feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -5,6 +5,8 @@ class DataLayer;
class TileEntity;
class Random;
class ChunkSource;
class EntitySelector;
#include "SparseLightStorage.h"
#include "CompressedTileStorage.h"
#include "SparseDataStorage.h"
@@ -31,7 +33,7 @@ public:
const int ENTITY_BLOCKS_LENGTH;
static const int BLOCKS_LENGTH = Level::CHUNK_TILE_COUNT; // 4J added
static bool touchedSky;
static bool touchedSky;
enum EColumnFlag
{
@@ -41,7 +43,7 @@ public:
eColumnFlag_biomeHasRain = 8,
};
// byteArray blocks;
// byteArray blocks;
// 4J - actual storage for blocks is now private with public methods to access it
private:
CompressedTileStorage *lowerBlocks; // 0 - 127
@@ -52,10 +54,10 @@ public:
void getBlockData(byteArray data); // Sets data in passed in array of size 32768, from the block data in this chunk
int getBlocksAllocatedSize(int *count0, int *count1, int *count2, int *count4, int *count8);
bool loaded;
bool loaded;
unsigned char rainHeights[16*16]; // 4J - optimisation brought forward from 1.8.2 (was int arrayb in java though)
unsigned char columnFlags[16*8]; // 4J - lighting update brought forward from 1.8.2, was a bool array but now mixed with other flags in our version, and stored in nybbles
Level *level;
Level *level;
// 4J - actual storage for data is now private with public methods to access it
private:
@@ -65,7 +67,7 @@ public:
void setDataData(byteArray data); // Set data to that passed in in the input array of size 32768
void getDataData(byteArray data); // Sets data in passed in array of size 16384, from the data in this chunk
// DataLayer *data;
// DataLayer *data;
private:
// 4J - actual storage for sky & block lights is now private with new methods to be able to access it.
@@ -93,16 +95,16 @@ public:
void readCompressedSkyLightData(DataInputStream *dis);
void readCompressedBlockLightData(DataInputStream *dis);
byteArray heightmap;
int minHeight;
int x, z;
byteArray heightmap;
int minHeight;
int x, z;
private:
bool hasGapsToCheck;
public:
unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq> tileEntities;
vector<shared_ptr<Entity> > **entityBlocks;
unordered_map<TilePos, shared_ptr<TileEntity>, TilePosKeyHash, TilePosKeyEq> tileEntities;
vector<shared_ptr<Entity> > **entityBlocks;
static const int sTerrainPopulatedFromHere = 2;
static const int sTerrainPopulatedFromW = 4;
static const int sTerrainPopulatedFromS = 8;
@@ -116,17 +118,17 @@ public:
static const int sTerrainPopulatedAllNeighbours = 1022; // The post-processing passes of all neighbours to this chunk are complete
static const int sTerrainPostPostProcessed = 1024; // This chunk has been post-post-processed, which is only done when all neighbours have been post-processed
short terrainPopulated; // 4J - changed from bool to bitfield within short
short terrainPopulated; // 4J - changed from bool to bitfield within short
short *serverTerrainPopulated; // 4J added
void setUnsaved(bool unsaved); // 4J added
protected:
// 4J Stu - Stopped this being private so we can add some more logic to it
bool m_unsaved;
bool m_unsaved;
public:
bool dontSave;
bool lastSaveHadEntities;
bool dontSave;
bool lastSaveHadEntities;
#ifdef SHARING_ENABLED
bool sharingTilesAndData; // 4J added
#endif
@@ -135,8 +137,10 @@ public:
virtual void reSyncLighting(); // 4J added
void startSharingTilesAndData(int forceMs = 0); // 4J added
__int64 lastUnsharedTime; // 4J added
__int64 lastSaveTime;
__int64 lastSaveTime;
bool seenByPlayer;
int lowestHeightmap;
__int64 inhabitedTime;
#ifdef _LARGE_WORLDS
bool m_bUnloaded;
@@ -149,73 +153,74 @@ private:
public:
virtual void init(Level *level, int x, int z);
LevelChunk(Level *level, int x, int z);
LevelChunk(Level *level, byteArray blocks, int x, int z);
LevelChunk(Level *level, int x, int z);
LevelChunk(Level *level, byteArray blocks, int x, int z);
LevelChunk(Level *level, int x, int z, LevelChunk *lc);
~LevelChunk();
virtual bool isAt(int x, int z);
virtual bool isAt(int x, int z);
virtual int getHeightmap(int x, int z);
virtual int getHeightmap(int x, int z);
int getHighestSectionPosition();
virtual void recalcBlockLights();
virtual void recalcBlockLights();
virtual void recalcHeightmapOnly();
virtual void recalcHeightmapOnly();
virtual void recalcHeightmap();
virtual void recalcHeightmap();
virtual void lightLava();
virtual void lightLava();
private:
void lightGaps(int x, int z);
void lightGaps(int x, int z);
