feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -26,19 +26,9 @@ private:
#endif
public:
static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies);
static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent);
static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z);
private:
static void finalizeMobSettings(shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz);
protected:
// 4J Stu TODO This was an array of Class type. I haven't made a base Class type yet, but don't need to
// as this can be an array of Mob type?
static const int bedEnemyCount = 3;
static eINSTANCEOF bedEnemies[bedEnemyCount];
public:
static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players);