feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -4,20 +4,20 @@
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class LevelEvent
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{
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public:
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static const int SOUND_CLICK = 1000;
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static const int SOUND_CLICK_FAIL = 1001;
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static const int SOUND_LAUNCH = 1002;
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static const int SOUND_OPEN_DOOR = 1003;
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static const int SOUND_FIZZ = 1004;
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static const int SOUND_CLICK = 1000;
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static const int SOUND_CLICK_FAIL = 1001;
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static const int SOUND_LAUNCH = 1002;
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static const int SOUND_OPEN_DOOR = 1003;
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static const int SOUND_FIZZ = 1004;
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static const int SOUND_PLAY_RECORDING = 1005;
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static const int SOUND_GHAST_WARNING = 1007;
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static const int SOUND_GHAST_FIREBALL = 1008;
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static const int SOUND_BLAZE_FIREBALL = 1009;
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static const int SOUND_GHAST_WARNING = 1007;
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static const int SOUND_GHAST_FIREBALL = 1008;
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static const int SOUND_BLAZE_FIREBALL = 1009;
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static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
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static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
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static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
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static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
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static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
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static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
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static const int SOUND_WITHER_BOSS_SPAWN = 1013;
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static const int SOUND_WITHER_BOSS_SHOOT = 1014;
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static const int SOUND_BAT_LIFTOFF = 1015;
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@@ -29,11 +29,12 @@ public:
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static const int SOUND_ANVIL_USED = 1021;
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static const int SOUND_ANVIL_LAND = 1022;
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static const int PARTICLES_SHOOT = 2000;
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static const int PARTICLES_DESTROY_BLOCK = 2001;
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static const int PARTICLES_POTION_SPLASH = 2002;
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static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
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static const int PARTICLES_MOBTILE_SPAWN = 2004;
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static const int PARTICLES_SHOOT = 2000;
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static const int PARTICLES_DESTROY_BLOCK = 2001;
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static const int PARTICLES_POTION_SPLASH = 2002;
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static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
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static const int PARTICLES_MOBTILE_SPAWN = 2004;
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static const int PARTICLES_PLANT_GROWTH = 2005;
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//static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed
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static const int ENDERDRAGON_FIREBALL_SPLASH = 9001;
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