feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,8 +6,8 @@
LiquidTileDynamic::LiquidTileDynamic(int id, Material *material) : LiquidTile(id, material)
{
maxCount = 0;
result = new bool[4];
dist = new int[4];
result = new bool[4];
dist = new int[4];
m_iterativeInstatick = false;
}
@@ -19,9 +19,8 @@ LiquidTileDynamic::~LiquidTileDynamic()
void LiquidTileDynamic::setStatic(Level *level, int x, int y, int z)
{
int d = level->getData(x, y, z);
level->setTileAndDataNoUpdate(x, y, z, id + 1, d);
level->setTilesDirty(x, y, z, x, y, z);
int d = level->getData(x, y, z);
level->setTileAndData(x, y, z, id + 1, d, Tile::UPDATE_CLIENTS);
}
bool LiquidTileDynamic::isPathfindable(LevelSource *level, int x, int y, int z)
@@ -32,13 +31,16 @@ bool LiquidTileDynamic::isPathfindable(LevelSource *level, int x, int y, int z)
void LiquidTileDynamic::iterativeTick(Level *level, int x, int y, int z, Random *random)
{
m_tilesToTick.push_back(LiquidTickData(level, x,y,z,random));
while(m_tilesToTick.size() > 0)
int failsafe = 100;
while((m_tilesToTick.size() > 0) && ( failsafe > 0 ) )
{
LiquidTickData tickData = m_tilesToTick.front();
m_tilesToTick.pop_front();
mainTick(tickData.level, tickData.x, tickData.y, tickData.z, tickData.random);
failsafe--;
}
m_tilesToTick.clear();
}
void LiquidTileDynamic::tick(Level *level, int x, int y, int z, Random *random)
@@ -63,117 +65,119 @@ void LiquidTileDynamic::tick(Level *level, int x, int y, int z, Random *random)
// This is to fix the stack overflow that occurs sometimes when instaticking on level gen.
void LiquidTileDynamic::mainTick(Level *level, int x, int y, int z, Random *random)
{
int depth = getDepth(level, x, y, z);
int depth = getDepth(level, x, y, z);
int dropOff = 1;
if (material == Material::lava && !level->dimension->ultraWarm) dropOff = 2;
int dropOff = 1;
if (material == Material::lava && !level->dimension->ultraWarm) dropOff = 2;
bool becomeStatic = true;
if (depth > 0)
bool becomeStatic = true;
int tickDelay = getTickDelay(level);
if (depth > 0)
{
int highest = -100;
maxCount = 0;
highest = getHighest(level, x - 1, y, z, highest);
highest = getHighest(level, x + 1, y, z, highest);
highest = getHighest(level, x, y, z - 1, highest);
highest = getHighest(level, x, y, z + 1, highest);
int highest = -100;
maxCount = 0;
highest = getHighest(level, x - 1, y, z, highest);
highest = getHighest(level, x + 1, y, z, highest);
highest = getHighest(level, x, y, z - 1, highest);
highest = getHighest(level, x, y, z + 1, highest);
int newDepth = highest + dropOff;
if (newDepth >= 8 || highest < 0)
int newDepth = highest + dropOff;
if (newDepth >= 8 || highest < 0)
{
newDepth = -1;
}
if (getDepth(level, x, y + 1, z) >= 0)
newDepth = -1;
}
if (getDepth(level, x, y + 1, z) >= 0)
{
int above = getDepth(level, x, y + 1, z);
if (above >= 8) newDepth = above;
else newDepth = above + 8;
}
if (maxCount >= 2 && material == Material::water)
int above = getDepth(level, x, y + 1, z);
if (above >= 8) newDepth = above;
else newDepth = above + 8;
}
if (maxCount >= 2 && material == Material::water)
{
// Only spread spring if it's on top of an existing spring, or
// Only spread spring if it's on top of an existing spring, or
// on top of solid ground.
