feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,6 +1,8 @@
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#pragma once
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using namespace std;
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#include "GameRules.h"
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class Player;
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class CompoundTag;
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class LevelSettings;
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@@ -13,22 +15,24 @@ class LevelData
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private:
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__int64 seed;
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LevelType *m_pGenerator;// = LevelType.normal;
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int xSpawn;
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int ySpawn;
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int zSpawn;
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__int64 time;
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__int64 lastPlayed;
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__int64 sizeOnDisk;
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wstring generatorOptions;
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int xSpawn;
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int ySpawn;
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int zSpawn;
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__int64 gameTime;
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__int64 dayTime;
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__int64 lastPlayed;
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__int64 sizeOnDisk;
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// CompoundTag *loadedPlayerTag; // 4J removed
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int dimension;
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wstring levelName;
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int version;
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int dimension;
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wstring levelName;
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int version;
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bool raining;
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int rainTime;
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bool raining;
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int rainTime;
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bool thundering;
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int thunderTime;
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bool thundering;
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int thunderTime;
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GameType *gameType;
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bool generateMapFeatures;
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bool hardcore;
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@@ -38,6 +42,13 @@ private:
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bool hasBeenInCreative; // 4J added
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bool spawnBonusChest; // 4J added
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int m_xzSize; // 4J Added
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#ifdef _LARGE_WORLDS
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int m_xzSizeOld; // 4J MGH Added, for expanding worlds
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int m_hellScaleOld;
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bool m_classicEdgeMoat;
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bool m_smallEdgeMoat;
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bool m_mediumEdgeMoat;
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#endif
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int m_hellScale; // 4J Added
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// 4J added
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@@ -50,15 +61,17 @@ private:
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int zStrongholdEndPortal;
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bool bStrongholdEndPortal;
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GameRules gameRules;
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protected:
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LevelData();
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public:
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LevelData(CompoundTag *tag);
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LevelData(LevelSettings *levelSettings, const wstring& levelName);
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LevelData(LevelData *copy);
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CompoundTag *createTag();
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CompoundTag *createTag(vector<shared_ptr<Player> > *players);
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LevelData(LevelSettings *levelSettings, const wstring& levelName);
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LevelData(LevelData *copy);
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CompoundTag *createTag();
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CompoundTag *createTag(vector<shared_ptr<Player> > *players);
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enum
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{
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@@ -71,63 +84,74 @@ protected:
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virtual void setTagData(CompoundTag *tag); // 4J - removed CompoundTag *playerTag
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public:
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virtual __int64 getSeed();
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virtual int getXSpawn();
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virtual int getYSpawn();
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virtual int getZSpawn();
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virtual int getXStronghold();
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virtual int getZStronghold();
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virtual int getXStrongholdEndPortal();
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virtual int getZStrongholdEndPortal();
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virtual __int64 getTime();
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virtual __int64 getSizeOnDisk();
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virtual CompoundTag *getLoadedPlayerTag();
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//int getDimension(); // 4J Removed TU 9 as it's never accurate
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virtual void setSeed(__int64 seed);
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virtual void setXSpawn(int xSpawn);
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virtual void setYSpawn(int ySpawn);
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virtual void setZSpawn(int zSpawn);
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virtual void setHasStronghold();
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virtual bool getHasStronghold();
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virtual void setXStronghold(int xStronghold);
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virtual void setZStronghold(int zStronghold);
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virtual void setHasStrongholdEndPortal();
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virtual bool getHasStrongholdEndPortal();
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virtual void setXStrongholdEndPortal(int xStrongholdEndPortal);
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virtual void setZStrongholdEndPortal(int zStrongholdEndPortal);
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virtual __int64 getSeed();
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virtual int getXSpawn();
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virtual int getYSpawn();
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virtual int getZSpawn();
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virtual int getXStronghold();
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virtual int getZStronghold();
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virtual int getXStrongholdEndPortal();
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virtual int getZStrongholdEndPortal();
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virtual __int64 getGameTime();
