feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,39 +3,45 @@ using namespace std;
#include "UseAnim.h"
#include "com.mojang.nbt.h"
#include "Attribute.h"
class Entity;
class Level;
class Player;
class Mob;
class LivingEntity;
class CompoundTag;
class Enchantment;
class Rarity;
class AttributeModifier;
class Random;
// 4J-PB - added
class MapItem;
class ItemFrame;
class Icon;
class HtmlString;
// 4J Stu - While this is not really an abstract class, we don't want to make new instances of it,
// mainly because there are too many ctors and that doesn't fit well into out macroisation setup
class ItemInstance: public enable_shared_from_this<ItemInstance>
{
public:
static const wstring ATTRIBUTE_MODIFIER_FORMAT;
static const wchar_t *TAG_ENCH_ID;
static const wchar_t *TAG_ENCH_LEVEL;
static const wchar_t *TAG_ENCH_LEVEL;
int count;
int popTime;
int id;
int popTime;
int id;
// 4J Stu - Brought forward for enchanting/game rules
CompoundTag *tag;
/**
* This was previously the damage value, but is now used for different stuff
* depending on item / tile. Use the getter methods to make sure the value
* is interpreted correctly.
*/
/**
* This was previously the damage value, but is now used for different stuff
* depending on item / tile. Use the getter methods to make sure the value
* is interpreted correctly.
*/
private:
int auxValue;
// 4J-PB - added for trading menu
@@ -71,7 +77,7 @@ public:
int getIconType();
bool useOn(shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
float getDestroySpeed(Tile *tile);
bool TestUse(Level *level, shared_ptr<Player> player);
bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
shared_ptr<ItemInstance> use(Level *level, shared_ptr<Player> player);
shared_ptr<ItemInstance> useTimeDepleted(Level *level, shared_ptr<Player> player);
CompoundTag *save(CompoundTag *compoundTag);
@@ -85,12 +91,12 @@ public:
int getAuxValue() const;
void setAuxValue(int value);
int getMaxDamage();
void hurt(int i, shared_ptr<Mob> owner);
void hurtEnemy(shared_ptr<Mob> mob, shared_ptr<Player> attacker);
bool hurt(int dmg, Random *random);
void hurtAndBreak(int dmg, shared_ptr<LivingEntity> owner);
void hurtEnemy(shared_ptr<LivingEntity> mob, shared_ptr<Player> attacker);
void mineBlock(Level *level, int tile, int x, int y, int z, shared_ptr<Player> owner);
int getAttackDamage(shared_ptr<Entity> entity);
bool canDestroySpecial(Tile *tile);
bool interactEnemy(shared_ptr<Mob> mob);
bool interactEnemy(shared_ptr<Player> player, shared_ptr<LivingEntity> mob);
shared_ptr<ItemInstance> copy() const;
ItemInstance *copy_not_shared() const; // 4J Stu - Added for use in recipes
static bool tagMatches(shared_ptr<ItemInstance> a, shared_ptr<ItemInstance> b); // 4J Brought forward from 1.2
@@ -128,27 +134,27 @@ public:
void setTag(CompoundTag *tag);
wstring getHoverName();
void setHoverName(const wstring &name);
void resetHoverName();
bool hasCustomHoverName();
vector<wstring> *getHoverText(shared_ptr<Player> player, bool advanced, vector<wstring> &unformattedStrings);
vector<wstring> *getHoverTextOnly(shared_ptr<Player> player, bool advanced, vector<wstring> &unformattedStrings); // 4J Added
vector<HtmlString> *getHoverText(shared_ptr<Player> player, bool advanced);
vector<HtmlString> *getHoverTextOnly(shared_ptr<Player> player, bool advanced); // 4J Added
bool isFoil();
const Rarity *getRarity();
bool isEnchantable();
void enchant(const Enchantment *enchantment, int level);
bool isEnchanted();
void addTagElement(wstring name, Tag *tag);
bool mayBePlacedInAdventureMode();
bool isFramed();
void setFramed(shared_ptr<ItemFrame> frame);
shared_ptr<ItemFrame> getFrame();
int getBaseRepairCost();
void setRepairCost(int cost);
attrAttrModMap *getAttributeModifiers();
// 4J Added
void set4JData(int data);
int get4JData();
bool hasPotionStrengthBar();
int GetPotionStrength();
// TU9
bool isFramed();
void setFramed(shared_ptr<ItemFrame> frame);
shared_ptr<ItemFrame> getFrame();
int getBaseRepairCost();
void setRepairCost(int cost);
};