feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,9 +1,26 @@
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#pragma once
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#include "TargetGoal.h"
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#include "EntitySelector.h"
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class NearestAttackableTargetGoal;
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// Anonymous class from NearestAttackableTargetGoal
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class SubselectEntitySelector : public EntitySelector
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{
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private:
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EntitySelector *m_subselector;
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NearestAttackableTargetGoal *m_parent;
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public:
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SubselectEntitySelector(NearestAttackableTargetGoal *parent, EntitySelector *subselector);
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~SubselectEntitySelector();
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bool matches(shared_ptr<Entity> entity) const;
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};
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class NearestAttackableTargetGoal : public TargetGoal
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{
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friend class SubselectEntitySelector;
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public:
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class DistComp
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{
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@@ -17,18 +34,15 @@ public:
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};
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private:
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weak_ptr<Mob> target;
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const type_info& targetType;
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int randomInterval;
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DistComp *distComp;
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EntitySelector *selector;
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weak_ptr<LivingEntity> target;
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public:
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//public NearestAttackableTargetGoal(Mob mob, const type_info& targetType, float within, int randomInterval, bool mustSee)
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//{
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// this(mob, targetType, within, randomInterval, mustSee, false);
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//}
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NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach = false, EntitySelector *entitySelector = NULL);
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NearestAttackableTargetGoal(Mob *mob, const type_info& targetType, float within, int randomInterval, bool mustSee, bool mustReach = false);
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virtual ~NearestAttackableTargetGoal();
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virtual bool canUse();
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