feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -12,7 +12,7 @@ LevelData::LevelData()
LevelData::LevelData(CompoundTag *tag)
{
seed = tag->getLong(L"RandomSeed");
seed = tag->getLong(L"RandomSeed");
m_pGenerator = LevelType::lvl_normal;
if (tag->contains(L"generatorName"))
{
@@ -31,31 +31,41 @@ LevelData::LevelData(CompoundTag *tag)
}
m_pGenerator = m_pGenerator->getReplacementForVersion(generatorVersion);
}
if (tag->contains(L"generatorOptions")) generatorOptions = tag->getString(L"generatorOptions");
}
gameType = GameType::byId(tag->getInt(L"GameType"));
if (tag->contains(L"MapFeatures"))
if (tag->contains(L"MapFeatures"))
{
generateMapFeatures = tag->getBoolean(L"MapFeatures");
}
generateMapFeatures = tag->getBoolean(L"MapFeatures");
}
else
{
generateMapFeatures = true;
}
}
spawnBonusChest = tag->getBoolean(L"spawnBonusChest");
xSpawn = tag->getInt(L"SpawnX");
ySpawn = tag->getInt(L"SpawnY");
zSpawn = tag->getInt(L"SpawnZ");
time = tag->getLong(L"Time");
lastPlayed = tag->getLong(L"LastPlayed");
sizeOnDisk = tag->getLong(L"SizeOnDisk");
levelName = tag->getString(L"LevelName");
version = tag->getInt(L"version");
rainTime = tag->getInt(L"rainTime");
raining = tag->getBoolean(L"raining");
thunderTime = tag->getInt(L"thunderTime");
thundering = tag->getBoolean(L"thundering");
xSpawn = tag->getInt(L"SpawnX");
ySpawn = tag->getInt(L"SpawnY");
zSpawn = tag->getInt(L"SpawnZ");
gameTime = tag->getLong(L"Time");
if (tag->contains(L"DayTime"))
{
dayTime = tag->getLong(L"DayTime");
}
else
{
dayTime = gameTime;
}
lastPlayed = tag->getLong(L"LastPlayed");
sizeOnDisk = tag->getLong(L"SizeOnDisk");
levelName = tag->getString(L"LevelName");
version = tag->getInt(L"version");
rainTime = tag->getInt(L"rainTime");
raining = tag->getBoolean(L"raining");
thunderTime = tag->getInt(L"thunderTime");
thundering = tag->getBoolean(L"thundering");
hardcore = tag->getBoolean(L"hardcore");
if (tag->contains(L"initialized"))
@@ -76,6 +86,12 @@ LevelData::LevelData(CompoundTag *tag)
allowCommands = gameType == GameType::CREATIVE;
}
// 4J: Game rules are now stored with app game host options
/*if (tag->contains(L"GameRules"))
{
gameRules.loadFromTag(tag->getCompound(L"GameRules"));
}*/
newSeaLevel = tag->getBoolean(L"newSeaLevel"); // 4J added - only use new sea level for newly created maps. This read defaults to false. (sea level changes in 1.8.2)
hasBeenInCreative = tag->getBoolean(L"hasBeenInCreative"); // 4J added so we can not award achievements to levels modified in creative
@@ -111,7 +127,33 @@ LevelData::LevelData(CompoundTag *tag)
// 4J Added
m_xzSize = tag->getInt(L"XZSize");
m_hellScale = tag->getInt(L"HellScale");
#ifdef _LARGE_WORLDS
m_classicEdgeMoat = tag->getInt(L"ClassicMoat");
m_smallEdgeMoat = tag->getInt(L"SmallMoat");
m_mediumEdgeMoat = tag->getInt(L"MediumMoat");
int newWorldSize = app.GetGameNewWorldSize();
int newHellScale = app.GetGameNewHellScale();
m_hellScaleOld = m_hellScale;
m_xzSizeOld = m_xzSize;
if(newWorldSize > m_xzSize)
{
bool bUseMoat = app.GetGameNewWorldSizeUseMoat();
switch (m_xzSize)
{
case LEVEL_WIDTH_CLASSIC: m_classicEdgeMoat = bUseMoat; break;
