feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,13 +4,16 @@ class Mth
{
private:
static const int BIG_ENOUGH_INT;
static const float BIG_ENOUGH_FLOAT;
public:
static const float RAD_TO_GRAD;
static const float BIG_ENOUGH_FLOAT;
public:
static const float DEGRAD;
static const float RADDEG;
static const float RAD_TO_GRAD;
static const __int64 UUID_VERSION = 0x000000000000f000L;
static const __int64 UUID_VERSION_TYPE_4 = 0x0000000000004000L;
static const __int64 UUID_VARIANT = 0xc000000000000000L;
static const __int64 UUID_VARIANT_2 = 0x8000000000000000L;
private:
static float *_sin;
private:
@@ -18,24 +21,31 @@ private:
public :
static void init(); // 4J added
static float sin(float i);
static float cos(float i);
static float sqrt(float x);
static float sqrt(double x);
static int floor(float v);
static float cos(float i);
static float sqrt(float x);
static float sqrt(double x);
static int floor(float v);
static __int64 lfloor(double v);
static int fastFloor(double x);
static int floor(double v);
static int absFloor(double v);
static float abs(float v);
static int fastFloor(double x);
static int floor(double v);
static int absFloor(double v);
static float abs(float v);
static int abs(int v);
static int ceil(float v);
static int ceil(float v);
static int clamp(int value, int min, int max) ;
static float clamp(float value, float min, float max);
static double asbMax(double a, double b);
static int intFloorDiv(int a, int b);
static int nextInt(Random *random, int minInclusive, int maxInclusive);
static double asbMax(double a, double b);
static int intFloorDiv(int a, int b);
static int nextInt(Random *random, int minInclusive, int maxInclusive);
static float nextFloat(Random *random, float min, float max);
static double nextDouble(Random *random, double min, double max);
static float wrapDegrees(float input);
static double wrapDegrees(double input);
static wstring createInsecureUUID(Random *random);
static int getInt(const wstring &input, int def);
static int getInt(const wstring &input, int def, int min);
static double getDouble(const wstring &input, double def);
static double getDouble(const wstring &input, double def, double min);
// 4J Added
static bool almostEquals( double double1, double double2, double precision);