feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -11,6 +11,10 @@ private:
static const int MAX_DEPTH = 8; // 1.2.3 change
public:
static void loadStatic();
private:
static StructurePiece *createRandomShaftPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
static StructurePiece *generateAndAddPiece(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
@@ -21,15 +25,24 @@ private:
public:
class MineShaftRoom : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftRoom(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftRoom; }
private:
list<BoundingBox *> childEntranceBoxes;
public:
MineShaftRoom();
MineShaftRoom(int genDepth, Random *random, int west, int north);
~MineShaftRoom();
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
};
/**
@@ -38,17 +51,33 @@ public:
*/
class MineShaftCorridor : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftCorridor(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftCorridor; }
private:
bool hasRails; // was final
bool spiderCorridor; // was final
bool hasPlacedSpider;
int numSections;
public:
MineShaftCorridor();
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
public:
MineShaftCorridor(int genDepth, Random *random, BoundingBox *corridorBox, int direction);
static BoundingBox *findCorridorSize(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
protected:
virtual bool createChest(Level *level, BoundingBox *chunkBB, Random *random, int x, int y, int z, WeighedTreasureArray treasure, int numRolls);
public:
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
@@ -58,9 +87,20 @@ public:
*/
class MineShaftCrossing : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftCrossing(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftCrossing; }
private:
const int direction;
const bool isTwoFloored;
int direction;
bool isTwoFloored;
public:
MineShaftCrossing();
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
public:
MineShaftCrossing(int genDepth, Random *random, BoundingBox *crossingBox, int direction);
@@ -77,8 +117,18 @@ public:
class MineShaftStairs : public StructurePiece
{
public:
static StructurePiece *Create() { return new MineShaftStairs(); }
virtual EStructurePiece GetType() { return eStructurePiece_MineShaftStairs; }
public:
MineShaftStairs();
MineShaftStairs(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
protected:
void addAdditonalSaveData(CompoundTag *tag);
void readAdditonalSaveData(CompoundTag *tag);
public:
static BoundingBox *findStairs(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);