feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -15,8 +15,8 @@ AABB *LadderTile::getAABB(Level *level, int x, int y, int z)
AABB *LadderTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
updateShape(level, x, y, z);
return Tile::getTileAABB(level, x, y, z);
}
void LadderTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
@@ -57,53 +57,53 @@ int LadderTile::getRenderShape()
bool LadderTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z))
if (level->isSolidBlockingTile(x - 1, y, z))
{
return true;
}
return true;
}
else if (level->isSolidBlockingTile(x + 1, y, z))
{
return true;
return true;
}
else if (level->isSolidBlockingTile(x, y, z - 1))
{
return true;
}
return true;
}
else if (level->isSolidBlockingTile(x, y, z + 1))
{
return true;
}
return false;
return true;
}
return false;
}
int LadderTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int dir = level->getData(x, y, z);
int dir = level->getData(x, y, z);
if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2;
if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4;
if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;
if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2;
if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4;
if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;
return dir;
return dir;
}
void LadderTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
int face = level->getData(x, y, z);
bool ok = false;
int face = level->getData(x, y, z);
bool ok = false;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true;
if (!ok)
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true;
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true;
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true;
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true;
if (!ok)
{
spawnResources(level, x, y, z, face, 0);
level->setTile(x, y, z, 0);
}
spawnResources(level, x, y, z, face, 0);
level->removeTile(x, y, z);
}
Tile::neighborChanged(level, x, y, z, type);
Tile::neighborChanged(level, x, y, z, type);
}
int LadderTile::getResourceCount(Random* random)