// 4J - changes for lighting brought forward from 1.8.2
public:
void recheckGaps(bool bForce = false); // 4J - added parameter, made public
private:
void lightGap(int x, int z, int source);
void lightGap(int x, int z, int source);
void lightGap(int x, int z, int y1, int y2);
void recalcHeight(int x, int yStart, int z);
void recalcHeight(int x, int yStart, int z);
public:
virtual int getTileLightBlock(int x, int y, int z);
virtual int getTile(int x, int y, int z);
virtual bool setTileAndData(int x, int y, int z, int _tile, int _data);
virtual bool setTile(int x, int y, int z, int _tile);
virtual int getData(int x, int y, int z);
virtual bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask
virtual int getBrightness(LightLayer::variety layer, int x, int y, int z);
virtual int getTile(int x, int y, int z);
virtual bool setTileAndData(int x, int y, int z, int _tile, int _data);
virtual bool setTile(int x, int y, int z, int _tile);
virtual int getData(int x, int y, int z);
virtual bool setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged); // 4J added mask
virtual int getBrightness(LightLayer::variety layer, int x, int y, int z);
virtual void getNeighbourBrightnesses(int *brightnesses, LightLayer::variety layer, int x, int y, int z); // 4J added
virtual void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
virtual int getRawBrightness(int x, int y, int z, int skyDampen);
virtual void addEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e, int yc);
virtual bool isSkyLit(int x, int y, int z);
virtual void skyBrightnessChanged();
virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
virtual void addTileEntity(shared_ptr<TileEntity> te);
virtual void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
virtual void removeTileEntity(int x, int y, int z);
virtual void load();
virtual void unload(bool unloadTileEntities) ; // 4J - added parameter
virtual void setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness);
virtual int getRawBrightness(int x, int y, int z, int skyDampen);
virtual void addEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e);
virtual void removeEntity(shared_ptr<Entity> e, int yc);
virtual bool isSkyLit(int x, int y, int z);
virtual void skyBrightnessChanged();
virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
virtual void addTileEntity(shared_ptr<TileEntity> te);
virtual void setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity);
virtual void removeTileEntity(int x, int y, int z);
virtual void load();
virtual void unload(bool unloadTileEntities) ; // 4J - added parameter
virtual bool containsPlayer(); // 4J - added
#ifdef _LARGE_WORLDS
virtual bool isUnloaded();
#endif
virtual void markUnsaved();
virtual void getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_ptr<Entity> > &es);
virtual void getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared_ptr<Entity> > &es);
virtual int countEntities();
virtual bool shouldSave(bool force);
virtual int getBlocksAndData(byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter
virtual void markUnsaved();
virtual void getEntities(shared_ptr<Entity> except, AABB *bb, vector<shared_ptr<Entity> > &es, const EntitySelector *selector);
virtual void getEntitiesOfClass(const type_info& ec, AABB *bb, vector<shared_ptr<Entity> > &es, const EntitySelector *selector);
virtual int countEntities();
virtual bool shouldSave(bool force);
virtual int getBlocksAndData(byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter
static void tileUpdatedCallback(int x, int y, int z, void *param, int yparam); // 4J added
virtual int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter
virtual int setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting = true); // 4J - added includeLighting parameter
virtual bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p); // 4J added
virtual void setCheckAllLight();
virtual Random *getRandom(__int64 l);
virtual bool isEmpty();
virtual void attemptCompression();
virtual Random *getRandom(__int64 l);
virtual bool isEmpty();
virtual void attemptCompression();
#ifdef SHARING_ENABLED
static CRITICAL_SECTION m_csSharing; // 4J added
@@ -234,6 +239,7 @@ public:
void tick(); // 4J - lighting change brought forward from 1.8.2
ChunkPos *getPos();
bool isYSpaceEmpty(int y1, int y2);
void reloadBiomes(); // 4J added
virtual Biome *getBiome(int x, int z, BiomeSource *biomeSource);
byteArray getBiomes();
void setBiomes(byteArray biomes);