if (level->getMaterial(x, y - 1, z)->isSolid())
if (level->getMaterial(x, y - 1, z)->isSolid())
{
newDepth = 0;
}
newDepth = 0;
}
else if (level->getMaterial(x, y - 1, z) == material && level->getData(x, y - 1, z) == 0)
{
newDepth = 0;
}
}
if (material == Material::lava)
newDepth = 0;
}
}
if (material == Material::lava)
{
if (depth < 8 && newDepth < 8)
if (depth < 8 && newDepth < 8)
{
if (newDepth > depth)
if (newDepth > depth)
{
if (random->nextInt(4) != 0)
if (random->nextInt(4) != 0)
{
newDepth = depth;
becomeStatic = false;
}
}
}
}
if (newDepth == depth)
tickDelay = tickDelay * 4;
}
}
}
}
if (newDepth == depth)
{
if (becomeStatic)
if (becomeStatic)
{
setStatic(level, x, y, z);
}
}
}
else
{
depth = newDepth;
if (depth < 0)
depth = newDepth;
if (depth < 0)
{
level->setTile(x, y, z, 0);
} else
level->removeTile(x, y, z);
}
else
{
level->setData(x, y, z, depth);
level->addToTickNextTick(x, y, z, id, getTickDelay());
level->updateNeighborsAt(x, y, z, id);
}
}
} else
level->setData(x, y, z, depth, Tile::UPDATE_CLIENTS);
level->addToTickNextTick(x, y, z, id, tickDelay);
level->updateNeighborsAt(x, y, z, id);
}
}
}
else
{
setStatic(level, x, y, z);
}
if (canSpreadTo(level, x, y - 1, z))
setStatic(level, x, y, z);
}
if (canSpreadTo(level, x, y - 1, z))
{
if (material == Material::lava)
if (material == Material::lava)
{
if (level->getMaterial(x, y - 1, z) == Material::water)
if (level->getMaterial(x, y - 1, z) == Material::water)
{
level->setTile(x, y - 1, z, Tile::rock_Id);
fizz(level, x, y - 1, z);
return;
}
}
level->setTileAndUpdate(x, y - 1, z, Tile::stone_Id);
fizz(level, x, y - 1, z);
return;
}
}
if (depth >= 8) trySpreadTo(level, x, y - 1, z, depth);
else trySpreadTo(level, x, y - 1, z, depth + 8);
}
if (depth >= 8) trySpreadTo(level, x, y - 1, z, depth);
else trySpreadTo(level, x, y - 1, z, depth + 8);
}
else if (depth >= 0 && (depth == 0 || isWaterBlocking(level, x, y - 1, z)))
{
bool *spreads = getSpread(level, x, y, z);
int neighbor = depth + dropOff;
if (depth >= 8)
bool *spreads = getSpread(level, x, y, z);
int neighbor = depth + dropOff;
if (depth >= 8)
{
neighbor = 1;
}
if (neighbor >= 8) return;
if (spreads[0]) trySpreadTo(level, x - 1, y, z, neighbor);
if (spreads[1]) trySpreadTo(level, x + 1, y, z, neighbor);
if (spreads[2]) trySpreadTo(level, x, y, z - 1, neighbor);
if (spreads[3]) trySpreadTo(level, x, y, z + 1, neighbor);
}
neighbor = 1;
}
if (neighbor >= 8) return;
if (spreads[0]) trySpreadTo(level, x - 1, y, z, neighbor);
if (spreads[1]) trySpreadTo(level, x + 1, y, z, neighbor);
if (spreads[2]) trySpreadTo(level, x, y, z - 1, neighbor);
if (spreads[3]) trySpreadTo(level, x, y, z + 1, neighbor);
}
}
void LiquidTileDynamic::trySpreadTo(Level *level, int x, int y, int z, int neighbor)
{
if (canSpreadTo(level, x, y, z))
if (canSpreadTo(level, x, y, z))
{
{
int old = level->getTile(x, y, z);
@@ -189,129 +193,129 @@ void LiquidTileDynamic::trySpreadTo(Level *level, int x, int y, int z, int neigh
}
}
}
level->setTileAndData(x, y, z, id, neighbor);
}
level->setTileAndData(x, y, z, id, neighbor, Tile::UPDATE_ALL);
}
}
int LiquidTileDynamic::getSlopeDistance(Level *level, int x, int y, int z, int pass, int from)
{
int lowest = 1000;
for (int d = 0; d < 4; d++)
int lowest = 1000;
for (int d = 0; d < 4; d++)
{
if (d == 0 && from == 1) continue;
if (d == 1 && from == 0) continue;
if (d == 2 && from == 3) continue;
if (d == 3 && from == 2) continue;
if (d == 0 && from == 1) continue;
if (d == 1 && from == 0) continue;
if (d == 2 && from == 3) continue;
if (d == 3 && from == 2) continue;
int xx = x;
int yy = y;
int zz = z;
int xx = x;
int yy = y;
int zz = z;
if (d == 0) xx--;
if (d == 1) xx++;
if (d == 2) zz--;
if (d == 3) zz++;
if (d == 0) xx--;
if (d == 1) xx++;
if (d == 2) zz--;
if (d == 3) zz++;
if (isWaterBlocking(level, xx, yy, zz))
if (isWaterBlocking(level, xx, yy, zz))
{
continue;
