feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,8 +1,8 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.h"
#include "LeverTile.h"
#include "SoundTypes.h"
LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
@@ -35,38 +35,38 @@ int LeverTile::getRenderShape()
bool LeverTile::mayPlace(Level *level, int x, int y, int z, int face)
{
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true;
if (face == 1 && level->isTopSolidBlocking(x, y - 1, z)) return true;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
return false;
if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) return true;
if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) return true;
if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) return true;
if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) return true;
if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) return true;
if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) return true;
return false;
}
bool LeverTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
} else if (level->isSolidBlockingTile(x + 1, y, z))
return true;
} else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
} else if (level->isSolidBlockingTile(x, y, z - 1))
return true;
} else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
} else if (level->isSolidBlockingTile(x, y, z + 1))
return true;
} else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
} else if (level->isTopSolidBlocking(x, y - 1, z))
return true;
} else if (level->isTopSolidBlocking(x, y - 1, z))
{
return true;
}
return true;
}
else if (level->isSolidBlockingTile(x, y + 1, z))
{
return true;
}
return false;
return false;
}
int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
@@ -88,6 +88,36 @@ int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int f
return dir + oldFlip;
}
void LeverTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int data = level->getData(x, y, z);
int dir = data & 7;
int flip = data & 8;
if (dir == getLeverFacing(Facing::UP))
{
if ((Mth::floor(by->yRot * 4 / (360) + 0.5) & 1) == 0)
{
level->setData(x, y, z, 5 | flip, Tile::UPDATE_CLIENTS);
}
else
{
level->setData(x, y, z, 6 | flip, Tile::UPDATE_CLIENTS);
}
}
else if (dir == getLeverFacing(Facing::DOWN))
{
if ((Mth::floor(by->yRot * 4 / (360) + 0.5) & 1) == 0)
{
level->setData(x, y, z, 7 | flip, Tile::UPDATE_CLIENTS);
}
else
{
level->setData(x, y, z, 0 | flip, Tile::UPDATE_CLIENTS);
}
}
}
int LeverTile::getLeverFacing(int facing)
{
switch (facing)
@@ -110,65 +140,65 @@ int LeverTile::getLeverFacing(int facing)
void LeverTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (checkCanSurvive(level, x, y, z))
if (checkCanSurvive(level, x, y, z))
{
int dir = level->getData(x, y, z) & 7;
bool replace = false;
int dir = level->getData(x, y, z) & 7;
bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 5) replace = true;
if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 6) replace = true;
if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true;
if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 7) replace = true;
if (replace)
if (replace)
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
}
bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
if (!mayPlace(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
return false;
}
return true;
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
int dir = level->getData(x, y, z) & 7;
float r = 3 / 16.0f;
if (dir == 1)
int dir = level->getData(x, y, z) & 7;
float r = 3 / 16.0f;
if (dir == 1)
{
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
}
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
}
else if (dir == 2)
{
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
}
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
}
else if (dir == 3)
{
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
}
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
}
else if (dir == 4)
{
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
}
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
}
else if (dir == 5 || dir == 6)
{
r = 4 / 16.0f;
setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
}
r = 4 / 16.0f;
setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
}
else if (dir == 0 || dir == 7)
{
r = 4 / 16.0f;
@@ -176,11 +206,6 @@ void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
}
}
void LeverTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
use(level, x, y, z, player, 0, 0, 0, 0);
}
// 4J-PB - Adding a TestUse for tooltip display
bool LeverTile::TestUse()
{
@@ -198,7 +223,7 @@ bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
return false;
}
if (level->isClientSide)
if (level->isClientSide)
{
// 4J - added stuff to play sound in this case too
int data = level->getData(x, y, z);
@@ -208,99 +233,99 @@ bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player
return true;
}
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
level->setData(x, y, z, dir + open);
level->setTilesDirty(x, y, z, x, y, z);
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
level->updateNeighborsAt(x, y, z, id);
if (dir == 1)
level->updateNeighborsAt(x, y, z, id);
if (dir == 1)
{
level->updateNeighborsAt(x - 1, y, z, id);
}
level->updateNeighborsAt(x - 1, y, z, id);
}
else if (dir == 2)
{
level->updateNeighborsAt(x + 1, y, z, id);
}
level->updateNeighborsAt(x + 1, y, z, id);
}
else if (dir == 3)
{
level->updateNeighborsAt(x, y, z - 1, id);
}
level->updateNeighborsAt(x, y, z - 1, id);
}
else if (dir == 4)
{
level->updateNeighborsAt(x, y, z + 1, id);
}
level->updateNeighborsAt(x, y, z + 1, id);
}
else if (dir == 5 || dir == 6)
{
level->updateNeighborsAt(x, y - 1, z, id);
}
level->updateNeighborsAt(x, y - 1, z, id);
}
else if (dir == 0 || dir == 7)
{
level->updateNeighborsAt(x, y + 1, z, id);
}
return true;
return true;
}
void LeverTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if ((data & 8) > 0)
if ((data & 8) > 0)
{
level->updateNeighborsAt(x, y, z, this->id);
int dir = data & 7;
if (dir == 1)
level->updateNeighborsAt(x, y, z, this->id);
int dir = data & 7;
if (dir == 1)
{
level->updateNeighborsAt(x - 1, y, z, this->id);
}
level->updateNeighborsAt(x - 1, y, z, this->id);
}
else if (dir == 2)
{
level->updateNeighborsAt(x + 1, y, z, this->id);
}
level->updateNeighborsAt(x + 1, y, z, this->id);
}
else if (dir == 3)
{
level->updateNeighborsAt(x, y, z - 1, this->id);
}
level->updateNeighborsAt(x, y, z - 1, this->id);
}
else if (dir == 4)
{
level->updateNeighborsAt(x, y, z + 1, this->id);
}
level->updateNeighborsAt(x, y, z + 1, this->id);
}
else if (dir == 5 || dir == 6)
{
level->updateNeighborsAt(x, y - 1, z, this->id);
level->updateNeighborsAt(x, y - 1, z, this->id);
}
else if (dir == 0 || dir == 7)
{
level->updateNeighborsAt(x, y + 1, z, this->id);
}
}
Tile::onRemove(level, x, y, z, id, data);
}
Tile::onRemove(level, x, y, z, id, data);
}
bool LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
int LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return (level->getData(x, y, z) & 8) > 0;
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
}
bool LeverTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
int LeverTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
int data = level->getData(x, y, z);
if ((data & 8) == 0) return false;
int myDir = data & 7;
if (myDir == 0 && dir == 0) return true;
if (myDir == 7 && dir == 0) return true;
if (myDir == 6 && dir == 1) return true;
if (myDir == 5 && dir == 1) return true;
if (myDir == 4 && dir == 2) return true;
if (myDir == 3 && dir == 3) return true;
if (myDir == 2 && dir == 4) return true;
if (myDir == 1 && dir == 5) return true;
int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
int myDir = data & 7;
return false;
if (myDir == 0 && dir == 0) return Redstone::SIGNAL_MAX;
if (myDir == 7 && dir == 0) return Redstone::SIGNAL_MAX;
if (myDir == 6 && dir == 1) return Redstone::SIGNAL_MAX;
if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
return Redstone::SIGNAL_NONE;
}
bool LeverTile::isSignalSource()