case LEVEL_WIDTH_SMALL: m_smallEdgeMoat = bUseMoat; break;
case LEVEL_WIDTH_MEDIUM: m_mediumEdgeMoat = bUseMoat; break;
default: assert(0); break;
}
assert(newWorldSize > m_xzSize);
m_xzSize = newWorldSize;
m_hellScale = newHellScale;
}
#endif
m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
@@ -125,15 +167,29 @@ LevelData::LevelData(CompoundTag *tag)
hellXZSize = m_xzSize / m_hellScale;
}
/* 4J - we don't store this anymore
if (tag->contains(L"Player"))
#ifdef _LARGE_WORLDS
// set the host option, in case it wasn't setup already
EGameHostOptionWorldSize hostOptionworldSize = e_worldSize_Unknown;
switch(m_xzSize)
{
loadedPlayerTag = tag->getCompound(L"Player");
dimension = loadedPlayerTag->getInt(L"Dimension");
}
case LEVEL_WIDTH_CLASSIC: hostOptionworldSize = e_worldSize_Classic; break;
case LEVEL_WIDTH_SMALL: hostOptionworldSize = e_worldSize_Small; break;
case LEVEL_WIDTH_MEDIUM: hostOptionworldSize = e_worldSize_Medium; break;
case LEVEL_WIDTH_LARGE: hostOptionworldSize = e_worldSize_Large; break;
default: assert(0); break;
}
app.SetGameHostOption(eGameHostOption_WorldSize, hostOptionworldSize );
#endif
/* 4J - we don't store this anymore
if (tag->contains(L"Player"))
{
loadedPlayerTag = tag->getCompound(L"Player");
dimension = loadedPlayerTag->getInt(L"Dimension");
}
else
{
this->loadedPlayerTag = NULL;
this->loadedPlayerTag = NULL;
}
*/
dimension = 0;
@@ -141,45 +197,47 @@ LevelData::LevelData(CompoundTag *tag)
LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
{
this->seed = levelSettings->getSeed();
this->gameType = levelSettings->getGameType();
this->generateMapFeatures = levelSettings->isGenerateMapFeatures();
this->spawnBonusChest = levelSettings->hasStartingBonusItems();
this->levelName = levelName;
this->m_pGenerator = levelSettings->getLevelType();
this->hardcore = levelSettings->isHardcore();
seed = levelSettings->getSeed();
gameType = levelSettings->getGameType();
generateMapFeatures = levelSettings->isGenerateMapFeatures();
spawnBonusChest = levelSettings->hasStartingBonusItems();
this->levelName = levelName;
m_pGenerator = levelSettings->getLevelType();
hardcore = levelSettings->isHardcore();
generatorOptions = levelSettings->getLevelTypeOptions();
allowCommands = levelSettings->getAllowCommands();
// 4J Stu - Default initers
this->xSpawn = 0;
this->ySpawn = 0;
this->zSpawn = 0;
this->time = -1; // 4J-JEV: Edited: To know when this is uninitialized.
this->lastPlayed = 0;
this->sizeOnDisk = 0;
// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
this->dimension = 0;
this->version = 0;
this->rainTime = 0;
this->raining = false;
this->thunderTime = 0;
this->thundering = false;
this->allowCommands = levelSettings->getAllowCommands();
this->initialized = false;
this->newSeaLevel = levelSettings->useNewSeaLevel(); // 4J added - only use new sea level for newly created maps (sea level changes in 1.8.2)
this->hasBeenInCreative = levelSettings->getGameType() == GameType::CREATIVE; // 4J added
xSpawn = 0;
ySpawn = 0;
zSpawn = 0;
dayTime = -1; // 4J-JEV: Edited: To know when this is uninitialized.