} else if (level->getMaterial(xx, yy, zz) == material && level->getData(xx, yy, zz) == 0)
continue;
} else if (level->getMaterial(xx, yy, zz) == material && level->getData(xx, yy, zz) == 0)
{
continue;
}
continue;
}
else
{
if (isWaterBlocking(level, xx, yy - 1, zz))
if (isWaterBlocking(level, xx, yy - 1, zz))
{
if (pass < 4)
if (pass < 4)
{
int v = getSlopeDistance(level, xx, yy, zz, pass + 1, d);
if (v < lowest) lowest = v;
}
}
int v = getSlopeDistance(level, xx, yy, zz, pass + 1, d);
if (v < lowest) lowest = v;
}
}
else
{
return pass;
}
}
}
return lowest;
return pass;
}
}
}
return lowest;
}
bool *LiquidTileDynamic::getSpread(Level *level, int x, int y, int z)
{
for (int d = 0; d < 4; d++)
for (int d = 0; d < 4; d++)
{
dist[d] = 1000;
int xx = x;
int yy = y;
int zz = z;
dist[d] = 1000;
int xx = x;
int yy = y;
int zz = z;
if (d == 0) xx--;
if (d == 1) xx++;
if (d == 2) zz--;
if (d == 3) zz++;
if (isWaterBlocking(level, xx, yy, zz))
if (d == 0) xx--;
if (d == 1) xx++;
if (d == 2) zz--;
if (d == 3) zz++;
if (isWaterBlocking(level, xx, yy, zz))
{
continue;
}
continue;
}
else if (level->getMaterial(xx, yy, zz) == material && level->getData(xx, yy, zz) == 0)
{
continue;
}
continue;
}
{
if (isWaterBlocking(level, xx, yy - 1, zz))
if (isWaterBlocking(level, xx, yy - 1, zz))
{
dist[d] = getSlopeDistance(level, xx, yy, zz, 1, d);
}
dist[d] = getSlopeDistance(level, xx, yy, zz, 1, d);
}
else
{
dist[d] = 0;
}
}
}
dist[d] = 0;
}
}
}
int lowest = dist[0];
for (int d = 1; d < 4; d++)
int lowest = dist[0];
for (int d = 1; d < 4; d++)
{
if (dist[d] < lowest) lowest = dist[d];
}
if (dist[d] < lowest) lowest = dist[d];
}
for (int d = 0; d < 4; d++)
for (int d = 0; d < 4; d++)
{
result[d] = (dist[d] == lowest);
}
return result;
result[d] = (dist[d] == lowest);
}
return result;
}
bool LiquidTileDynamic::isWaterBlocking(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y, z);
if (t == Tile::door_wood_Id || t == Tile::door_iron_Id || t == Tile::sign_Id || t == Tile::ladder_Id || t == Tile::reeds_Id)
int t = level->getTile(x, y, z);
if (t == Tile::door_wood_Id || t == Tile::door_iron_Id || t == Tile::sign_Id || t == Tile::ladder_Id || t == Tile::reeds_Id)
{
return true;
}
if (t == 0) return false;
Material *m = Tile::tiles[t]->material;
if (m == Material::portal) return true;
if (m->blocksMotion()) return true;
return false;
return true;
}
if (t == 0) return false;
Material *m = Tile::tiles[t]->material;
if (m == Material::portal) return true;
if (m->blocksMotion()) return true;
return false;
}
int LiquidTileDynamic::getHighest(Level *level, int x, int y, int z, int current)
{
int d = getDepth(level, x, y, z);
if (d < 0) return current;
if (d == 0) maxCount++;
if (d >= 8)
int d = getDepth(level, x, y, z);
if (d < 0) return current;
if (d == 0) maxCount++;
if (d >= 8)
{
d = 0;
}
return current < 0 || d < current ? d : current;
d = 0;
}
return current < 0 || d < current ? d : current;
}
bool LiquidTileDynamic::canSpreadTo(Level *level, int x, int y, int z)
@@ -326,17 +330,22 @@ bool LiquidTileDynamic::canSpreadTo(Level *level, int x, int y, int z)
if( ( ix < 0 ) || ( ix >= level->chunkSourceXZSize ) ) return false;
if( ( iz < 0 ) || ( iz >= level->chunkSourceXZSize ) ) return false;
Material *target = level->getMaterial(x, y, z);
if (target == material) return false;
if (target == Material::lava) return false;
return !isWaterBlocking(level, x, y, z);
Material *target = level->getMaterial(x, y, z);
if (target == material) return false;
if (target == Material::lava) return false;
return !isWaterBlocking(level, x, y, z);
}
void LiquidTileDynamic::onPlace(Level *level, int x, int y, int z)
{
LiquidTile::onPlace(level, x, y, z);
if (level->getTile(x, y, z) == id)
LiquidTile::onPlace(level, x, y, z);
if (level->getTile(x, y, z) == id)
{
level->addToTickNextTick(x, y, z, id, getTickDelay());
}
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
bool LiquidTileDynamic::canInstantlyTick()
{
return true;
}