feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -2,7 +2,9 @@
#include "net.minecraft.world.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.world.item.enchantment.h"
@@ -11,40 +13,27 @@
#include "..\Minecraft.Client\Minecraft.h"
void Monster::_init()
{
attackDamage = 2;
}
Monster::Monster(Level *level) : PathfinderMob( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
// 4J Stu - Only the most derived classes should call this
//this->defineSynchedData();
_init();
xpReward = Enemy::XP_REWARD_MEDIUM;
}
void Monster::aiStep()
{
float br = getBrightness(1);
if (br > 0.5f)
updateSwingTime();
float br = getBrightness(1);
if (br > 0.5f)
{
noActionTime += 2;
}
noActionTime += 2;
}
PathfinderMob::aiStep();
PathfinderMob::aiStep();
}
void Monster::tick()
{
PathfinderMob::tick();
if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove();
PathfinderMob::tick();
if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove();
}
shared_ptr<Entity> Monster::findAttackTarget()
@@ -56,25 +45,26 @@ shared_ptr<Entity> Monster::findAttackTarget()
}
#endif
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
if (player != NULL && canSee(player) ) return player;
return shared_ptr<Player>();
return shared_ptr<Player>();
}
bool Monster::hurt(DamageSource *source, int dmg)
bool Monster::hurt(DamageSource *source, float dmg)
{
if (PathfinderMob::hurt(source, dmg))
if (isInvulnerable()) return false;
if (PathfinderMob::hurt(source, dmg))
{
shared_ptr<Entity> sourceEntity = source->getEntity();
if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
if (sourceEntity != shared_from_this())
if (sourceEntity != shared_from_this())
{
this->attackTarget = sourceEntity;
}
return true;
}
return false;
attackTarget = sourceEntity;
}
return true;
}
return false;
}
/**
@@ -85,75 +75,86 @@ bool Monster::hurt(DamageSource *source, int dmg)
*/
bool Monster::doHurtTarget(shared_ptr<Entity> target)
{
int dmg = attackDamage;
if (hasEffect(MobEffect::damageBoost))
float dmg = (float) getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue();
int knockback = 0;
if ( target->instanceof(eTYPE_LIVINGENTITY) )
{
dmg += (3 << getEffect(MobEffect::damageBoost)->getAmplifier());
}
if (hasEffect(MobEffect::weakness))
{
dmg -= (2 << getEffect(MobEffect::weakness)->getAmplifier());
shared_ptr<LivingEntity> livingTarget = dynamic_pointer_cast<LivingEntity>(target);
dmg += EnchantmentHelper::getDamageBonus(dynamic_pointer_cast<LivingEntity>(shared_from_this()), livingTarget);
knockback += EnchantmentHelper::getKnockbackBonus(dynamic_pointer_cast<LivingEntity>(shared_from_this()), livingTarget);
}
DamageSource *damageSource = DamageSource::mobAttack(dynamic_pointer_cast<Mob>( shared_from_this() ) );
bool didHurt = target->hurt(damageSource, dmg);
delete damageSource;
boolean wasHurt = target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<LivingEntity>(shared_from_this())), dmg);
if (didHurt)
if (wasHurt)
{
int fireAspect = EnchantmentHelper::getFireAspect(dynamic_pointer_cast<Mob>(shared_from_this()));
if (knockback > 0)
{
target->push(-Mth::sin(yRot * PI / 180) * knockback * .5f, 0.1, Mth::cos(yRot * PI / 180) * knockback * .5f);
xd *= 0.6;
zd *= 0.6;
}
int fireAspect = EnchantmentHelper::getFireAspect(dynamic_pointer_cast<LivingEntity>(shared_from_this()));
if (fireAspect > 0)
{
target->setOnFire(fireAspect * 4);
}
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
if (mob != NULL)
if (target->instanceof(eTYPE_LIVINGENTITY))
{
ThornsEnchantment::doThornsAfterAttack(shared_from_this(), mob, random);
shared_ptr<LivingEntity> livingTarget = dynamic_pointer_cast<LivingEntity>(target);
ThornsEnchantment::doThornsAfterAttack(shared_from_this(), livingTarget, random);
}
}
return didHurt;
return wasHurt;
}
void Monster::checkHurtTarget(shared_ptr<Entity> target, float distance)
{
if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
{
attackTime = 20;
doHurtTarget(target);
}
attackTime = 20;
doHurtTarget(target);
}
}
float Monster::getWalkTargetValue(int x, int y, int z)
{
return 0.5f - level->getBrightness(x, y, z);
return 0.5f - level->getBrightness(x, y, z);
}
bool Monster::isDarkEnoughToSpawn()
{
int xt = Mth::floor(x);
int yt = Mth::floor(bb->y0);
int zt = Mth::floor(z);
if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32)) return false;
int xt = Mth::floor(x);
int yt = Mth::floor(bb->y0);
int zt = Mth::floor(z);
if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32)) return false;
int br = level->getRawBrightness(xt, yt, zt);
int br = level->getRawBrightness(xt, yt, zt);
if (level->isThundering())
if (level->isThundering())
{
int tmp = level->skyDarken;
level->skyDarken = 10;
br = level->getRawBrightness(xt, yt, zt);
level->skyDarken = tmp;
}
int tmp = level->skyDarken;
level->skyDarken = 10;
br = level->getRawBrightness(xt, yt, zt);
level->skyDarken = tmp;
}
return br <= random->nextInt(8);
return br <= random->nextInt(8);
}
bool Monster::canSpawn()
{
// 4J Stu
// Fix for #8265 - AI: Monsters will flash briefly on the screen around Monster Spawners when the game settings are set to Peaceful.
return isDarkEnoughToSpawn() && PathfinderMob::canSpawn() && level->difficulty > Difficulty::PEACEFUL;
return level->difficulty > Difficulty::PEACEFUL && isDarkEnoughToSpawn() && PathfinderMob::canSpawn();
}
void Monster::registerAttributes()
{
PathfinderMob::registerAttributes();
getAttributes()->registerAttribute(SharedMonsterAttributes::ATTACK_DAMAGE);
}