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virtual __int64 getDayTime();
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virtual __int64 getSizeOnDisk();
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virtual CompoundTag *getLoadedPlayerTag();
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//int getDimension(); // 4J Removed TU 9 as it's never accurate
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virtual void setSeed(__int64 seed);
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virtual void setXSpawn(int xSpawn);
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virtual void setYSpawn(int ySpawn);
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virtual void setZSpawn(int zSpawn);
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virtual void setHasStronghold();
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virtual bool getHasStronghold();
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virtual void setXStronghold(int xStronghold);
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virtual void setZStronghold(int zStronghold);
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virtual void setHasStrongholdEndPortal();
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virtual bool getHasStrongholdEndPortal();
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virtual void setXStrongholdEndPortal(int xStrongholdEndPortal);
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virtual void setZStrongholdEndPortal(int zStrongholdEndPortal);
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virtual void setTime(__int64 time);
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virtual void setSizeOnDisk(__int64 sizeOnDisk);
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virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
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//void setDimension(int dimension); // 4J Removed TU 9 as it's never used
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virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn);
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virtual wstring getLevelName();
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virtual void setLevelName(const wstring& levelName);
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virtual int getVersion();
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virtual void setVersion(int version);
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virtual __int64 getLastPlayed();
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virtual bool isThundering();
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virtual void setThundering(bool thundering);
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virtual int getThunderTime();
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virtual void setThunderTime(int thunderTime);
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virtual bool isRaining();
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virtual void setRaining(bool raining);
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virtual int getRainTime();
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virtual void setRainTime(int rainTime);
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virtual GameType *getGameType();
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virtual bool isGenerateMapFeatures();
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virtual bool getSpawnBonusChest();
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virtual void setGameType(GameType *gameType);
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virtual bool useNewSeaLevel();
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virtual bool getHasBeenInCreative(); // 4J Added
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virtual void setHasBeenInCreative(bool value); // 4J Added
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virtual LevelType *getGenerator();
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virtual void setGenerator(LevelType *generator);
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virtual bool isHardcore();
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virtual bool getAllowCommands();
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virtual void setAllowCommands(bool allowCommands);
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virtual bool isInitialized();
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virtual void setInitialized(bool initialized);
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virtual int getXZSize(); // 4J Added
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virtual int getHellScale(); // 4J Addded
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virtual void setGameTime(__int64 time);
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virtual void setDayTime(__int64 time);
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virtual void setSizeOnDisk(__int64 sizeOnDisk);
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virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
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//void setDimension(int dimension); // 4J Removed TU 9 as it's never used
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virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn);
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virtual wstring getLevelName();
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virtual void setLevelName(const wstring& levelName);
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virtual int getVersion();
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virtual void setVersion(int version);
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virtual __int64 getLastPlayed();
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virtual bool isThundering();
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virtual void setThundering(bool thundering);
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virtual int getThunderTime();
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virtual void setThunderTime(int thunderTime);
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virtual bool isRaining();
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virtual void setRaining(bool raining);
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virtual int getRainTime();
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virtual void setRainTime(int rainTime);
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virtual GameType *getGameType();
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virtual bool isGenerateMapFeatures();
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virtual bool getSpawnBonusChest();
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virtual void setGameType(GameType *gameType);
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virtual bool useNewSeaLevel();
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virtual bool getHasBeenInCreative(); // 4J Added
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virtual void setHasBeenInCreative(bool value); // 4J Added
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virtual LevelType *getGenerator();
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virtual void setGenerator(LevelType *generator);
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virtual wstring getGeneratorOptions();
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virtual void setGeneratorOptions(const wstring &options);
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virtual bool isHardcore();
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virtual bool getAllowCommands();
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virtual void setAllowCommands(bool allowCommands);
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virtual bool isInitialized();
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virtual void setInitialized(bool initialized);
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virtual GameRules *getGameRules();
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virtual int getXZSize(); // 4J Added
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#ifdef _LARGE_WORLDS
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virtual int getXZSizeOld(); // 4J Added
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virtual void getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat, bool* bMediumEdgeMoat); //4J MGH - added
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virtual int getXZHellSizeOld(); // 4J Added
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#endif
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virtual int getHellScale(); // 4J Addded
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};
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