gameTime = -1;
lastPlayed = 0;
sizeOnDisk = 0;
// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
dimension = 0;
version = 0;
rainTime = 0;
raining = false;
thunderTime = 0;
thundering = false;
initialized = false;
newSeaLevel = levelSettings->useNewSeaLevel(); // 4J added - only use new sea level for newly created maps (sea level changes in 1.8.2)
hasBeenInCreative = levelSettings->getGameType() == GameType::CREATIVE; // 4J added
// 4J-PB for the stronghold position
this->bStronghold=false;
this->xStronghold = 0;
this->yStronghold = 0;
this->zStronghold = 0;
bStronghold=false;
xStronghold = 0;
yStronghold = 0;
zStronghold = 0;
this->xStrongholdEndPortal = 0;
this->zStrongholdEndPortal = 0;
this->bStrongholdEndPortal = false;
xStrongholdEndPortal = 0;
zStrongholdEndPortal = 0;
bStrongholdEndPortal = false;
m_xzSize = levelSettings->getXZSize();
m_hellScale = levelSettings->getHellScale();
m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
@@ -191,56 +249,74 @@ LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
{
++m_hellScale;
hellXZSize = m_xzSize / m_hellScale;
}
}
#ifdef _LARGE_WORLDS
m_hellScaleOld = m_hellScale;
m_xzSizeOld = m_xzSize;
m_classicEdgeMoat = false;
m_smallEdgeMoat = false;
m_mediumEdgeMoat = false;
#endif
}
LevelData::LevelData(LevelData *copy)
{
this->seed = copy->seed;
this->m_pGenerator = copy->m_pGenerator;
this->gameType = copy->gameType;
this->generateMapFeatures = copy->generateMapFeatures;
this->spawnBonusChest = copy->spawnBonusChest;
this->xSpawn = copy->xSpawn;
this->ySpawn = copy->ySpawn;
this->zSpawn = copy->zSpawn;
this->time = copy->time;
this->lastPlayed = copy->lastPlayed;
this->sizeOnDisk = copy->sizeOnDisk;
// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J - we don't store this anymore
this->dimension = copy->dimension;
this->levelName = copy->levelName;
this->version = copy->version;
this->rainTime = copy->rainTime;
this->raining = copy->raining;
this->thunderTime = copy->thunderTime;
this->thundering = copy->thundering;
this->hardcore = copy->hardcore;
this->allowCommands = copy->allowCommands;
this->initialized = copy->initialized;
this->newSeaLevel = copy->newSeaLevel;
this->hasBeenInCreative = copy->hasBeenInCreative;
seed = copy->seed;
m_pGenerator = copy->m_pGenerator;
generatorOptions = copy->generatorOptions;
gameType = copy->gameType;
generateMapFeatures = copy->generateMapFeatures;
spawnBonusChest = copy->spawnBonusChest;
xSpawn = copy->xSpawn;
ySpawn = copy->ySpawn;
zSpawn = copy->zSpawn;
gameTime = copy->gameTime;
dayTime = copy->dayTime;
lastPlayed = copy->lastPlayed;
sizeOnDisk = copy->sizeOnDisk;
// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J - we don't store this anymore
dimension = copy->dimension;
levelName = copy->levelName;
version = copy->version;
rainTime = copy->rainTime;
raining = copy->raining;
thunderTime = copy->thunderTime;
thundering = copy->thundering;
hardcore = copy->hardcore;
allowCommands = copy->allowCommands;
initialized = copy->initialized;
newSeaLevel = copy->newSeaLevel;
hasBeenInCreative = copy->hasBeenInCreative;
gameRules = copy->gameRules;
// 4J-PB for the stronghold position
this->bStronghold=copy->bStronghold;
this->xStronghold = copy->xStronghold;
this->yStronghold = copy->yStronghold;
this->zStronghold = copy->zStronghold;
bStronghold=copy->bStronghold;
xStronghold = copy->xStronghold;
yStronghold = copy->yStronghold;
zStronghold = copy->zStronghold;
this->xStrongholdEndPortal = copy->xStrongholdEndPortal;
this->zStrongholdEndPortal = copy->zStrongholdEndPortal;
this->bStrongholdEndPortal = copy->bStrongholdEndPortal;
xStrongholdEndPortal = copy->xStrongholdEndPortal;
zStrongholdEndPortal = copy->zStrongholdEndPortal;
bStrongholdEndPortal = copy->bStrongholdEndPortal;
m_xzSize = copy->m_xzSize;
m_hellScale = copy->m_hellScale;
#ifdef _LARGE_WORLDS
m_classicEdgeMoat = copy->m_classicEdgeMoat;
