feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -14,35 +14,31 @@ public:
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eINSTANCEOF GetType() { return eTYPE_MONSTER; }
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static Entity *create(Level *level) { return NULL; }
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protected:
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int attackDamage;
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private:
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void _init();
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public:
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Monster(Level *level);
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virtual void aiStep();
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virtual void tick();
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virtual void aiStep();
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virtual void tick();
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool hurt(DamageSource *source, int dmg);
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virtual bool hurt(DamageSource *source, float dmg);
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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protected:
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virtual void checkHurtTarget(shared_ptr<Entity> target, float distance);
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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virtual float getWalkTargetValue(int x, int y, int z);
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protected:
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virtual bool isDarkEnoughToSpawn();
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virtual bool isDarkEnoughToSpawn();
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public:
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virtual bool canSpawn();
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};
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protected:
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void registerAttributes();
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};
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