feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

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#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.phys.h"
#include "OcelotAttackGoal.h"
OcelotAttackGoal::OcelotAttackGoal(Mob *mob)
{
target = weak_ptr<LivingEntity>();
attackTime = 0;
speed = 0;
trackTarget = false;
this->mob = mob;
this->level = mob->level;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
}
bool OcelotAttackGoal::canUse()
{
shared_ptr<LivingEntity> bestTarget = mob->getTarget();
if (bestTarget == NULL) return false;
target = weak_ptr<LivingEntity>(bestTarget);
return true;
}
bool OcelotAttackGoal::canContinueToUse()
{
if (target.lock() == NULL || !target.lock()->isAlive()) return false;
if (mob->distanceToSqr(target.lock()) > 15 * 15) return false;
return !mob->getNavigation()->isDone() || canUse();
}
void OcelotAttackGoal::stop()
{
target = weak_ptr<Mob>();
mob->getNavigation()->stop();
}
void OcelotAttackGoal::tick()
{
mob->getLookControl()->setLookAt(target.lock(), 30, 30);
double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
double speedModifier = Ocelot::WALK_SPEED_MOD;
if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speedModifier = Ocelot::SPRINT_SPEED_MOD;
else if (distSqr < 15 * 15) speedModifier = Ocelot::SNEAK_SPEED_MOD;
mob->getNavigation()->moveTo(target.lock(), speedModifier);
attackTime = max(attackTime - 1, 0);
if (distSqr > meleeRadiusSqr) return;
if (attackTime > 0) return;
attackTime = 20;
mob->doHurtTarget(target.lock());
}