feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -8,12 +8,12 @@
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#include "net.minecraft.world.phys.h"
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#include "MeleeAttackGoal.h"
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void MeleeAttackGoal::_init(Mob *mob, float speed, bool trackTarget)
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void MeleeAttackGoal::_init(PathfinderMob *mob, double speedModifier, bool trackTarget)
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{
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this->attackType = eTYPE_NOTSET;
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this->mob = mob;
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this->level = mob->level;
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this->speed = speed;
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level = mob->level;
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this->speedModifier = speedModifier;
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this->trackTarget = trackTarget;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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@@ -23,15 +23,15 @@ void MeleeAttackGoal::_init(Mob *mob, float speed, bool trackTarget)
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timeToRecalcPath = 0;
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}
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MeleeAttackGoal::MeleeAttackGoal(Mob *mob, eINSTANCEOF attackType, float speed, bool trackTarget)
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MeleeAttackGoal::MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget)
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{
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_init(mob, speed, trackTarget);
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_init(mob, speedModifier, trackTarget);
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this->attackType = attackType;
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}
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MeleeAttackGoal::MeleeAttackGoal(Mob *mob, float speed, bool trackTarget)
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MeleeAttackGoal::MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget)
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{
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_init(mob,speed,trackTarget);
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_init(mob,speedModifier,trackTarget);
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}
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MeleeAttackGoal::~MeleeAttackGoal()
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@@ -41,56 +41,56 @@ MeleeAttackGoal::~MeleeAttackGoal()
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bool MeleeAttackGoal::canUse()
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{
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shared_ptr<Mob> bestTarget = mob->getTarget();
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if (bestTarget == NULL) return false;
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if(!bestTarget->isAlive()) return false;
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if (attackType != eTYPE_NOTSET && (attackType & bestTarget->GetType()) != attackType) return false;
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target = weak_ptr<Mob>(bestTarget);
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shared_ptr<LivingEntity> target = mob->getTarget();
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if (target == NULL) return false;
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if (!target->isAlive()) return false;
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if (attackType != NULL && !target->instanceof(attackType)) return false;
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delete path;
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path = mob->getNavigation()->createPath(target.lock());
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path = mob->getNavigation()->createPath(target);
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return path != NULL;
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}
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bool MeleeAttackGoal::canContinueToUse()
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{
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shared_ptr<Mob> bestTarget = mob->getTarget();
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if (bestTarget == NULL) return false;
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if (target.lock() == NULL || !target.lock()->isAlive()) return false;
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shared_ptr<LivingEntity> target = mob->getTarget();
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if (target == NULL) return false;
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if (!target->isAlive()) return false;
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if (!trackTarget) return !mob->getNavigation()->isDone();
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if (!mob->isWithinRestriction(Mth::floor(target.lock()->x), Mth::floor(target.lock()->y), Mth::floor(target.lock()->z))) return false;
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if (!mob->isWithinRestriction(Mth::floor(target->x), Mth::floor(target->y), Mth::floor(target->z))) return false;
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return true;
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}
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void MeleeAttackGoal::start()
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{
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mob->getNavigation()->moveTo(path, speed);
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mob->getNavigation()->moveTo(path, speedModifier);
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path = NULL;
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timeToRecalcPath = 0;
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}
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void MeleeAttackGoal::stop()
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{
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target = weak_ptr<Mob>();
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mob->getNavigation()->stop();
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}
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void MeleeAttackGoal::tick()
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{
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mob->getLookControl()->setLookAt(target.lock(), 30, 30);
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if (trackTarget || mob->getSensing()->canSee(target.lock()))
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shared_ptr<LivingEntity> target = mob->getTarget();
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mob->getLookControl()->setLookAt(target, 30, 30);
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if (trackTarget || mob->getSensing()->canSee(target))
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{
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if (--timeToRecalcPath <= 0)
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{
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timeToRecalcPath = 4 + mob->getRandom()->nextInt(7);
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mob->getNavigation()->moveTo(target.lock(), speed);
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mob->getNavigation()->moveTo(target, speedModifier);
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}
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}
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attackTime = max(attackTime - 1, 0);
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double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
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if (mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z) > meleeRadiusSqr) return;
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double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2) + target->bbWidth;
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if (mob->distanceToSqr(target->x, target->bb->y0, target->z) > meleeRadiusSqr) return;
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if (attackTime > 0) return;
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attackTime = 20;
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mob->doHurtTarget(target.lock());
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if (mob->getCarriedItem() != NULL) mob->swing();
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mob->doHurtTarget(target);
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}
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