feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -14,35 +14,31 @@ public:
eINSTANCEOF GetType() { return eTYPE_MONSTER; }
static Entity *create(Level *level) { return NULL; }
protected:
int attackDamage;
private:
void _init();
public:
Monster(Level *level);
virtual void aiStep();
virtual void tick();
virtual void aiStep();
virtual void tick();
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool hurt(DamageSource *source, int dmg);
virtual bool hurt(DamageSource *source, float dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
protected:
virtual void checkHurtTarget(shared_ptr<Entity> target, float distance);
public:
virtual float getWalkTargetValue(int x, int y, int z);
virtual float getWalkTargetValue(int x, int y, int z);
protected:
virtual bool isDarkEnoughToSpawn();
virtual bool isDarkEnoughToSpawn();
public:
virtual bool canSpawn();
};
protected:
void registerAttributes();
};