feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -9,7 +9,7 @@ LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float
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{
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this->mob = mob;
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this->lookDistance = lookDistance;
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this->probability = 0.02f;
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probability = 0.02f;
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setRequiredControlFlags(Control::LookControlFlag);
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lookTime = 0;
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@@ -28,8 +28,19 @@ LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float
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bool LookAtPlayerGoal::canUse()
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{
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if (mob->getRandom()->nextFloat() >= probability) return false;
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if (lookAtType == typeid(Player)) lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance);
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else lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
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if (mob->getTarget() != NULL)
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{
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lookAt = mob->getTarget();
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}
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if (lookAtType == typeid(Player))
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{
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lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance);
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}
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else
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{
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lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
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}
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return lookAt.lock() != NULL;
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}
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