feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -55,10 +55,10 @@ bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z)
int belowTile = level->getTile(x, y - 1, z);
if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
level->setTileNoUpdate(x, y - 1, z, Tile::dirt_Id);
level->setTileNoUpdate(x + 1, y - 1, z, Tile::dirt_Id);
level->setTileNoUpdate(x, y - 1, z + 1, Tile::dirt_Id);
level->setTileNoUpdate(x + 1, y - 1, z + 1, Tile::dirt_Id);
level->setTileAndData(x, y - 1, z, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y - 1, z, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + 1, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y - 1, z + 1, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
PIXBeginNamedEvent(0,"MegaTree placing leaves, %d, %d, %d", x, z, y+treeHeight);
placeLeaves(level, x, z, y + treeHeight, 2, random);
@@ -189,7 +189,7 @@ void MegaTreeFeature::placeLeaves(Level *level, int x, int z, int topPosition, i
PIXBeginNamedEvent(0,"Getting tile");
int t = level->getTile(xx, yy, zz);
PIXEndNamedEvent();
if (!Tile::solid[t])
if (t == 0 || t == Tile::leaves_Id)
{
PIXBeginNamedEvent(0,"Placing block");
placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType);