feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -9,6 +9,7 @@ public:
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// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
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static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
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static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
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static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
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static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
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static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
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@@ -16,6 +17,7 @@ public:
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static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static const int CONSOLE_SQUID_HARD_LIMIT = 5;
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static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
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static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding
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static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching
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@@ -30,6 +32,7 @@ public:
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static const int MAX_XBOX_VILLAGERS_WITH_SPAWN_EGG = MAX_VILLAGERS_WITH_BREEDING + 15; // 4J-PB - increased this limit due to player requests
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static const int MAX_XBOX_MUSHROOMCOWS_WITH_SPAWN_EGG = MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING + 8;
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static const int MAX_XBOX_SQUIDS_WITH_SPAWN_EGG = CONSOLE_SQUID_HARD_LIMIT + 8;
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static const int MAX_AMBIENT_WITH_SPAWN_EGG = CONSOLE_AMBIENT_HARD_LIMIT + 8;
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/*
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Maximum animals = 50 + 20 + 20 = 90
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@@ -48,6 +51,7 @@ public:
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static MobCategory *monster;
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static MobCategory *creature;
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static MobCategory *ambient;
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static MobCategory *waterCreature;
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// 4J added extra categories, to break these out of general creatures & give us more control of levels
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static MobCategory *creature_wolf;
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@@ -64,10 +68,11 @@ private:
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const int m_maxPerLevel;
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const Material *spawnPositionMaterial;
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const bool m_isFriendly;
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const bool m_isPersistent;
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const bool m_isSingleType; // 4J Added
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const eINSTANCEOF m_eBase; // 4J added
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const eINSTANCEOF m_eBase; // 4J added
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MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel);
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MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel);
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public:
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const type_info getBaseClass();
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@@ -77,6 +82,8 @@ public:
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Material *getSpawnPositionMaterial();
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bool isFriendly();
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bool isSingleType();
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bool isPersistent();
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public:
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static void staticCtor();
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};
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