m_smallEdgeMoat = copy->m_smallEdgeMoat;
m_mediumEdgeMoat = copy->m_mediumEdgeMoat;
m_xzSizeOld = copy->m_xzSizeOld;
m_hellScaleOld = copy->m_hellScaleOld;
#endif
}
CompoundTag *LevelData::createTag()
{
CompoundTag *tag = new CompoundTag();
CompoundTag *tag = new CompoundTag();
setTagData(tag);
setTagData(tag);
return tag;
return tag;
}
CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
@@ -251,27 +327,31 @@ CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
void LevelData::setTagData(CompoundTag *tag)
{
tag->putLong(L"RandomSeed", seed);
tag->putLong(L"RandomSeed", seed);
tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
tag->putInt(L"GameType", gameType->getId());
tag->putBoolean(L"MapFeatures", generateMapFeatures);
tag->putString(L"generatorOptions", generatorOptions);
tag->putInt(L"GameType", gameType->getId());
tag->putBoolean(L"MapFeatures", generateMapFeatures);
tag->putBoolean(L"spawnBonusChest",spawnBonusChest);
tag->putInt(L"SpawnX", xSpawn);
tag->putInt(L"SpawnY", ySpawn);
tag->putInt(L"SpawnZ", zSpawn);
tag->putLong(L"Time", time);
tag->putLong(L"SizeOnDisk", sizeOnDisk);
tag->putLong(L"LastPlayed", System::currentTimeMillis());
tag->putString(L"LevelName", levelName);
tag->putInt(L"version", version);
tag->putInt(L"rainTime", rainTime);
tag->putBoolean(L"raining", raining);
tag->putInt(L"thunderTime", thunderTime);
tag->putBoolean(L"thundering", thundering);
tag->putInt(L"SpawnX", xSpawn);
tag->putInt(L"SpawnY", ySpawn);
tag->putInt(L"SpawnZ", zSpawn);
tag->putLong(L"Time", gameTime);
tag->putLong(L"DayTime", dayTime);
tag->putLong(L"SizeOnDisk", sizeOnDisk);
tag->putLong(L"LastPlayed", System::currentTimeMillis());
tag->putString(L"LevelName", levelName);
tag->putInt(L"version", version);
tag->putInt(L"rainTime", rainTime);
tag->putBoolean(L"raining", raining);
tag->putInt(L"thunderTime", thunderTime);
tag->putBoolean(L"thundering", thundering);
tag->putBoolean(L"hardcore", hardcore);
tag->putBoolean(L"allowCommands", allowCommands);
tag->putBoolean(L"initialized", initialized);
// 4J: Game rules are now stored with app game host options
//tag->putCompound(L"GameRules", gameRules.createTag());
tag->putBoolean(L"newSeaLevel", newSeaLevel);
tag->putBoolean(L"hasBeenInCreative", hasBeenInCreative);
// store the stronghold position
@@ -284,27 +364,33 @@ void LevelData::setTagData(CompoundTag *tag)
tag->putInt(L"StrongholdEndPortalX", xStrongholdEndPortal);
tag->putInt(L"StrongholdEndPortalZ", zStrongholdEndPortal);
tag->putInt(L"XZSize", m_xzSize);
#ifdef _LARGE_WORLDS
tag->putInt(L"ClassicMoat", m_classicEdgeMoat);
tag->putInt(L"SmallMoat", m_smallEdgeMoat);
tag->putInt(L"MediumMoat", m_mediumEdgeMoat);
#endif
tag->putInt(L"HellScale", m_hellScale);
}
__int64 LevelData::getSeed()
{
return seed;
return seed;
}
int LevelData::getXSpawn()
{
return xSpawn;
return xSpawn;
}
int LevelData::getYSpawn()
{
return ySpawn;
return ySpawn;
}
int LevelData::getZSpawn()
{
return zSpawn;
return zSpawn;
}
int LevelData::getXStronghold()
@@ -329,19 +415,24 @@ int LevelData::getZStrongholdEndPortal()
return zStrongholdEndPortal;
}
__int64 LevelData::getTime()
__int64 LevelData::getGameTime()
{
return time;
return gameTime;
}
__int64 LevelData::getDayTime()
{
return dayTime;
}
__int64 LevelData::getSizeOnDisk()
{
return sizeOnDisk;
return sizeOnDisk;
}
CompoundTag *LevelData::getLoadedPlayerTag()
{
return NULL; // 4J - we don't store this anymore
return NULL; // 4J - we don't store this anymore
}
// 4J Removed TU9 as it's never accurate due to the dimension never being set
@@ -352,22 +443,22 @@ CompoundTag *LevelData::getLoadedPlayerTag()
void LevelData::setSeed(__int64 seed)
{
this->seed = seed;
this->seed = seed;
}
void LevelData::setXSpawn(int xSpawn)
{
this->xSpawn = xSpawn;
this->xSpawn = xSpawn;
}
void LevelData::setYSpawn(int ySpawn)
{
this->ySpawn = ySpawn;
