feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,5 +1,6 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "NotGateTile.h"
#include "SoundTypes.h"
#include "net.minecraft.world.h"
@@ -24,201 +25,209 @@ bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool
{
recentToggles[level] = new deque<Toggle>;
}
if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getTime()));
int count = 0;
if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getGameTime()));
int count = 0;
AUTO_VAR(itEnd, recentToggles[level]->end());
for (AUTO_VAR(it, recentToggles[level]->begin()); it != itEnd; it++)
{
if (it->x == x && it->y == y && it->z == z)
if (it->x == x && it->y == y && it->z == z)
{
count++;
if (count >= MAX_RECENT_TOGGLES)
count++;
if (count >= MAX_RECENT_TOGGLES)
{
return true;
}
}
}
return false;
return true;
}
}
}
return false;
}
NotGateTile::NotGateTile(int id, bool on) : TorchTile(id)
{
this->on = on;
this->setTicking(true);
this->on = on;
this->setTicking(true);
}
int NotGateTile::getTickDelay()
int NotGateTile::getTickDelay(Level *level)
{
return 2;
}
void NotGateTile::onPlace(Level *level, int x, int y, int z)
{
if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z);
if (on)
if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z);
if (on)
{
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y, z + 1, id);
}
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y, z + 1, id);
}
}
void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if (on)
if (on)
{
level->updateNeighborsAt(x, y - 1, z, this->id);
level->updateNeighborsAt(x, y + 1, z, this->id);
level->updateNeighborsAt(x - 1, y, z, this->id);
level->updateNeighborsAt(x + 1, y, z, this->id);
level->updateNeighborsAt(x, y, z - 1, this->id);
level->updateNeighborsAt(x, y, z + 1, this->id);
}
level->updateNeighborsAt(x, y - 1, z, this->id);
level->updateNeighborsAt(x, y + 1, z, this->id);
level->updateNeighborsAt(x - 1, y, z, this->id);
level->updateNeighborsAt(x + 1, y, z, this->id);
level->updateNeighborsAt(x, y, z - 1, this->id);
level->updateNeighborsAt(x, y, z + 1, this->id);
}
}
bool NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face)
int NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face)
{
if (!on) return false;
if (!on) return Redstone::SIGNAL_NONE;
int dir = level->getData(x, y, z);
int dir = level->getData(x, y, z);
if (dir == 5 && face == 1) return false;
if (dir == 3 && face == 3) return false;
if (dir == 4 && face == 2) return false;
if (dir == 1 && face == 5) return false;
if (dir == 2 && face == 4) return false;
if (dir == 5 && face == 1) return Redstone::SIGNAL_NONE;
if (dir == 3 && face == 3) return Redstone::SIGNAL_NONE;
if (dir == 4 && face == 2) return Redstone::SIGNAL_NONE;
if (dir == 1 && face == 5) return Redstone::SIGNAL_NONE;
if (dir == 2 && face == 4) return Redstone::SIGNAL_NONE;
return true;
return Redstone::SIGNAL_MAX;
}
bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z)
{
int dir = level->getData(x, y, z);
int dir = level->getData(x, y, z);
if (dir == 5 && level->getSignal(x, y - 1, z, 0)) return true;
if (dir == 3 && level->getSignal(x, y, z - 1, 2)) return true;
if (dir == 4 && level->getSignal(x, y, z + 1, 3)) return true;
if (dir == 1 && level->getSignal(x - 1, y, z, 4)) return true;
if (dir == 2 && level->getSignal(x + 1, y, z, 5)) return true;
return false;
if (dir == 5 && level->hasSignal(x, y - 1, z, 0)) return true;
if (dir == 3 && level->hasSignal(x, y, z - 1, 2)) return true;
if (dir == 4 && level->hasSignal(x, y, z + 1, 3)) return true;
if (dir == 1 && level->hasSignal(x - 1, y, z, 4)) return true;
if (dir == 2 && level->hasSignal(x + 1, y, z, 5)) return true;
return false;
}
void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
{
bool neighborSignal = hasNeighborSignal(level, x, y, z);
bool neighborSignal = hasNeighborSignal(level, x, y, z);
// 4J - brought forward changes from 1.3.2 to associate toggles with level
if( recentToggles.find(level) != recentToggles.end() )
{
deque<Toggle> *toggles = recentToggles[level];
while (!toggles->empty() && level->getTime() - toggles->front().when > RECENT_TOGGLE_TIMER)
