feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -78,6 +78,11 @@ bool MakeLoveGoal::villageNeedsMoreVillagers()
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shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return false;
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if (!_village->isBreedTimerOk())
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{
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return false;
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}
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int idealSize = (int) ((float) _village->getDoorCount() * 0.35);
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// System.out.println("idealSize: " + idealSize + " pop: " +
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// village.getPopulationSize());
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@@ -93,9 +98,8 @@ void MakeLoveGoal::breed()
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// 4J - added limit to number of animals that can be bred
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if(level->canCreateMore( eTYPE_VILLAGER, Level::eSpawnType_Breed) )
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{
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shared_ptr<Villager> child = shared_ptr<Villager>( new Villager(level) );
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shared_ptr<Villager> child = dynamic_pointer_cast<Villager>( villager->getBreedOffspring(partner.lock()) );
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child->setAge(-20 * 60 * 20);
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child->setProfession(villager->getRandom()->nextInt(Villager::PROFESSION_MAX));
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child->moveTo(villager->x, villager->y, villager->z, 0, 0);
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level->addEntity(child);
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level->broadcastEntityEvent(child, EntityEvent::LOVE_HEARTS);
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