this->ySpawn = ySpawn;
}
void LevelData::setZSpawn(int zSpawn)
{
this->zSpawn = zSpawn;
this->zSpawn = zSpawn;
}
void LevelData::setHasStronghold()
@@ -411,20 +502,25 @@ void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal)
this->zStrongholdEndPortal = zStrongholdEndPortal;
}
void LevelData::setTime(__int64 time)
void LevelData::setGameTime(__int64 time)
{
this->time = time;
gameTime = time;
}
void LevelData::setDayTime(__int64 time)
{
dayTime = time;
}
void LevelData::setSizeOnDisk(__int64 sizeOnDisk)
{
this->sizeOnDisk = sizeOnDisk;
this->sizeOnDisk = sizeOnDisk;
}
void LevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
{
// 4J - we don't store this anymore
// this->loadedPlayerTag = loadedPlayerTag;
// this->loadedPlayerTag = loadedPlayerTag;
}
// 4J Remove TU9 as it's never used
@@ -435,74 +531,74 @@ void LevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
void LevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
{
this->xSpawn = xSpawn;
this->ySpawn = ySpawn;
this->zSpawn = zSpawn;
this->xSpawn = xSpawn;
this->ySpawn = ySpawn;
this->zSpawn = zSpawn;
}
wstring LevelData::getLevelName()
{
return levelName;
return levelName;
}
void LevelData::setLevelName(const wstring& levelName)
{
this->levelName = levelName;
this->levelName = levelName;
}
int LevelData::getVersion()
{
return version;
return version;
}
void LevelData::setVersion(int version)
{
this->version = version;
this->version = version;
}
__int64 LevelData::getLastPlayed()
{
return lastPlayed;
return lastPlayed;
}
bool LevelData::isThundering()
{
return thundering;
return thundering;
}
void LevelData::setThundering(bool thundering)
{
this->thundering = thundering;
this->thundering = thundering;
}
int LevelData::getThunderTime()
{
return thunderTime;
return thunderTime;
}
void LevelData::setThunderTime(int thunderTime)
{
this->thunderTime = thunderTime;
this->thunderTime = thunderTime;
}
bool LevelData::isRaining()
{
return raining;
return raining;
}
void LevelData::setRaining(bool raining)
{
this->raining = raining;
this->raining = raining;
}
int LevelData::getRainTime()
{
return rainTime;
return rainTime;
}
void LevelData::setRainTime(int rainTime)
{
this->rainTime = rainTime;
this->rainTime = rainTime;
}
GameType *LevelData::getGameType()
@@ -525,7 +621,9 @@ void LevelData::setGameType(GameType *gameType)
this->gameType = gameType;
// 4J Added
hasBeenInCreative = hasBeenInCreative || (gameType == GameType::CREATIVE) || app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0;
hasBeenInCreative = hasBeenInCreative ||
(gameType == GameType::CREATIVE) ||
(app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0);
}
bool LevelData::useNewSeaLevel()
@@ -553,6 +651,16 @@ void LevelData::setGenerator(LevelType *generator)
m_pGenerator = generator;
}
wstring LevelData::getGeneratorOptions()
{
return generatorOptions;
}
void LevelData::setGeneratorOptions(const wstring &options)
{
generatorOptions = options;
}
bool LevelData::isHardcore()
{
return hardcore;
@@ -578,11 +686,47 @@ void LevelData::setInitialized(bool initialized)
this->initialized = initialized;
}
GameRules *LevelData::getGameRules()
{
return &gameRules;
}
int LevelData::getXZSize()
{
return m_xzSize;
}
#ifdef _LARGE_WORLDS
int LevelData::getXZSizeOld()
{
return m_xzSizeOld;
}
void LevelData::getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat, bool* bMediumEdgeMoat)
{
*bClassicEdgeMoat = m_classicEdgeMoat;
*bSmallEdgeMoat = m_smallEdgeMoat;
*bMediumEdgeMoat = m_mediumEdgeMoat;
}
int LevelData::getXZHellSizeOld()
{
int hellXZSizeOld = ceil((float)m_xzSizeOld / m_hellScaleOld);
while(hellXZSizeOld > HELL_LEVEL_MAX_WIDTH && m_hellScaleOld < HELL_LEVEL_MAX_SCALE)
{
assert(0); // should never get in here?
++m_hellScaleOld;
hellXZSizeOld = m_xzSize / m_hellScale;
}
return hellXZSizeOld;
}
#endif
int LevelData::getHellScale()
{
return m_hellScale;