while (!toggles->empty() && level->getGameTime() - toggles->front().when > RECENT_TOGGLE_TIMER)
{
toggles->pop_front();
}
}
if (on)
if (on)
{
if (neighborSignal)
if (neighborSignal)
{
level->setTileAndData(x, y, z, Tile::notGate_off_Id, level->getData(x, y, z));
level->setTileAndData(x, y, z, Tile::redstoneTorch_off_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
if (isToggledTooFrequently(level, x, y, z, true))
if (isToggledTooFrequently(level, x, y, z, true))
{
app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f);
for (int i = 0; i < 5; i++)
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f);
for (int i = 0; i < 5; i++)
{
double xx = x + random->nextDouble() * 0.6 + 0.2;
double yy = y + random->nextDouble() * 0.6 + 0.2;
double zz = z + random->nextDouble() * 0.6 + 0.2;
double xx = x + random->nextDouble() * 0.6 + 0.2;
double yy = y + random->nextDouble() * 0.6 + 0.2;
double zz = z + random->nextDouble() * 0.6 + 0.2;
level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0);
}
}
}
}
level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0);
}
}
}
}
else
{
if (!neighborSignal)
if (!neighborSignal)
{
if (!isToggledTooFrequently(level, x, y, z, false))
if (!isToggledTooFrequently(level, x, y, z, false))
{
level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z));
}
level->setTileAndData(x, y, z, Tile::redstoneTorch_on_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
}
else
{
app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
}
}
}
}
}
}
void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
TorchTile::neighborChanged(level, x, y, z, type);
level->addToTickNextTick(x, y, z, id, getTickDelay());
if (checkDoPop(level, x, y, z, type))
{
return;
}
bool neighborSignal = hasNeighborSignal(level, x, y, z);
if ((on && neighborSignal) || (!on && !neighborSignal))
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
bool NotGateTile::getDirectSignal(Level *level, int x, int y, int z, int face)
int NotGateTile::getDirectSignal(LevelSource *level, int x, int y, int z, int face)
{
if (face == 0)
if (face == 0)
{
return getSignal(level, x, y, z, face);
}
return false;
return getSignal(level, x, y, z, face);
}
return Redstone::SIGNAL_NONE;
}
int NotGateTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::notGate_on_Id;
return Tile::redstoneTorch_on_Id;
}
bool NotGateTile::isSignalSource()
{
return true;
return true;
}
void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
{
if (!on) return;
int dir = level->getData(xt, yt, zt);
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2;
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double h = 0.22f;
double r = 0.27f;
if (dir == 1)
if (!on) return;
int dir = level->getData(xt, yt, zt);
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2;
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double h = 0.22f;
double r = 0.27f;
if (dir == 1)
{
level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0);
}
level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0);
}
else if(dir == 2)
{
level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0);
}
level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0);
}
else if (dir == 3)
{
level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0);
}
level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0);
}
else if (dir == 4)
{
level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0);
}
level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0);
}
else
{
level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0);
}
level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0);
}
}
int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::notGate_on_Id;
return Tile::redstoneTorch_on_Id;
}
void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime)
@@ -234,14 +243,7 @@ void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime)
}
}
void NotGateTile::registerIcons(IconRegister *iconRegister)
bool NotGateTile::isMatching(int id)
{
if (on)
{
icon = iconRegister->registerIcon(L"redtorch_lit");
}
else
{
icon = iconRegister->registerIcon(L"redtorch");
}
return id == Tile::redstoneTorch_off_Id || id == Tile::redstoneTorch_on_Id;
}