntity>(bestTarget);
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return true;
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}
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bool OcelotAttackGoal::canContinueToUse()
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{
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if (target.lock() == NULL || !target.lock()->isAlive()) return false;
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if (mob->distanceToSqr(target.lock()) > 15 * 15) return false;
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return !mob->getNavigation()->isDone() || canUse();
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}
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void OcelotAttackGoal::stop()
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{
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target = weak_ptr<Mob>();
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mob->getNavigation()->stop();
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}
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void OcelotAttackGoal::tick()
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{
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mob->getLookControl()->setLookAt(target.lock(), 30, 30);
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double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
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double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
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double speedModifier = Ocelot::WALK_SPEED_MOD;
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if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speedModifier = Ocelot::SPRINT_SPEED_MOD;
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else if (distSqr < 15 * 15) speedModifier = Ocelot::SNEAK_SPEED_MOD;
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mob->getNavigation()->moveTo(target.lock(), speedModifier);
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attackTime = max(attackTime - 1, 0);
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if (distSqr > meleeRadiusSqr) return;
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if (attackTime > 0) return;
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attackTime = 20;
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mob->doHurtTarget(target.lock());
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}
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