feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -26,19 +26,9 @@ private:
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#endif
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public:
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static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies);
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static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent);
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static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z);
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private:
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static void finalizeMobSettings(shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz);
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protected:
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// 4J Stu TODO This was an array of Class type. I haven't made a base Class type yet, but don't need to
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// as this can be an array of Mob type?
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static const int bedEnemyCount = 3;
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static eINSTANCEOF bedEnemies[bedEnemyCount];
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public:
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static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players);
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